Ruby script for selecting color
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Not
require 'Sketchup.rb' class Testbox def testbox1
...
Try
require 'Sketchup.rb' class Testbox def **initialize**()
...
Then useTestbox.new()
which will run the initialize... -
Thanks you for you help. it's works
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Hi I want to add texture for this box I want to see this box look like glass box any Idea?
thanks -
If you have a glass texture already existing use that by 'Name'.
If you have added a 'color' material you can get a reference to that after you have made it/added it to a face:
mat=base.material
and then usemat.alpha=0.5
to add opacity < 1... aka transparency -
Hi TIG it's working. but I want to see both way. I mean from outside to inside the box see through fine but inside to outside not see through how do I can do both way? or where do I can find clear glass texture
Thanks -
When you give the first face ['base' ?] its material you need to also apply it to the back face thus:
base.material = 'xxxx' base.**back_material** = 'xxxx'
where 'xxxx' is the material... -
Hi TIG how do I can add glass texture to only one wall of box out of four walls.above method applying whole box. I like to try only one wall glass.thanks
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Well... you need to work out how to 'find' the face first, then once you have it give it a [preexisting] material - let's assume it's name is 'Glass'...
A face has a 'normal' - which the vector that tells us which way a face is looking...
So let's say the collection of faces [along with edges etc] is in ` - then you need to filter that to find just the faces and then from that exact face with a particular 'normal'...
Let's also assume it is a box so only one matching face.normal will be found...group.entities.grep(Sketchup;;Face).each{|face| if face.normal==Z_AXIS ### == faces 'UP'... BUT you can use any vector to compare face.material='Glass' face.back_material='Glass' break ### stop looking end }
group.entities.grep(Sketchup;;Face).each{|face|
if face.normal==Z_AXIS ### == faces 'UP'... BUT you can use any vector to compare
face.material='Glass'
face.back_material='Glass'
break ### stop looking
end
}[/code:ngl1vctf] -
Hi TIG how do I find preexisting material on my box? is not 'Glass' thx
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Your materials have names.
I used 'Glass' as an example.
The material must already exist in the model.
[I am skipping explaining how to create a material if it doesn't already exist, change its RGB and opacity etc... that wasn't your original question!]So use any existing material you want - just pass its 'name'...
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Hi TIG What I am trying to do above creating box one side of box look like see through glass and rest solid coloured any idea???
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An image of what you expect might help us help you, we are not mind-readers.
I have given you a general framework for code that finds "any face" by its direction and gives it a material.
The example I gave was forface.normal==Z_AXIS
which means it faces directly upwards,
BUT you can compare it to any axis
X_AXIS
Y_AXIS
and for the 'opposite direction'...
X_AXIS.reverse
Y_AXIS.reverse
Z_AXIS.reverseYou need to find and read code examples more....
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Hi TIG could you recommend any good book specific for sketchup with code example. I have a book called "Automatic Sketchup" by Matthew Scarpino. It's not enough detail for me.
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@nithi09 said:
Hi TIG could you recommend any good book specific for sketchup with code example. I have a book called "Automatic Sketchup" by Matthew Scarpino. It's not enough detail for me.
That's an excellent start.
Also get examples of others scripts [not too complex to start] and see how others do it... -
Hi TIG It's working thanks.
How do I choose specific one face If I have multiple faces in same direction -
Find something unique about that face - like its bounds.min x/y/z ?
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The sloping, upward looking face will have a
normal.z>0
BUT ALSOnormal.z<1
, it also has anormal.x<0
- so that finds that kind of face ?
The triangular face hasnormal.x==1
, BUT so does the rectangular one next to it.
You can differentiate them usingface.vertices.length
on each,==3
for the triangle and==4
for the rectangle ?
Or if the difference is that it is below the red axis, testingface.bounds.min.y<0
will find it...Tip on
bb=object.bounds
bb.width
is in X
bb.height
is in Y
bb.depth
is in Z
this is NOT as you might initially assume - 'height' is NOT the Z - the bounds conventions come from the older CAD concept, where width/height are from the screen, when you typically looked at an object in plan, from above; and the 'depth' is the extent it projected 'out-of-the-screen'. 3D modelers likeSketchUp show axes in 3d with Z typically up the screen rather that 'out-of-it'... bb.min
,bb.max
andbb.center
etc should be self-evident ? -
thanks TIG for fast reply I am going to try. I will let you know!!
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@nithi09: Please use [ code ] ... many lines of Ruby code here ... [ /code ] bbCode tags around large blocks of Ruby code.
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Hi TIG I didn't understand boundingbox method here is my code look at it. Also I attaching image of this
<span class="syntaxdefault"><br /></span><span class="syntaxkeyword">require </span><span class="syntaxstring">'Sketchup.rb'<br /></span><span class="syntaxkeyword">class </span><span class="syntaxdefault">Testbox<br />def initialize</span><span class="syntaxkeyword">()</span><span class="syntaxcomment">#testbox1 <br /> <br /> </span><span class="syntaxdefault">model </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br /> ent </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities <br /> </span><span class="syntaxcomment">#mats = model.materials<br /> #glass = mats.add "Glass"<br /> <br /> #ent = Sketchup.active_model.entites<br /> </span><span class="syntaxdefault">ent </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_entities<br /> group </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">ent</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_group<br /> ent </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">group</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities<br /> <br /> <br /> prompts </span><span class="syntaxkeyword">= [</span><span class="syntaxstring">"Width"</span><span class="syntaxkeyword">,</span><span class="syntaxstring">"Depth"</span><span class="syntaxkeyword">,</span><span class="syntaxstring">"Height"</span><span class="syntaxkeyword">,</span><span class="syntaxstring">"Colour"</span><span class="syntaxkeyword">]<br /> </span><span class="syntaxdefault">defaults </span><span class="syntaxkeyword">= [</span><span class="syntaxstring">"6'"</span><span class="syntaxkeyword">,</span><span class="syntaxstring">"4'"</span><span class="syntaxkeyword">,</span><span class="syntaxstring">"5'"</span><span class="syntaxkeyword">,</span><span class="syntaxstring">'Red'</span><span class="syntaxkeyword">]<br /> list = [[</span><span class="syntaxstring">"6'|8'|10'|Custom"</span><span class="syntaxkeyword">],[</span><span class="syntaxstring">"2'|4'|1\""</span><span class="syntaxkeyword">],[</span><span class="syntaxstring">"5'|7'|9'"</span><span class="syntaxkeyword">],[</span><span class="syntaxstring">"Blue|Red|Green|White"</span><span class="syntaxkeyword">]]<br /> </span><span class="syntaxdefault">results </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">inputbox prompts</span><span class="syntaxkeyword">, </span><span class="syntaxdefault">defaults</span><span class="syntaxkeyword">, list, </span><span class="syntaxstring">"Test_Box"<br /> </span><span class="syntaxkeyword">return if </span><span class="syntaxdefault">not results<br /> <br /> w </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">results</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">]<br /> if </span><span class="syntaxdefault">w </span><span class="syntaxkeyword">== </span><span class="syntaxstring">"Custom"<br /> </span><span class="syntaxdefault">results_w </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">inputbox </span><span class="syntaxkeyword">([</span><span class="syntaxstring">"Enter Width;"</span><span class="syntaxkeyword">], [</span><span class="syntaxstring">"1'"</span><span class="syntaxkeyword">], </span><span class="syntaxstring">"Custom Size"</span><span class="syntaxkeyword">)<br /> return </span><span class="syntaxdefault">nil </span><span class="syntaxkeyword">if </span><span class="syntaxdefault">not results_w<br /> w </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">results_w</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">to_l<br /> </span><span class="syntaxkeyword">else<br /> </span><span class="syntaxdefault">w </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">w</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">to_l<br /> end<br /> <br /> wid </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">w<br /> dep </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">results</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">to_l<br /> hei </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">results</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">to_l<br /> color </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">results</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">3</span><span class="syntaxkeyword">]<br /> <br /> </span><span class="syntaxdefault">pts </span><span class="syntaxkeyword">= [[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">], [</span><span class="syntaxdefault">wid</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">], [</span><span class="syntaxdefault">wid</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">dep</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">], [</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">dep</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">]]<br /> </span><span class="syntaxdefault">back_wall </span><span class="syntaxkeyword">= [[-</span><span class="syntaxdefault">5</span><span class="syntaxkeyword">,-</span><span class="syntaxdefault">36</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],[-</span><span class="syntaxdefault">5</span><span class="syntaxkeyword">,-</span><span class="syntaxdefault">36</span><span class="syntaxkeyword">,(</span><span class="syntaxdefault">hei</span><span class="syntaxkeyword">+</span><span class="syntaxdefault">36</span><span class="syntaxkeyword">)],[-</span><span class="syntaxdefault">5</span><span class="syntaxkeyword">,(</span><span class="syntaxdefault">dep</span><span class="syntaxkeyword">+</span><span class="syntaxdefault">36</span><span class="syntaxkeyword">),(</span><span class="syntaxdefault">hei</span><span class="syntaxkeyword">+</span><span class="syntaxdefault">36</span><span class="syntaxkeyword">)],[-</span><span class="syntaxdefault">5</span><span class="syntaxkeyword">,(</span><span class="syntaxdefault">dep</span><span class="syntaxkeyword">+</span><span class="syntaxdefault">36</span><span class="syntaxkeyword">),</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">]] <br /> </span><span class="syntaxdefault">angle_ptr </span><span class="syntaxkeyword">= [[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],[ </span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,(</span><span class="syntaxdefault">hei</span><span class="syntaxkeyword">/</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">)],[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,-(</span><span class="syntaxdefault">dep</span><span class="syntaxkeyword">/</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">)]]<br /> </span><span class="syntaxdefault">triangle </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">ent</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_face angle_ptr<br /> base </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">ent</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_face pts<br /> backwall </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">ent</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_face back_wall<br /> <br /> hei </span><span class="syntaxkeyword">= -</span><span class="syntaxdefault">hei </span><span class="syntaxkeyword">if (</span><span class="syntaxdefault">base</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">normal</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">dot</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Z_AXIS</span><span class="syntaxkeyword">) < </span><span class="syntaxdefault">0</span><span class="syntaxkeyword">)<br /> <br /> </span><span class="syntaxdefault">base</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">back_material </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">color <br /> base</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">color<br /> <br /> mat </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">base</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material<br /> mat</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">alpha </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">0.5<br /> <br /> base</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">reverse</span><span class="syntaxkeyword">!<br /> </span><span class="syntaxdefault">base</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull </span><span class="syntaxkeyword">-</span><span class="syntaxdefault">hei<br /> triangle</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull wid<br /> group</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">grep</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">each</span><span class="syntaxkeyword">{ |</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">|<br /> if </span><span class="syntaxdefault">face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">normal</span><span class="syntaxkeyword">==</span><span class="syntaxdefault">X_AXIS </span><span class="syntaxcomment">##&& face.normal==X_AXIS.reverse### == faces 'UP'... BUT you can use any vector to compare<br /> <br /> </span><span class="syntaxdefault">mats</span><span class="syntaxkeyword">= </span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">materials</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add </span><span class="syntaxstring">"Color_Texture"<br /> </span><span class="syntaxdefault">mats</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">texture </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">find_support_file </span><span class="syntaxstring">"panelskin1.jpg"</span><span class="syntaxkeyword">, </span><span class="syntaxstring">"Plugins"<br /> </span><span class="syntaxdefault">mats</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">color </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">color<br /> face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">= </span><span class="syntaxdefault">mats </span><span class="syntaxcomment">#"Magenta"<br /> </span><span class="syntaxdefault">face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">back_material</span><span class="syntaxkeyword">= </span><span class="syntaxstring">"Magenta"<br /> <br /> </span><span class="syntaxdefault">mat1 </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material<br /> mat1</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">alpha </span><span class="syntaxkeyword">=</span><span class="syntaxdefault">5<br /> <br /> elsif<br /> face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">normal</span><span class="syntaxkeyword">==</span><span class="syntaxdefault">X_AXIS</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">reverse<br /> </span><span class="syntaxcomment">#face.material= #"Magenta"<br /> </span><span class="syntaxdefault">mats</span><span class="syntaxkeyword">= </span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">materials</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add </span><span class="syntaxstring">"Color_Texture"<br /> </span><span class="syntaxdefault">mats</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">texture </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">find_support_file </span><span class="syntaxstring">"brick.jpg"</span><span class="syntaxkeyword">, </span><span class="syntaxstring">"Plugins"<br /> </span><span class="syntaxcomment">#mats.color = color<br /> #face.material= mats<br /> </span><span class="syntaxdefault">face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">back_material</span><span class="syntaxkeyword">= </span><span class="syntaxdefault">mats </span><span class="syntaxcomment">#"Magenta"<br /> #mat1 = face.material<br /> #mat1.alpha =0.5<br /> <br /> #break ### stop looking<br /> </span><span class="syntaxdefault">end<br /> <br /> </span><span class="syntaxkeyword">} <br /> <br /> </span><span class="syntaxdefault">end<br />end<br /><br /><br /></span><span class="syntaxkeyword">if (</span><span class="syntaxdefault">not $Testbox_menu_loaded</span><span class="syntaxkeyword">)<br /> <br /> </span><span class="syntaxdefault">UI</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">menu</span><span class="syntaxkeyword">(</span><span class="syntaxstring">"Tools"</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">add_item</span><span class="syntaxkeyword">(</span><span class="syntaxstring">"TEST_BOX"</span><span class="syntaxkeyword">) { </span><span class="syntaxdefault">Testbox</span><span class="syntaxkeyword">.new } <br /> <br /> </span><span class="syntaxdefault">$Testbox_menu_loaded </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">true<br />end</span>
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