Problems with Blender 3ds imports
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Hi -
I have been trying to make a filigree shape and eventually went the route of using Gimp to clean up an image then imported into Inkscape to convert to vectors.From there I went into Blender and replicated the shape then exported as a 3ds file.
When I bring it into Sketchup the file falls apart into a bunch of open faces and would be a major pain to manually clean up the file.
Does anyone have any ideas to get this to work?
Files:
https://dl.dropbox.com/u/199646/filigree%20%282%29.3ds
https://dl.dropbox.com/u/199646/filigree%20%282%29.blend
https://dl.dropbox.com/u/199646/WallpaperSeventies0048_S_2.pngThanks in advance.
Todd
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I could be wrong on this, but I believe 3ds has a limitation on the number of faces a file is able to hold. I think it's 64000
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Use the triangulate function in Blender before exporting, this sometimes helps.
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