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    Problems with Blender 3ds imports

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    • T Offline
      toddbg
      last edited by

      Hi -
      I have been trying to make a filigree shape and eventually went the route of using Gimp to clean up an image then imported into Inkscape to convert to vectors.

      From there I went into Blender and replicated the shape then exported as a 3ds file.

      When I bring it into Sketchup the file falls apart into a bunch of open faces and would be a major pain to manually clean up the file.

      Does anyone have any ideas to get this to work?

      Files:
      https://dl.dropbox.com/u/199646/filigree%20%282%29.3ds
      https://dl.dropbox.com/u/199646/filigree%20%282%29.blend
      https://dl.dropbox.com/u/199646/WallpaperSeventies0048_S_2.png

      Thanks in advance.

      Todd

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      • F Offline
        fossa
        last edited by

        I could be wrong on this, but I believe 3ds has a limitation on the number of faces a file is able to hold. I think it's 64000

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        • EscapeArtistE Offline
          EscapeArtist
          last edited by

          Use the triangulate function in Blender before exporting, this sometimes helps.

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