Pixelated textures
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Any idea whats the most efficient way of importing textures? I rarely get it right, there always seem to be some kind of problem with them.... tried psd, png, jpg
Maybe it will ring a bell, if you see the way its distorting here:


My graphics card is rubbish, but if I CAN get the textures showing at SOME times, it means its just a matter of settings, right?
Preach
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you might need to turn on high quality textures in preferences>openGl
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Exactly what steps are you using to create these textures?
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@krisidious said:
you might need to turn on high quality textures in preferences>openGl
Don't have that one in there, only got maximum texture size and use hardware acceleration, which I tried turning on/off
Dave, does it really matter in the case of JPG's?
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Kris means "maximum texture size"
Does it matter? It might if you aren't doing it correctly. If you don't want to share the steps you use, that fine.
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Not really sure whats the correct way of making a JPG, or, if theres a WRONG way at all, but here's a New file in PShop with some stuff in it:

Here's how it looks in SU:

The fact that its not perfectly tiled along each other is another issue, right now I'm concerned about the rendering....
EDIT: Tried it with a different template , now its rendering ok, though Its just jittered somehow. I've messed with so many settings that maybe I turned on jittering?


Wow. So much fun with just a simple image placement

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What I wanted to know is how are you turning it into a texture in SketchUp.
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Oh, in that case, I just click on Create new material and apply it to the face/surface
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This is a display issue that can occur with some graphic chips if you have '
%(#000000)[Maximum texture size]' (in Preferences) and '%(#000000)[Use Anti-Aliased Textures]' (in Model Info) turned on at the same time.
Since the anti-alising setting is only stored per model (so you find models on the Internet where it's turned on), it makes sense to globally turn off the maximum texture size.
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With your input, this post could be even better π
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