Corvette Vision Stingray Concept
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That is some very efficient geometry... I think this car needs to be in rFactor 2.
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Thanks, that's very kind in a few days the body will be ready because I got my hands on the Artisan plugin
Well it's a first time when I'm working with this plugin, so here's how it looks I'm veeerrry excited !
with the old geometry
Now the polygons go to the count at over 120k
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@omikron said:
I got my hands on the Artisan plugin
Oh no! Another car modeler goes over to the dark side
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@hellnbak said:
@omikron said:
I got my hands on the Artisan plugin
Oh no! Another car modeler goes over to the dark side
Why's that ? Just a tryout nothing more, nothing less... I saved both versions, but to be honest, I like the original version of my model and I think I'll use the plugin to adjust the wheel arches and to smooth those air intakes.
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Artisan may smooth it out a bit and such but your original geometry was very impressive for hand built. I have Artisan and only wish I had more use for it. I mostly model standard geometric shapes, I hardly ever get a chance to do anything organic or as complex as cars. You're surely going to be one to watch. Make sure to check out all of HellnBack's cars. He'll blow your mind with detail.
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@krisidious said:
Artisan may smooth it out a bit and such but your original geometry was very impressive for hand built. I have Artisan and only wish I had more use for it. I mostly model standard geometric shapes, I hardly ever get a chance to do anything organic or as complex as cars. You're surely going to be one to watch. Make sure to check out all of HellnBack's cars. He'll blow your mind with detail.
Grazie.
Question before I start getting my fingers in details : Artisan plugin can subdivide portions or only complete geometry parts ?
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It will try to subdivide anything you choose. it has different levels of working. you can free form with it and choose iteration amounts, or you can choose already built geometry and apply a subdivision to it. sometimes it works well, other times it doesn't. I normally think I've messed some thing up when it doesn't work.
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It gave me an error when trying to subdivide the windshield (even if it doesn't need any more smoothing) because I intersected a volume with it in order to create the black border as on the real cars. Works perfect and fast on wheel arches and selected geometry. It can mess up things if you don't have correct triangles or squared geometry.
Here it is :
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I retouched a bit the pictures in Photoshop (filters-reduce noise,curves-to brighten the dark areas-- bla bla ) and the wheel arch with the pen tool(I made a smooth arch) and smudge tool(covering the sharp edges).
It's a long story to subdivide an entire car. First of all you need to model it with that in mind. There are specific rules for Artisan, and you learn them mostly by trials !
Here's an interesting topic where you can see a lot of works with artisan http://sketchucation.com/forums/viewtopic.php?f=335&t=42938&hilit=artisan+collection#p382310 .http://www.youtube.com/v/WUHzRmzutD8?hl=en_US&version=3
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Thanks that is really useful... I like your car, just watched your car modeling thread and it is awesome what you are doing Good tip !
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First attempt with a realistic sort of render
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oh,,wow,,,my mouth still open,,:0
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OMG,,awesome2,,how did you make the tires?
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hahahah,,,ok i got it,,,
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