Trouble modeling a cabinet door
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I have finished the tool interface for the cabinet door maker. It honors the model units.
Once the user clicks OK - the cursor changes to this
As the user moves the cursor the x,y and z measurements are shown ( from origin )
The user can add as many doors as they want - or choose the tool again to change sizes etc.I set up a hot key - 'D' wasn't being used so I figured it works for me for 'D'oor
The forms have default values assigned at startup - but remembers the users settings between form changes.
Is anyone interested in testing this tool out?
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This tool is now available.
There is a zip file called DoorMaker.zip on the download page of my website http://www.CabMaker32.com
There is one file that goes into the plugins folder - GKWare_CabMaker_Ext.rb
There needs to be folders starting with GKWare under plugins.There is a pdf file in the GKWare\CabMaker folder called DoorMaker.Pdf - it has a few pages and a number of screen shots.
You can turn on or off the tool from within preferences\extensions
There is a button - View\ToolBars\GKWare\Door Maker ToolbarYou can add / modify defaults and or textures.
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Thanks Garry. I'm going to take a look this weekend.
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wow
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Dave,
Have you had a chance to look at the door maker?
Garry
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Hi Garry.
I'm sorry. I haven't yet. I looked at the site but I haven't downloaded the trial yet. I'll try to this evening.
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Dave,
I hate to be a pest - but it has been another week. The good news is that I've been working on a cutting list panel optimizer - which is almost ready.
Garry
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Sorry Garry, between my day job, the second job and trying to manage family life, I've not gotten to it yet. I'll try.
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Dave,
I really appreciate it. I am so looking forward to your critic!
Garry
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I've noticed that there have been quite a few downloads of the door maker plugin.
I would really appreciate feedback - what works, what doesn't, what you like, what you dislike, what you would like to see changed etc.
Any comments would be appreciated.
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The CutMasterPro panel optimizer is now available for download on the web site. CabMaker32.com
Please try it out and give me your comments.
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Any chance that the Door Maker plugin could be made to work with Mac OS please?
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What is the problem? Is it the Zip file or something else?
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The zip's fine, but the various scripts seem to be calling for things form a Windows file structure, i.e. C:xxx which don't exist in the Mac OS. I did have a look to see if I could re-configure them to point to the correct file locations, but it didn't work for some reason (probably because I'm doing it wrong!)
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@timinder said:
The zip's fine, but the various scripts seem to be calling for things form a Windows file structure, i.e. C:xxx which don't exist in the Mac OS. I did have a look to see if I could re-configure them to point to the correct file locations, but it didn't work for some reason (probably because I'm doing it wrong!)
The zipped 'Door Maker' is not set up for ease of installation as its file and folder of files/subfolders are both shipped within an unnecessary 'Sketchup' folder - so the 'GKWare_CabMaker_Ext.rb' file and the 'GKWare' folder need moving from there into the usual 'Plugins' folder by hand !
The plugin itself seems to be made so that it finds the path for its textures from reading the '_TextureLocation.txt' file within the 'GKWare/CabMaker' subfolder.
This file defaults to: "C:/Users/Public/Documents/CabMaker32/Textures"
BUT I'd expect that you could edit that file to include any valid folder path to suit yourself/OS - PC or MAC...
Try it...I can see no other references to 'C:/...' in the readable code other than the textures' folder path...
This toolset does have some encrypted rbs files so we can't be sure what happens inside those !
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The DoorMaker.pdf file explains what the 3 files that start with _ are for.
They are not in effect with the _
If you want to use them then rename them by removing the _You should be able to just unzip and move all the files under plugins
The purpose of the _texturelocation.txt file was if you have CabMaker32 installed - a windows only cabinet making software, or if you are running multiple versions of Sketchup. This allows you to have 1 copy of textures at around 50 megs rather than many copies.
I will look into the encrypted files for file references.
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Thanks for the clue about removing the '_' from the start of those file names
Presumably the 'texture' path file can then point anywhere ?
It is not PC specific ? -
I do not think that it is PC specific. However - I do not own a Mac - so I'm not sure what is going on.
I looked into the 2 encrypted files - nowhere is there a reference to
The _ files are simply there to give examples.
- TextureLocatio.txt contains the path to textures
- defaults.txt contains the default configuration you want at startup
- textures.txt contains the list of textures and in what order they appear in the drop down list.
It is possible that the file names and paths are case sensitive (like linux)
The name in the script for glass and mirror is glass.png and mirror.png however the file names in the Image folder is glass.PNG and mirro.PNG
All the rest of the images are in lower case.
In the scrip we have several occurances of using \ and several occurances of using / in paths
This is how the scrip refereces the various files.
filename = ABSDIR + '\textures.txt'
filename = ABSDIR + '\textureLocation.txt'
filename = ABSDIR + '\defaults.txt'This code is from the GKWare_CabMaker_Ext.rb
RBSFILE = LOADER.split("_")[0] << '.rbs'
RELDIR is relative to Plugins dir, OR the dir from
the $LOAD_PATH array that require used to find it.
RELDIR = File.dirname( PATH )
if ROOT
ABSDIR = File.join( ROOT, RELDIR )
elseassume the target dir is directly below, the dir that THIS file is in.
ABSDIR = File.join( File.dirname(FILE), RELDIR )
end -
I'm considering adding a door handle to the door maker plugin. Is there any interest for this option?
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