[Plugin]Draw Slope Normals.rb-v1.4-Mar 28,2013.
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Hi,All.
I create the managing tool for slopes like Site.
Name:Draw Slope Normals.rbDOWNLOAD HERE:
Get the latest version from the PluginStore: http://sketchucation.com/resources/pluginstore?pln=draw_slope_normals
or AutoInstall from within SketchUp using the SketchUcation Toolsupdate_v1.0b:Feb 13,2013:I correct mistake of dividing z value of curve.
Update_v1.1:Feb 19,2013:Improves_ for 000additionalpluginfolder.
update_v1.3:Mar 09,2013:Add tool bar.and small improve.
update v1.31:Mar 2,2013:Add code "require 'sketchup.rb'
update v1.4:Mar 28,2013:Bugfix.(Error with the vector(0,0,0) is exists.)
General disclaimer
I MAKES NO GUARANTEE OF VALIDITY about this script.
Please use this script at your own risk.Enjoy!
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Great, thank youοΌ
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Thank you very much for this new awesome plugin!
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I think it will be very helpful. Thanks a lot! -
OMG
Tak2 what a killer app and just perfect for concept work when no 3d topo data is available.
A true "Sketch" tool and JF'n brilliant.
WOW
Thank you so very much.
Hope things in Japan are better for all now.dtr
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A trully awsome plugin that will be usefull to many thay need to model terrain.
Walter -
A new hit ?
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This looks great! I hope I get a chance to use it soon, thanks!
Chris
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Hi,
I 'm sorry.I made mistake.
So I update this script to version 1.0b.in Feb 13,2013.I correct mistake of dividing z value of curve.
Now it calculate the dividing z value of curve from XY distance between vertices.
The previous version did from XYZ distance.Thanks.
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it's wonderful
Thanks -
Tak2
Sure would be nice to have the options rt click contextual once the script has been started.
Any chance please.dtr
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Does anyone know why this happens?
[b]^Error Loading File draw_slope_normals.rb
private method `gsub!' called for nil:NilClassIs this a plugin for Sketchup 7 or 8? I have both. S7 doesn't recognize it and S8 reports this error. I put it into the folder 'Plugin' after unzipping it. The folder 'draw_slope_normals_v1.0b' went to the folder Plugin but still doesn't work. I tried to put the sole RB file 'draw_slope_normals.rb' but nothing happened.
I use Windows XP S3.Sorry for asking this but usually creators of plugins usually post these small accompanying instructions themselves.
Cheers to everybody.
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Hi,i update this to version1.1.
This will work in additional plugin folder.Hi,dtrarch.
I add context menu when tool is active.Hi,Aureus.
I modified by replacing "gsub!" to "File.expand_path".
I did not test it on mac os,yet.Thanks.
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Thank you, tak2hata.
I haven't expected such a quick reply to my first question and post ever on this site.
It seems you did performed necessary corrections my case requested as I was perfectly able to install 1.1 version of your plugin. Now I'll give it a go and see what'll happen. At the moment I'm modeling a river bank and I hope 'Draw Slope Normals' will turn into a very handy tool.P.S. It's good that keyboard shortcuts can be given to the commands.
Greetings from Bosnia. -
Tak
Breakthrough plugin IMO and thanks again.
You are truly the Miyamoto Musashi of code.Dave
aka dtrarch -
Thank you for your generosity.
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Thank you x1000000000000000000000000000000000000000
This is much needed in sketchup and for you to share with the community is so nice. Levels in SketchUp wohoo!
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What kind of logic is applied for indicating z value?
When I have the cursor over a single spot (the end of a line) the z value is displayed and everything seems fine. But when the cursor is over a line sometimes lower value is displayed and sometimes higher - or in other words, once indicating the value of lower end and on other occasion on some other line indicating the value of its higher end.
So far I couldn't figure out what value is indicated when having the cursor over a face and in what relation it is to actual values of its edges.When you have a line with 2 ends one having z value of 1.7 and the other having z value of 1.9, whatever figure is displayed (1.7 or 1.9) for it when you write down a new value (say 1.5) both ends have that new and same value, putting your line in horizontal position.
It seems this plugin has no respect to the groups as you can edit a group 'from outside'.
At the end I have one actual proposal. When you undo a step (you are not satisfied with the result of just put z value) - you are out of the command. Then you must run the plugin again. Can you make it provide you stay in the current command when you undo a step? My opinion is that it would speed up your workflow since it's a bit annoying and time-consuming starting the plugin again over and over after undoes.
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Hi,
I update this to version1.3 in Mar 09,2013.
Add Toolbar.
and small improve.Hi,Aureus.
The logic of modifying Z value is simple.
If you click Vertex it change z value of that vertex.
If you click Edge it changes z value of the vertices connencted to that edge.
If you click Face it changes z value of the vertices connencted to that face.When the same positon of vertices clicked,The vertex in active_ editing group/component is preferred.
But the vertices are not same position,the vertex that near to camera is preferred.Thanks.
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