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    Fbx Imports 'n' Gigantic File Sizes

    Scheduled Pinned Locked Moved SketchUp Bug Reporting
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    • K Offline
      Kanastrous
      last edited by

      Hey All -

      Having trouble with fbx files brought into sketchup via Simlabs' FBX Importer.

      Here's the message I sent along to SimLab: perhaps someone can make sense of the trouble before they do...


      Dear Sirs:

      I'm running sketchup Pro 8 Version 8.0.11752 on a Windows XP Pro V2002 SP3 system, Intel Core2 Quad CPU Q9650 @ 3HGz, 1.97 GHz 3.25 GB RAM.

      I find that fbx files brought into sketchup via Simlabs' importer tend to be disproportionately large - a 23MB fbx file is 128MB by the time it opens in sketchup, and sketchup does not very much like to run around 128MB files. Load times and save times are terribly lengthy, and while working with the imported model the system constantly seizes and locks - for example, cutting out a single object representing about half of the total geometry in the scene is a 1-hour-plus process: unacceptable in a production environment.

      If you have any suggestions as to how I might employ your importer to obtain smaller skp file sizes at the end of the process I would be very grateful.

      sincerely,

      etc


      Any insights or suggestions would be very much appreciated.

      thanks!

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      • K Offline
        Kanastrous
        last edited by

        UPDATE: After the usual purging, check for un-needed hidden geometry, removal of lurking layers, etc the file size is basically unaffected by removal of half the geometry...

        ...but if one copies the remaining (that is, desired)geometry into a fresh, empty iteration of sketchup and saves -that-, one winds up with a properly-sized file interms of what's been cut (that is, a 64MB file rather than a 128MB file containing the identical geometry.

        Still, given that the fbx original was only 23MB to start with, the resulting 64MB file still seems excessively large (though at least it's now useful for something).

        Does anyone know if skp files are just always inherently larger than fbx files describing the same object?

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