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    Turning a selection into a face?

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    • Dan RathbunD 離線
      Dan Rathbun
      最後由 編輯

      You should not really have that method.
      You should have written an additional method to do a multi-face offset.

      What do you want the selection to hold at the end of the multi-face offset ?

      (Also.. ALWAYS check if results from an inputbox, in case the user cancels the dialog.)

      I'm not here much anymore.

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      • T 離線
        tomot
        最後由 編輯

        @dan rathbun said:

        You should not really have that method.
        What do you want the selection to hold at the end of the multi-face offset ?

        I wanted all selected faces to be offset and revealed
        I was unaware that I would have to write a muiti-face offset routine 😞

        [my plugins](http://thingsvirtual.blogspot.ca/)
        tomot

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        • T 離線
          tomot
          最後由 編輯

          TIG's ....TIG-Smart_offset.rb does a great job offsetting multiple faces. 🎉
          I hope he does not mind me learning more about Ruby using his script.

          I added the following highlighted code to his script incorporating a reveal option.
          Unfortunately this added complexity causes faces which share a common edge not to work well, with the reveal option, when pushpull is used.


          offset1.jpg

          [my plugins](http://thingsvirtual.blogspot.ca/)
          tomot

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          • Dan RathbunD 離線
            Dan Rathbun
            最後由 編輯

            When you make a change like that.. you need to change the top level namespace from TIG to Tomot

            .. also I do not understand your use of the word "reveal" (which means "to show" or "to make visible".)

            Can you post an image from the model of the final result you wish to achieve ?

            I'm not here much anymore.

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            • TIGT 離線
              TIG Moderator
              最後由 編輯

              @Tomot
              Yes, please use your own Tomot namespace to avoid confusion with my TIG one...

              @Dan
              A 'reveal' [noun not a verb] is an architectural term for the 'sides' of the hole into which something like a window will be fitted... The window's 'reveals' are typically just the two vertical sides of its opening, which are arranged at [or near] right-angles to the main wall-face; the top 'side' is called the 'head' and the bottom one the 'sill': the use of 'reveal' for all four is correct, but somewhat unspecific and perhaps brings to mind a simple 'recess' in a wall with nothing inserted into it [e.g. 'the four reveals of that recess']. So I think Tomot is using the term 'reveal' to refer to all of the new face-parts that are created perpendicular to the main face: which will only be true 'reveals' if the pushpull were 'inwards', forming a 'recess' with 'reveals'; if it were 'outwards' the new form makes an upstanding 'plateau', and so it will technically not have 'reveals', but just 'sides' [cliffs!]... 😒

              TIG

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              • T 離線
                tomot
                最後由 編輯

                @tig said:

                @Tomot
                Yes, please use your own Tomot namespace to avoid confusion with mt TIG one...

                TIG is right, If you were working in an architectural office and did not know what a reveal was, your peers would wonder how you got the job. 🤣


                box3.JPG

                [my plugins](http://thingsvirtual.blogspot.ca/)
                tomot

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                • T 離線
                  tomot
                  最後由 編輯

                  @tig said:

                  @Tomot
                  Yes, please use your own Tomot namespace to avoid confusion with my TIG one...

                  TIG, I'm simply looking a your script and adding additional functonality, naturally and without question this is your script. This might turnout to be a good architectural addition and I would hope you could add it to your list of accomplished rubies 😄

                  However as I already stated, while the Offset portion of the script has no problems, because the offset faces does not interfere with any adjoining face. The added "Reveal option" does have problems, because it introduces the problem of how "pushpull" can't effectively deal with push pulling shared faces. I recall there had been discussion about shared faces and pushpull but I could not find any solutions. 😢

                  [my plugins](http://thingsvirtual.blogspot.ca/)
                  tomot

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                  • Dan RathbunD 離線
                    Dan Rathbun
                    最後由 編輯

                    @tomot said:

                    TIG is right, If you were working in an architectural office and did not know what a reveal was, your peers would wonder how you got the job.

                    Which, of course tells you correctly that I have not yet worked in architectural engineering. (Only mechanical, electrical, electronic and systems with a combination of those [ie, railway, vehicles, aircraft, and commercial broadcasting.])

                    I'm not here much anymore.

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                    • Dan RathbunD 離線
                      Dan Rathbun
                      最後由 編輯

                      Referring to my previous code posting: HERE

                      To get multiple faces rather than the first face (which is not may not work, as the selection's order may not be returned in the order the user picked,) ...

                            UI.add_context_menu_handler {|popup|
                              unless Sketchup.active_model.selection.empty?
                                sel = Sketchup.active_model.selection
                                if sel.single_object? && sel[0].is_a?(Sketchup;;Face)
                                  face = sel[0]
                                  popup.add_item('Offset Face',10) { get_dist(face) }
                                else
                                  faces = sel.grep(Sketchup;;Face)
                                  unless faces.empty? # (empty array if no face was selected)
                                    popup.add_item('Offset Selected Faces',11) {
                                      if get_values()
                                        offset_multi_faces(faces)
                                      end
                                   }
                                  end
                                end
                              end
                            }
                      
                      

                      The get_values() dialog method would need changing (from get_dist,) to just set the variables (as you did,) and return true to continue the command, or false if the user canceled the dialog, meaning they wished to cancel the command.

                      Then a new method offset_multi_faces(faces) would iterate the faces array, calling offset_a_face() for each face member in the array.

                      I'm not here much anymore.

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                      • TIGT 離線
                        TIG Moderator
                        最後由 編輯

                        My Smart_offset method should return an array of the face[s] made by the offset [excluding the original face], which in your example will be just the inner new rectangular face.
                        So if you move the pushpull code into the block that is offsetting each face in turn to be something like:

                        faces.each{|face|
                          newfaces=TIG;;Smart_offset.new(face, @dist, tidy)
                          newfaces.each{|newface|newface.pushpull(@reveal)}if newfaces
                        }
                        

                        it might work ???

                        TIG

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                        • T 離線
                          tomot
                          最後由 編輯

                          @dan rathbun said:

                          selection's order may not be returned in the order the user picked,) ...

                          That is an entire new can of worms!....I don't know how SU implements a user select all picking order. I also see different results each time I use select all If you copy and paste each of the 4 attached cubes and run the script on each of the 4 cubes separate, sometimes the script gets the reveal right, most of the time it does not.

                          [my plugins](http://thingsvirtual.blogspot.ca/)
                          tomot

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                          • TIGT 離線
                            TIG Moderator
                            最後由 編輯

                            If you want to find the newly made reveal faces after the pushpull then here are the steps...
                            Before you pushpull make an array of all active faces:
                            facesIn=@model.active_entities.grep(Sketchup::Face)
                            Now do the pushpull and then find all new faces....
                            facesOut=@model.active_entities.grep(Sketchup::Face)-facesIn
                            Next remove all faces that share the same normal as the original ' face'
                            reveals=[]; facesOut.each{|f|reveals << f unless f.normal==face.normal}
                            Now the array ' reveals' contains all of the new reveal-faces that were made by that pushpull...
                            If there's a chance that the offsetting or pushpulling might delete the original ' face' then set norm=face.normal earlier in the code so that you have a record of it for use later on in ... f.normal==norm...

                            TIG

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                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              @tig said:

                              reveals=[]; facesOut.each{|f|reveals << f unless f.normal==face.normal}

                              Can be written as one statement:
                              reveals = facesOut.select{ |f| f.normal != face.normal }

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • TIGT 離線
                                TIG Moderator
                                最後由 編輯

                                I know... but I thought it was a bit clearer what was happening the way I presented t 😒

                                TIG

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                                • T 離線
                                  tomot
                                  最後由 編輯

                                  With thanks again to the 3 Ruby Amigos 😄 I will work on implementing your suggestions this weekend.

                                  [my plugins](http://thingsvirtual.blogspot.ca/)
                                  tomot

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