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    Turning a selection into a face?

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    • T Offline
      tomot
      last edited by

      I would like to take offset 1 step further: namely allowing the selection of more than one face.
      I revised Dan's script and added a secondary Reveal offset to the menu. The Reveal menu item represents the depth of the reveal.

      The reason behind my initial interest in RickW's offset.rb was to use it to provide reveals
      of selected faces, using SketchUp, for proposed concrete faces, be they cast-in-place or precast.

      Dan correctly identified users selecting more than 1 face, before the offset professing occurs.
      I need a hint πŸŽ‰ so I can I change the code to allow selecting more than 1 face?
      The attached pic shows my added revised code, the revised code is also attached.


      offset1.jpg


      offset.rb

      [my plugins](http://thingsvirtual.blogspot.ca/)
      tomot

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        You should not really have that method.
        You should have written an additional method to do a multi-face offset.

        What do you want the selection to hold at the end of the multi-face offset ?

        (Also.. ALWAYS check if results from an inputbox, in case the user cancels the dialog.)

        I'm not here much anymore.

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        • T Offline
          tomot
          last edited by

          @dan rathbun said:

          You should not really have that method.
          What do you want the selection to hold at the end of the multi-face offset ?

          I wanted all selected faces to be offset and revealed
          I was unaware that I would have to write a muiti-face offset routine 😞

          [my plugins](http://thingsvirtual.blogspot.ca/)
          tomot

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          • T Offline
            tomot
            last edited by

            TIG's ....TIG-Smart_offset.rb does a great job offsetting multiple faces. πŸŽ‰
            I hope he does not mind me learning more about Ruby using his script.

            I added the following highlighted code to his script incorporating a reveal option.
            Unfortunately this added complexity causes faces which share a common edge not to work well, with the reveal option, when pushpull is used.


            offset1.jpg

            [my plugins](http://thingsvirtual.blogspot.ca/)
            tomot

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              When you make a change like that.. you need to change the top level namespace from TIG to Tomot

              .. also I do not understand your use of the word "reveal" (which means "to show" or "to make visible".)

              Can you post an image from the model of the final result you wish to achieve ?

              I'm not here much anymore.

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              • TIGT Online
                TIG Moderator
                last edited by

                @Tomot
                Yes, please use your own Tomot namespace to avoid confusion with my TIG one...

                @Dan
                A 'reveal' [noun not a verb] is an architectural term for the 'sides' of the hole into which something like a window will be fitted... The window's 'reveals' are typically just the two vertical sides of its opening, which are arranged at [or near] right-angles to the main wall-face; the top 'side' is called the 'head' and the bottom one the 'sill': the use of 'reveal' for all four is correct, but somewhat unspecific and perhaps brings to mind a simple 'recess' in a wall with nothing inserted into it [e.g. 'the four reveals of that recess']. So I think Tomot is using the term 'reveal' to refer to all of the new face-parts that are created perpendicular to the main face: which will only be true 'reveals' if the pushpull were 'inwards', forming a 'recess' with 'reveals'; if it were 'outwards' the new form makes an upstanding 'plateau', and so it will technically not have 'reveals', but just 'sides' [cliffs!]... πŸ˜’

                TIG

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                • T Offline
                  tomot
                  last edited by

                  @tig said:

                  @Tomot
                  Yes, please use your own Tomot namespace to avoid confusion with mt TIG one...

                  TIG is right, If you were working in an architectural office and did not know what a reveal was, your peers would wonder how you got the job. 🀣


                  box3.JPG

                  [my plugins](http://thingsvirtual.blogspot.ca/)
                  tomot

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                  • T Offline
                    tomot
                    last edited by

                    @tig said:

                    @Tomot
                    Yes, please use your own Tomot namespace to avoid confusion with my TIG one...

                    TIG, I'm simply looking a your script and adding additional functonality, naturally and without question this is your script. This might turnout to be a good architectural addition and I would hope you could add it to your list of accomplished rubies πŸ˜„

                    However as I already stated, while the Offset portion of the script has no problems, because the offset faces does not interfere with any adjoining face. The added "Reveal option" does have problems, because it introduces the problem of how "pushpull" can't effectively deal with push pulling shared faces. I recall there had been discussion about shared faces and pushpull but I could not find any solutions. 😒

                    [my plugins](http://thingsvirtual.blogspot.ca/)
                    tomot

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @tomot said:

                      TIG is right, If you were working in an architectural office and did not know what a reveal was, your peers would wonder how you got the job.

                      Which, of course tells you correctly that I have not yet worked in architectural engineering. (Only mechanical, electrical, electronic and systems with a combination of those [ie, railway, vehicles, aircraft, and commercial broadcasting.])

                      I'm not here much anymore.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        Referring to my previous code posting: HERE

                        To get multiple faces rather than the first face (which is not may not work, as the selection's order may not be returned in the order the user picked,) ...

                              UI.add_context_menu_handler {|popup|
                                unless Sketchup.active_model.selection.empty?
                                  sel = Sketchup.active_model.selection
                                  if sel.single_object? && sel[0].is_a?(Sketchup;;Face)
                                    face = sel[0]
                                    popup.add_item('Offset Face',10) { get_dist(face) }
                                  else
                                    faces = sel.grep(Sketchup;;Face)
                                    unless faces.empty? # (empty array if no face was selected)
                                      popup.add_item('Offset Selected Faces',11) {
                                        if get_values()
                                          offset_multi_faces(faces)
                                        end
                                     }
                                    end
                                  end
                                end
                              }
                        
                        

                        The get_values() dialog method would need changing (from get_dist,) to just set the variables (as you did,) and return true to continue the command, or false if the user canceled the dialog, meaning they wished to cancel the command.

                        Then a new method offset_multi_faces(faces) would iterate the faces array, calling offset_a_face() for each face member in the array.

                        I'm not here much anymore.

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                        • TIGT Online
                          TIG Moderator
                          last edited by

                          My Smart_offset method should return an array of the face[s] made by the offset [excluding the original face], which in your example will be just the inner new rectangular face.
                          So if you move the pushpull code into the block that is offsetting each face in turn to be something like:

                          faces.each{|face|
                            newfaces=TIG;;Smart_offset.new(face, @dist, tidy)
                            newfaces.each{|newface|newface.pushpull(@reveal)}if newfaces
                          }
                          

                          it might work ???

                          TIG

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                          • T Offline
                            tomot
                            last edited by

                            @dan rathbun said:

                            selection's order may not be returned in the order the user picked,) ...

                            That is an entire new can of worms!....I don't know how SU implements a user select all picking order. I also see different results each time I use select all If you copy and paste each of the 4 attached cubes and run the script on each of the 4 cubes separate, sometimes the script gets the reveal right, most of the time it does not.

                            [my plugins](http://thingsvirtual.blogspot.ca/)
                            tomot

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                            • TIGT Online
                              TIG Moderator
                              last edited by

                              If you want to find the newly made reveal faces after the pushpull then here are the steps...
                              Before you pushpull make an array of all active faces:
                              facesIn=@model.active_entities.grep(Sketchup::Face)
                              Now do the pushpull and then find all new faces....
                              facesOut=@model.active_entities.grep(Sketchup::Face)-facesIn
                              Next remove all faces that share the same normal as the original ' face'
                              reveals=[]; facesOut.each{|f|reveals << f unless f.normal==face.normal}
                              Now the array ' reveals' contains all of the new reveal-faces that were made by that pushpull...
                              If there's a chance that the offsetting or pushpulling might delete the original ' face' then set norm=face.normal earlier in the code so that you have a record of it for use later on in ... f.normal==norm...

                              TIG

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @tig said:

                                reveals=[]; facesOut.each{|f|reveals << f unless f.normal==face.normal}

                                Can be written as one statement:
                                reveals = facesOut.select{ |f| f.normal != face.normal }

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • TIGT Online
                                  TIG Moderator
                                  last edited by

                                  I know... but I thought it was a bit clearer what was happening the way I presented t πŸ˜’

                                  TIG

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                                  • T Offline
                                    tomot
                                    last edited by

                                    With thanks again to the 3 Ruby Amigos πŸ˜„ I will work on implementing your suggestions this weekend.

                                    [my plugins](http://thingsvirtual.blogspot.ca/)
                                    tomot

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