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    Turning a selection into a face?

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    • thomthomT Offline
      thomthom
      last edited by

      @tomot said:

      That's precisely my problem in a larger nutshell πŸ˜„ , I'm trying to use RickW's offset.rb which draws a 2nd offset on the initial "sel" selected face. Since there now 2 faces I'm having difficulty selecting the offset face for pushpull that the offset.rb created, and NOT the initial "sel" selected face for pushpull. (I can post a pic if my description falls short)

      <span class="syntaxdefault"><br />model&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />entities&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_entities<br />sel&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">selection<br /><br /></span><span class="syntaxcomment">#&nbsp;Grab&nbsp;a&nbsp;list&nbsp;of&nbsp;existing&nbsp;faces<br /></span><span class="syntaxdefault">original_faces&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">grep</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)<br /><br /></span><span class="syntaxcomment">#&nbsp;First&nbsp;offset&nbsp;face<br /></span><span class="syntaxdefault">face&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">find&nbsp;</span><span class="syntaxkeyword">{&nbsp;|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)&nbsp;}<br /></span><span class="syntaxdefault">offset</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxdefault">20.mm&nbsp;</span><span class="syntaxkeyword">)&nbsp;</span><span class="syntaxcomment">#&nbsp;I&nbsp;don't&nbsp;know&nbsp;what&nbsp;the&nbsp;real&nbsp;method&nbsp;is&nbsp;there.<br /><br />#&nbsp;Then&nbsp;Push-pull&nbsp;inner&nbsp;face<br /></span><span class="syntaxdefault">faces&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">grep</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)&nbsp;-&nbsp;</span><span class="syntaxdefault">original_faces<br />inner_face_from_offset&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">faces</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">first&nbsp;</span><span class="syntaxcomment">#&nbsp;*should*&nbsp;be&nbsp;just&nbsp;one&nbsp;face<br /></span><span class="syntaxdefault">inner_face_from_offset</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">500.mm&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;</span><span class="syntaxdefault"></span>
      

      Untested

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        @thomthom said:

        I don't know what the real method is there.

        It was my Example 1 (above) but Rick's edition was an instance method added to the Sketchup::Face class. (I re-wrote it to pass the face instance into the method.)

        As shown in my one-liner (Example 3) a method is not really even needed.
        @oface is the old face in the selection.
        The new face will be @nface, and then just do the push-pull on it.

        I'm not here much anymore.

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        • thomthomT Offline
          thomthom
          last edited by

          @dan rathbun said:

          Example 3 : a one-liner (with no error trapping, etc.)

          Assume @vect is either an Array or a Geom::Vector3d instance:

          @nface = @oface.parent.entities.add_face(@oface.vertices.map {|v| v.position.offset!(@vect) })
          

          That just offsets in an direction - we're talking about offsetting in terms of what the Offset tool does.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • T Offline
            tomot
            last edited by

            Tig, thomthom and Dan, thanks for your input it will take me a few days to digest your input, and try putting your input into use.
            but thomthom is right, I'm looking for the statement that allows me to offset the face the offset.rb creates.

            I was hoping a simple Boolean expression in the API would have served a very useful purpose, in this particular instance. 😒

            [my plugins](http://thingsvirtual.blogspot.ca/)
            tomot

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @tomot said:

              ... but thomthom is right, I'm looking for the statement that allows me to offset the face the offset.rb creates.

              OK... then first of all the Example 1 re-write of Rick's method mimics the native offset tool, and returns the newly created offset face.

              (Just ignore Examples 2 & 3, as I did not understand what was needed and may have misunderstood what Rick's code was doing.)

              If you wish to AGAIN apply an offset, pass the newly created face and a new offset distance (or whatever distance,) into the method a second time.

              If you wish to move it or something else ... do whatever by using the returned reference as needed.

              Here is test script wrapped as Tomot::Offset, that adds right-click mouse "Offset Face" commands to the popup menu, but differs in result from the native tool by setting the selection to the new face. (The native tool does not change the selection set.) It also uses an inputbox to get the distance, ... but in practice you would bypass that and your code would supply the needed distance value.

              module Tomot
                module Offset
                  class << self
              
                    def offset_a_face( face, dist )
              
                      unless face.is_a?(Sketchup;;Face)
                        fail(TypeError,"Sketchup;;Face instance expected for 1st argument",caller)
                      end
              
                      unless dist.is_a?(Numeric)
                        fail(TypeError,"Numeric subclass expected for 2nd argument",caller)
                      else
                        if dist.zero?
                          unless $VERBOSE.nil?
                            puts("Tomot;;Offset;WARNING; offset_a_face(); Offset distance was zero.")
                          end
                          return nil
                        end
                      end
              
                      new_face = nil # this method's return value
              
                      pi = Math;;PI
                      verts = face.outer_loop.vertices
                      pts   = []
              
                      # CREATE ARRAY pts OF OFFSET POINTS FROM FACE
              
                      0.upto(verts.length-1) do |a|
                        vec1 = (verts[a].position-verts[a-(verts.length-1)].position).normalize
                        vec2 = (verts[a].position-verts[a-1].position).normalize
                        vec3 = (vec1+vec2).normalize
                        if vec3.valid?
                          ang = vec1.angle_between(vec2)/2
                          ang = pi/2 if vec1.parallel?(vec2)
                          vec3.length = dist/Math;;sin(ang)
                          t = Geom;;Transformation.new(vec3)
                          if pts.length > 0
                            vec4 = pts.last.vector_to(verts[a].position.transform(t))
                            if vec4.valid?
                              unless (vec2.parallel?(vec4))
                                t = Geom;;Transformation.new(vec3.reverse)
                              end
                            end
                          end
              
                          pts.push(verts[a].position.transform(t))
                        end
                      end
              
                      # CHECK FOR DUPLICATE POINTS IN pts ARRAY
                      #
                      duplicates = []
                      pts.each_index do |a|
                        pts.each_index do |b|
                          next if b==a
                          duplicates<<b if pts[a]===pts[b]
                        end
                        break if a==pts.length-1
                      end
                      duplicates.reverse.each{|a| pts.delete(pts[a])}
              
                      # CREATE FACE FROM POINTS IN pts ARRAY
                      #
                      if pts.length > 2
                        begin
                          #
                          if Sketchup.version.to_i > 6
                            face.model.start_operation('Offset Face',true)
                          else
                            face.model.start_operation('Offset Face')
                          end
                            #
                            new_face = face.parent.entities.add_face(pts)
                            #
                          face.model.commit_operation()
                          #
                        rescue
                          face.model.abort_operation()
                          raise() # to outer rescue clause
                        end # begin
                      end # if
              
                    rescue TypeError
              
                      raise() # just re-raise the Exception
              
                    rescue => e # any other Exceptions;
              
                      unless $VERBOSE.nil?
                        puts("Tomot;;Offset;WARNING; offset_a_face(); #{face.inspect} did not offset; #{pts}")
                        puts("Error; #<#{e.class.name}; #{e.message}>")
                        puts(e.backtrace) if $VERBOSE
                      end
                      raise() # re-raise to any debugger in use
              
                    else # when no errors;
              
                      return new_face
              
                    end # offset_a_face()
                    
                    #{ get_dist(face)
                    #
                    #  Prompts for a distance, then calls offset_a_face()
                    #  If a new offset face is created, it will be set as
                    #    a single object of the current model's selection.
                    #
                    def get_dist(face)
                      result = UI.inputbox(['Offset distance ;   '],[0],'Offset a Face')
                      if result
                        ret = offset_a_face(face,result[0])
                        if ret
                          sel = Sketchup.active_model.selection
                          sel.clear
                          sel.add(ret)
                        else
                          return nil
                        end
                      else
                        return nil
                      end
                    end #}
              
                  end # proxy class
              
                  unless file_loaded?(File.basename(__FILE__))
              
                    UI.add_context_menu_handler {|popup|
                      unless Sketchup.active_model.selection.empty?
                        sel = Sketchup.active_model.selection
                        if sel.single_object? && sel[0].is_a?(Sketchup;;Face)
                          face = sel[0]
                          popup.add_item('Offset Face',10) { get_dist(face) }
                        else
                          face = sel.find {|o| o.is_a?(Sketchup;;Face) }
                          if face # (nil if no face was selected)
                            popup.add_item('Offset First Face',11) { get_dist(face) }
                          end
                        end
                      end
                    }
              
                    file_loaded(File.basename(__FILE__))
              
                  end
              
                end # module Offset
              end # module Tomot
              

              Question to the room at large: Regarding line 137, which is faster for large selection sets ?
              face = sel.find {|o| o.is_a?(Sketchup::Face) }
              OR
              face = sel.grep(Sketchup::Face)[0]

              Keep in mind both need to be fololowed by a nil test conditional, viz:
              if face

              ❓

              I'm not here much anymore.

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              • T Offline
                tomot
                last edited by

                Dan thanks for your code, however regarding your last piece of code.
                I'm unclear as to how to use it.

                If I save your code as as offset.rb and replace it with the original offset.rb then load it in the console, I get an error in the console when I right click on selected face.

                Is this the way you intended it to be used? Please explain further!
                and just to make sure, please see the attachment regarding the face in question.


                offset.png

                [my plugins](http://thingsvirtual.blogspot.ca/)
                tomot

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  YES, make a selection, then right-click the selection (or a single face,) and an inputbox should pop up to enter a distance.

                  IF you get an error, it would help if you paste the error message into a post.

                  I'm not here much anymore.

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                  • T Offline
                    tomot
                    last edited by

                    @dan rathbun said:

                    IF you get an error, it would help if you paste the error message into a post.

                    there is also no "offset" reference in the context menu


                    offset1.png

                    [my plugins](http://thingsvirtual.blogspot.ca/)
                    tomot

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @Tomot ... you have no profile information showing.

                      (1) What SketchUp version ?

                      (2) What SketchUp edition (Free or Pro) ?

                      (3) What Platform & Operating System ?

                      Lastly... if you are using an old version that does not support the 2nd ordinal position argument for add_item(), then remove that argument, and the menu items will just be at the end of the popup menu.

                      The popup menu items are really just for testing... you can directly call the methods just as the menu items do, and remove the popup menu code.

                      The code is an example.

                      I'm not here much anymore.

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                      • T Offline
                        tomot
                        last edited by

                        @dan rathbun said:

                        @Tomot ... you have no profile information showing.

                        (2) What SketchUp edition (Free or Pro) ?

                        Pro, My bad its working, after update!

                        [my plugins](http://thingsvirtual.blogspot.ca/)
                        tomot

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          @tomot said:

                          Pro, My bad its working, after update!

                          You may also be interested in this from TIG:

                          [Plugin] TIG-Smart_offset v2.1

                          I have not tried it, so I do not know if it sets the new offset face as the selection.

                          TIG ?

                          I'm not here much anymore.

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                          • TIGT Online
                            TIG Moderator
                            last edited by

                            @dan rathbun said:

                            @tomot said:

                            Pro, My bad its working, after update!

                            You may also be interested in this from TIG:

                            [Plugin] TIG-Smart_offset v2.1

                            I have not tried it, so I do not know if it sets the new offset face as the selection.

                            TIG ?
                            The originally selected face remains selected, but it should 'return' an array of the new face[s] formed when run via code...

                            TIG

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                            • T Offline
                              tomot
                              last edited by

                              I would like to take offset 1 step further: namely allowing the selection of more than one face.
                              I revised Dan's script and added a secondary Reveal offset to the menu. The Reveal menu item represents the depth of the reveal.

                              The reason behind my initial interest in RickW's offset.rb was to use it to provide reveals
                              of selected faces, using SketchUp, for proposed concrete faces, be they cast-in-place or precast.

                              Dan correctly identified users selecting more than 1 face, before the offset professing occurs.
                              I need a hint πŸŽ‰ so I can I change the code to allow selecting more than 1 face?
                              The attached pic shows my added revised code, the revised code is also attached.


                              offset1.jpg


                              offset.rb

                              [my plugins](http://thingsvirtual.blogspot.ca/)
                              tomot

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                You should not really have that method.
                                You should have written an additional method to do a multi-face offset.

                                What do you want the selection to hold at the end of the multi-face offset ?

                                (Also.. ALWAYS check if results from an inputbox, in case the user cancels the dialog.)

                                I'm not here much anymore.

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                                • T Offline
                                  tomot
                                  last edited by

                                  @dan rathbun said:

                                  You should not really have that method.
                                  What do you want the selection to hold at the end of the multi-face offset ?

                                  I wanted all selected faces to be offset and revealed
                                  I was unaware that I would have to write a muiti-face offset routine 😞

                                  [my plugins](http://thingsvirtual.blogspot.ca/)
                                  tomot

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                                  • T Offline
                                    tomot
                                    last edited by

                                    TIG's ....TIG-Smart_offset.rb does a great job offsetting multiple faces. πŸŽ‰
                                    I hope he does not mind me learning more about Ruby using his script.

                                    I added the following highlighted code to his script incorporating a reveal option.
                                    Unfortunately this added complexity causes faces which share a common edge not to work well, with the reveal option, when pushpull is used.


                                    offset1.jpg

                                    [my plugins](http://thingsvirtual.blogspot.ca/)
                                    tomot

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      When you make a change like that.. you need to change the top level namespace from TIG to Tomot

                                      .. also I do not understand your use of the word "reveal" (which means "to show" or "to make visible".)

                                      Can you post an image from the model of the final result you wish to achieve ?

                                      I'm not here much anymore.

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                                      • TIGT Online
                                        TIG Moderator
                                        last edited by

                                        @Tomot
                                        Yes, please use your own Tomot namespace to avoid confusion with my TIG one...

                                        @Dan
                                        A 'reveal' [noun not a verb] is an architectural term for the 'sides' of the hole into which something like a window will be fitted... The window's 'reveals' are typically just the two vertical sides of its opening, which are arranged at [or near] right-angles to the main wall-face; the top 'side' is called the 'head' and the bottom one the 'sill': the use of 'reveal' for all four is correct, but somewhat unspecific and perhaps brings to mind a simple 'recess' in a wall with nothing inserted into it [e.g. 'the four reveals of that recess']. So I think Tomot is using the term 'reveal' to refer to all of the new face-parts that are created perpendicular to the main face: which will only be true 'reveals' if the pushpull were 'inwards', forming a 'recess' with 'reveals'; if it were 'outwards' the new form makes an upstanding 'plateau', and so it will technically not have 'reveals', but just 'sides' [cliffs!]... πŸ˜’

                                        TIG

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                                        • T Offline
                                          tomot
                                          last edited by

                                          @tig said:

                                          @Tomot
                                          Yes, please use your own Tomot namespace to avoid confusion with mt TIG one...

                                          TIG is right, If you were working in an architectural office and did not know what a reveal was, your peers would wonder how you got the job. 🀣


                                          box3.JPG

                                          [my plugins](http://thingsvirtual.blogspot.ca/)
                                          tomot

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                                          • T Offline
                                            tomot
                                            last edited by

                                            @tig said:

                                            @Tomot
                                            Yes, please use your own Tomot namespace to avoid confusion with my TIG one...

                                            TIG, I'm simply looking a your script and adding additional functonality, naturally and without question this is your script. This might turnout to be a good architectural addition and I would hope you could add it to your list of accomplished rubies πŸ˜„

                                            However as I already stated, while the Offset portion of the script has no problems, because the offset faces does not interfere with any adjoining face. The added "Reveal option" does have problems, because it introduces the problem of how "pushpull" can't effectively deal with push pulling shared faces. I recall there had been discussion about shared faces and pushpull but I could not find any solutions. 😒

                                            [my plugins](http://thingsvirtual.blogspot.ca/)
                                            tomot

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