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    Turning a selection into a face?

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @tomot said:

      I'm trying to use RickW's offset.rb which draws a 2nd offset on the initial "sel" selected face.

      Please do not use that script AS IS. We need to put it on the Quarantine List.

      It overrides the API Array#offset method, and adds methods to both API and Ruby Core base classes.

      You can use ideas from the methods that do not change base classes (by re-writing them and putting them inside your own namespace.)

      So... anyway Rick's offset method should have returned a reference to the added face, because it uses Entities#add_face()

      To use that method inside youir OWN namespace, you need to pass a reference to the original face into the method, and replace all self references within the method to the reference name of the passed face argument.

      Example 1 (The internals have not been changed much, but an undo operation has been added):

      module Tomot
        module SomePlugin
          class << self
      
            def offset_a_face( face, dist )
      
              unless face.is_a?(Sketchup;;Face)
                fail(TypeError,"Sketchup;;Face instance expected for 1st argument",caller)
              end
      
              unless dist.is_a?(Numeric)
                fail(TypeError,"Numeric subclass expected for 2nd argument",caller)
              else
                if dist.zero?
                  unless $VERBOSE.nil?
                    puts("Tomot;;SomePlugin;WARNING; offset_a_face(); Offset distance was zero.")
                  end
                  return nil
                end
              end
      
              new_face = nil # this method's return value
      
              pi = Math;;PI
              verts = face.outer_loop.vertices
              pts   = []
              
              # CREATE ARRAY pts OF OFFSET POINTS FROM FACE
              
              0.upto(verts.length-1) do |a|
                vec1 = (verts[a].position-verts[a-(verts.length-1)].position).normalize
                vec2 = (verts[a].position-verts[a-1].position).normalize
                vec3 = (vec1+vec2).normalize
                if vec3.valid?
                  ang = vec1.angle_between(vec2)/2
                  ang = pi/2 if vec1.parallel?(vec2)
                  vec3.length = dist/Math;;sin(ang)
                  t = Geom;;Transformation.new(vec3)
                  if pts.length > 0
                    vec4 = pts.last.vector_to(verts[a].position.transform(t))
                    if vec4.valid?
                      unless (vec2.parallel?(vec4))
                        t = Geom;;Transformation.new(vec3.reverse)
                      end
                    end
                  end
                  
                  pts.push(verts[a].position.transform(t))
                end
              end
      
              # CHECK FOR DUPLICATE POINTS IN pts ARRAY
              #
              duplicates = []
              pts.each_index do |a|
                pts.each_index do |b|
                  next if b==a
                  duplicates<<b if pts[a]===pts[b]
                end
                break if a==pts.length-1
              end
              duplicates.reverse.each{|a| pts.delete(pts[a])}
      
              # CREATE FACE FROM POINTS IN pts ARRAY
              #
              if pts.length > 2
                begin
                  #
                  if Sketchup.version.to_i > 6
                    face.model.start_operation('Offset Face',true)
                  else
                    face.model.start_operation('Offset Face')
                  end
                    #
                    new_face = face.parent.entities.add_face(pts)
                    #
                  face.model.commit_operation()
                  #
                rescue
                  face.model.abort_operation()
                  raise() # to outer rescue clause
                end # begin
              end # if
      
            rescue TypeError
      
              raise() # just re-raise the Exception
      
            rescue => e # any other Exceptions;
      
              unless $VERBOSE.nil?
                puts("Tomot;;SomePlugin;WARNING; offset_a_face(); #{face.inspect} did not offset; #{pts}")
                puts("Error; #<#{e.class.name}; #{e.message}>")
                puts(e.backtrace) if $VERBOSE
              end
              raise() # re-raise to any debugger in use
      
            else # when no errors;
      
              return new_face
      
            end # offset_a_face()
      
          end # proxy class
        end # module SomePlugin
      end # module Tomot
      

      πŸ’­

      I'm not here much anymore.

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        Example 2 : Here is a shorter edition that uses a vector or an array as the 2nd argument, and leverages the API's built-in Geom::Point3d#offset! method.

        You can create a vector to pass as the 2nd argument, or call the method with an array literal, to say, offset the face by 10 units in the positive Z direction:
        offset_a_face( @face, [0,0,10.0] )

        module Tomot
          module SomePlugin
            class << self
        
              def offset_a_face( face, vect )
        
                unless face.is_a?(Sketchup;;Face)
                  fail(TypeError,"Sketchup;;Face instance expected for 1st argument",caller)
                end
         
                unless vect.is_a?(Geom;;Vector3d) || vect.is_a?(Array)
                  fail(TypeError,"Geom;;Vector3d or Array expected for 2nd argument",caller)
                else
                  vect = Geom;;Vector3d.new(*vect) if vect.is_a?(Array)
                  if vect.length.zero?
                    unless $VERBOSE.nil?
                      puts("Tomot;;SomePlugin;WARNING; offset_a_face(); Offset vector length was zero.")
                    end
                    return nil
                  end
                end
        
                new_face = nil # this method's return value
        
                verts = face.vertices
        
                # CREATE ARRAY pts OF OFFSET POINTS FROM FACE
                pts = verts.map {|v| v.position.offset!(vect) }
        
                # CREATE FACE FROM POINTS IN pts ARRAY
                #
                if pts.length > 2
                  begin
                    #
                    if Sketchup.version.to_i > 6
                      face.model.start_operation('Offset Face',true)
                    else
                      face.model.start_operation('Offset Face')
                    end
                      #
                      new_face = face.parent.entities.add_face(pts)
                      #
                    face.model.commit_operation()
                    #
                  rescue
                    face.model.abort_operation()
                    raise() # to outer rescue clause
                  end # begin
                end # if
        
              rescue TypeError
         
                raise() # just re-raise the Exception
        
              rescue => e # any other Exceptions;
        
                unless $VERBOSE.nil?
                  puts("Tomot;;SomePlugin;WARNING; offset_a_face(); #{face.inspect} did not offset; #{pts}")
                  puts("Error; #<#{e.class.name}; #{e.message}>")
                  puts(e.backtrace) if $VERBOSE
                end
                raise() # re-raise to any debugger in use
        
              else # when no errors;
        
                return new_face
        
              end # offset_a_face()
        
            end # proxy class
          end # module SomePlugin
        end # module Tomot
        

        πŸ’­

        I'm not here much anymore.

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          Example 3 : a one-liner (with no error trapping, etc.)

          Assume @vect is either an Array or a Geom::Vector3d instance:

          @nface = @oface.parent.entities.add_face(@oface.vertices.map {|v| v.position.offset!(@vect) })
          

          I'm not here much anymore.

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          • thomthomT Offline
            thomthom
            last edited by

            @tomot said:

            That's precisely my problem in a larger nutshell πŸ˜„ , I'm trying to use RickW's offset.rb which draws a 2nd offset on the initial "sel" selected face. Since there now 2 faces I'm having difficulty selecting the offset face for pushpull that the offset.rb created, and NOT the initial "sel" selected face for pushpull. (I can post a pic if my description falls short)

            <span class="syntaxdefault"><br />model&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />entities&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_entities<br />sel&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">selection<br /><br /></span><span class="syntaxcomment">#&nbsp;Grab&nbsp;a&nbsp;list&nbsp;of&nbsp;existing&nbsp;faces<br /></span><span class="syntaxdefault">original_faces&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">grep</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)<br /><br /></span><span class="syntaxcomment">#&nbsp;First&nbsp;offset&nbsp;face<br /></span><span class="syntaxdefault">face&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">find&nbsp;</span><span class="syntaxkeyword">{&nbsp;|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)&nbsp;}<br /></span><span class="syntaxdefault">offset</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxdefault">20.mm&nbsp;</span><span class="syntaxkeyword">)&nbsp;</span><span class="syntaxcomment">#&nbsp;I&nbsp;don't&nbsp;know&nbsp;what&nbsp;the&nbsp;real&nbsp;method&nbsp;is&nbsp;there.<br /><br />#&nbsp;Then&nbsp;Push-pull&nbsp;inner&nbsp;face<br /></span><span class="syntaxdefault">faces&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">grep</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)&nbsp;-&nbsp;</span><span class="syntaxdefault">original_faces<br />inner_face_from_offset&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">faces</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">first&nbsp;</span><span class="syntaxcomment">#&nbsp;*should*&nbsp;be&nbsp;just&nbsp;one&nbsp;face<br /></span><span class="syntaxdefault">inner_face_from_offset</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">500.mm&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;</span><span class="syntaxdefault"></span>
            

            Untested

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @thomthom said:

              I don't know what the real method is there.

              It was my Example 1 (above) but Rick's edition was an instance method added to the Sketchup::Face class. (I re-wrote it to pass the face instance into the method.)

              As shown in my one-liner (Example 3) a method is not really even needed.
              @oface is the old face in the selection.
              The new face will be @nface, and then just do the push-pull on it.

              I'm not here much anymore.

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              • thomthomT Offline
                thomthom
                last edited by

                @dan rathbun said:

                Example 3 : a one-liner (with no error trapping, etc.)

                Assume @vect is either an Array or a Geom::Vector3d instance:

                @nface = @oface.parent.entities.add_face(@oface.vertices.map {|v| v.position.offset!(@vect) })
                

                That just offsets in an direction - we're talking about offsetting in terms of what the Offset tool does.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • T Offline
                  tomot
                  last edited by

                  Tig, thomthom and Dan, thanks for your input it will take me a few days to digest your input, and try putting your input into use.
                  but thomthom is right, I'm looking for the statement that allows me to offset the face the offset.rb creates.

                  I was hoping a simple Boolean expression in the API would have served a very useful purpose, in this particular instance. 😒

                  [my plugins](http://thingsvirtual.blogspot.ca/)
                  tomot

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    @tomot said:

                    ... but thomthom is right, I'm looking for the statement that allows me to offset the face the offset.rb creates.

                    OK... then first of all the Example 1 re-write of Rick's method mimics the native offset tool, and returns the newly created offset face.

                    (Just ignore Examples 2 & 3, as I did not understand what was needed and may have misunderstood what Rick's code was doing.)

                    If you wish to AGAIN apply an offset, pass the newly created face and a new offset distance (or whatever distance,) into the method a second time.

                    If you wish to move it or something else ... do whatever by using the returned reference as needed.

                    Here is test script wrapped as Tomot::Offset, that adds right-click mouse "Offset Face" commands to the popup menu, but differs in result from the native tool by setting the selection to the new face. (The native tool does not change the selection set.) It also uses an inputbox to get the distance, ... but in practice you would bypass that and your code would supply the needed distance value.

                    module Tomot
                      module Offset
                        class << self
                    
                          def offset_a_face( face, dist )
                    
                            unless face.is_a?(Sketchup;;Face)
                              fail(TypeError,"Sketchup;;Face instance expected for 1st argument",caller)
                            end
                    
                            unless dist.is_a?(Numeric)
                              fail(TypeError,"Numeric subclass expected for 2nd argument",caller)
                            else
                              if dist.zero?
                                unless $VERBOSE.nil?
                                  puts("Tomot;;Offset;WARNING; offset_a_face(); Offset distance was zero.")
                                end
                                return nil
                              end
                            end
                    
                            new_face = nil # this method's return value
                    
                            pi = Math;;PI
                            verts = face.outer_loop.vertices
                            pts   = []
                    
                            # CREATE ARRAY pts OF OFFSET POINTS FROM FACE
                    
                            0.upto(verts.length-1) do |a|
                              vec1 = (verts[a].position-verts[a-(verts.length-1)].position).normalize
                              vec2 = (verts[a].position-verts[a-1].position).normalize
                              vec3 = (vec1+vec2).normalize
                              if vec3.valid?
                                ang = vec1.angle_between(vec2)/2
                                ang = pi/2 if vec1.parallel?(vec2)
                                vec3.length = dist/Math;;sin(ang)
                                t = Geom;;Transformation.new(vec3)
                                if pts.length > 0
                                  vec4 = pts.last.vector_to(verts[a].position.transform(t))
                                  if vec4.valid?
                                    unless (vec2.parallel?(vec4))
                                      t = Geom;;Transformation.new(vec3.reverse)
                                    end
                                  end
                                end
                    
                                pts.push(verts[a].position.transform(t))
                              end
                            end
                    
                            # CHECK FOR DUPLICATE POINTS IN pts ARRAY
                            #
                            duplicates = []
                            pts.each_index do |a|
                              pts.each_index do |b|
                                next if b==a
                                duplicates<<b if pts[a]===pts[b]
                              end
                              break if a==pts.length-1
                            end
                            duplicates.reverse.each{|a| pts.delete(pts[a])}
                    
                            # CREATE FACE FROM POINTS IN pts ARRAY
                            #
                            if pts.length > 2
                              begin
                                #
                                if Sketchup.version.to_i > 6
                                  face.model.start_operation('Offset Face',true)
                                else
                                  face.model.start_operation('Offset Face')
                                end
                                  #
                                  new_face = face.parent.entities.add_face(pts)
                                  #
                                face.model.commit_operation()
                                #
                              rescue
                                face.model.abort_operation()
                                raise() # to outer rescue clause
                              end # begin
                            end # if
                    
                          rescue TypeError
                    
                            raise() # just re-raise the Exception
                    
                          rescue => e # any other Exceptions;
                    
                            unless $VERBOSE.nil?
                              puts("Tomot;;Offset;WARNING; offset_a_face(); #{face.inspect} did not offset; #{pts}")
                              puts("Error; #<#{e.class.name}; #{e.message}>")
                              puts(e.backtrace) if $VERBOSE
                            end
                            raise() # re-raise to any debugger in use
                    
                          else # when no errors;
                    
                            return new_face
                    
                          end # offset_a_face()
                          
                          #{ get_dist(face)
                          #
                          #  Prompts for a distance, then calls offset_a_face()
                          #  If a new offset face is created, it will be set as
                          #    a single object of the current model's selection.
                          #
                          def get_dist(face)
                            result = UI.inputbox(['Offset distance ;   '],[0],'Offset a Face')
                            if result
                              ret = offset_a_face(face,result[0])
                              if ret
                                sel = Sketchup.active_model.selection
                                sel.clear
                                sel.add(ret)
                              else
                                return nil
                              end
                            else
                              return nil
                            end
                          end #}
                    
                        end # proxy class
                    
                        unless file_loaded?(File.basename(__FILE__))
                    
                          UI.add_context_menu_handler {|popup|
                            unless Sketchup.active_model.selection.empty?
                              sel = Sketchup.active_model.selection
                              if sel.single_object? && sel[0].is_a?(Sketchup;;Face)
                                face = sel[0]
                                popup.add_item('Offset Face',10) { get_dist(face) }
                              else
                                face = sel.find {|o| o.is_a?(Sketchup;;Face) }
                                if face # (nil if no face was selected)
                                  popup.add_item('Offset First Face',11) { get_dist(face) }
                                end
                              end
                            end
                          }
                    
                          file_loaded(File.basename(__FILE__))
                    
                        end
                    
                      end # module Offset
                    end # module Tomot
                    

                    Question to the room at large: Regarding line 137, which is faster for large selection sets ?
                    face = sel.find {|o| o.is_a?(Sketchup::Face) }
                    OR
                    face = sel.grep(Sketchup::Face)[0]

                    Keep in mind both need to be fololowed by a nil test conditional, viz:
                    if face

                    ❓

                    I'm not here much anymore.

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                    • T Offline
                      tomot
                      last edited by

                      Dan thanks for your code, however regarding your last piece of code.
                      I'm unclear as to how to use it.

                      If I save your code as as offset.rb and replace it with the original offset.rb then load it in the console, I get an error in the console when I right click on selected face.

                      Is this the way you intended it to be used? Please explain further!
                      and just to make sure, please see the attachment regarding the face in question.


                      offset.png

                      [my plugins](http://thingsvirtual.blogspot.ca/)
                      tomot

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        YES, make a selection, then right-click the selection (or a single face,) and an inputbox should pop up to enter a distance.

                        IF you get an error, it would help if you paste the error message into a post.

                        I'm not here much anymore.

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                        • T Offline
                          tomot
                          last edited by

                          @dan rathbun said:

                          IF you get an error, it would help if you paste the error message into a post.

                          there is also no "offset" reference in the context menu


                          offset1.png

                          [my plugins](http://thingsvirtual.blogspot.ca/)
                          tomot

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @Tomot ... you have no profile information showing.

                            (1) What SketchUp version ?

                            (2) What SketchUp edition (Free or Pro) ?

                            (3) What Platform & Operating System ?

                            Lastly... if you are using an old version that does not support the 2nd ordinal position argument for add_item(), then remove that argument, and the menu items will just be at the end of the popup menu.

                            The popup menu items are really just for testing... you can directly call the methods just as the menu items do, and remove the popup menu code.

                            The code is an example.

                            I'm not here much anymore.

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                            • T Offline
                              tomot
                              last edited by

                              @dan rathbun said:

                              @Tomot ... you have no profile information showing.

                              (2) What SketchUp edition (Free or Pro) ?

                              Pro, My bad its working, after update!

                              [my plugins](http://thingsvirtual.blogspot.ca/)
                              tomot

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                @tomot said:

                                Pro, My bad its working, after update!

                                You may also be interested in this from TIG:

                                [Plugin] TIG-Smart_offset v2.1

                                I have not tried it, so I do not know if it sets the new offset face as the selection.

                                TIG ?

                                I'm not here much anymore.

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  @dan rathbun said:

                                  @tomot said:

                                  Pro, My bad its working, after update!

                                  You may also be interested in this from TIG:

                                  [Plugin] TIG-Smart_offset v2.1

                                  I have not tried it, so I do not know if it sets the new offset face as the selection.

                                  TIG ?
                                  The originally selected face remains selected, but it should 'return' an array of the new face[s] formed when run via code...

                                  TIG

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                                  • T Offline
                                    tomot
                                    last edited by

                                    I would like to take offset 1 step further: namely allowing the selection of more than one face.
                                    I revised Dan's script and added a secondary Reveal offset to the menu. The Reveal menu item represents the depth of the reveal.

                                    The reason behind my initial interest in RickW's offset.rb was to use it to provide reveals
                                    of selected faces, using SketchUp, for proposed concrete faces, be they cast-in-place or precast.

                                    Dan correctly identified users selecting more than 1 face, before the offset professing occurs.
                                    I need a hint πŸŽ‰ so I can I change the code to allow selecting more than 1 face?
                                    The attached pic shows my added revised code, the revised code is also attached.


                                    offset1.jpg


                                    offset.rb

                                    [my plugins](http://thingsvirtual.blogspot.ca/)
                                    tomot

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      You should not really have that method.
                                      You should have written an additional method to do a multi-face offset.

                                      What do you want the selection to hold at the end of the multi-face offset ?

                                      (Also.. ALWAYS check if results from an inputbox, in case the user cancels the dialog.)

                                      I'm not here much anymore.

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                                      • T Offline
                                        tomot
                                        last edited by

                                        @dan rathbun said:

                                        You should not really have that method.
                                        What do you want the selection to hold at the end of the multi-face offset ?

                                        I wanted all selected faces to be offset and revealed
                                        I was unaware that I would have to write a muiti-face offset routine 😞

                                        [my plugins](http://thingsvirtual.blogspot.ca/)
                                        tomot

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                                        • T Offline
                                          tomot
                                          last edited by

                                          TIG's ....TIG-Smart_offset.rb does a great job offsetting multiple faces. πŸŽ‰
                                          I hope he does not mind me learning more about Ruby using his script.

                                          I added the following highlighted code to his script incorporating a reveal option.
                                          Unfortunately this added complexity causes faces which share a common edge not to work well, with the reveal option, when pushpull is used.


                                          offset1.jpg

                                          [my plugins](http://thingsvirtual.blogspot.ca/)
                                          tomot

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                                          • Dan RathbunD Offline
                                            Dan Rathbun
                                            last edited by

                                            When you make a change like that.. you need to change the top level namespace from TIG to Tomot

                                            .. also I do not understand your use of the word "reveal" (which means "to show" or "to make visible".)

                                            Can you post an image from the model of the final result you wish to achieve ?

                                            I'm not here much anymore.

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