sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Turning a selection into a face?

    Scheduled Pinned Locked Moved Developers' Forum
    40 Posts 4 Posters 626 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      tomot
      last edited by

      @tig said:

      First off...
      Don't use $ variables !
      snip

      I was using $ variables only to check what my face code was actually being selecting in the Ruby Console. I still trying to resolved this issue. 😢

      [my plugins](http://thingsvirtual.blogspot.ca/)
      tomot

      1 Reply Last reply Reply Quote 0
      • T Offline
        tomot
        last edited by

        @thomthom said:

        sel.grep(Sketchup::Face)
        This returns an array of all faces in the colletion (in this case selection)

        <span class="syntaxdefault"><br />faces </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">grep</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxcomment"># Push/pull all faces<br /></span><span class="syntaxdefault">faces</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> distance </span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault"></span>
        

        If you want only one entity, use find():

        <span class="syntaxdefault"><br />face </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">find </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> distance </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"></span>
        

        That's precisely my problem in a larger nutshell 😄 , I'm trying to use RickW's offset.rb which draws a 2nd offset on the initial "sel" selected face. Since there now 2 faces I'm having difficulty selecting the offset face for pushpull that the offset.rb created, and NOT the initial "sel" selected face for pushpull. (I can post a pic if my description falls short)

        [my plugins](http://thingsvirtual.blogspot.ca/)
        tomot

        1 Reply Last reply Reply Quote 0
        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          @tomot said:

          I'm trying to use RickW's offset.rb which draws a 2nd offset on the initial "sel" selected face.

          Please do not use that script AS IS. We need to put it on the Quarantine List.

          It overrides the API Array#offset method, and adds methods to both API and Ruby Core base classes.

          You can use ideas from the methods that do not change base classes (by re-writing them and putting them inside your own namespace.)

          So... anyway Rick's offset method should have returned a reference to the added face, because it uses Entities#add_face()

          To use that method inside youir OWN namespace, you need to pass a reference to the original face into the method, and replace all self references within the method to the reference name of the passed face argument.

          Example 1 (The internals have not been changed much, but an undo operation has been added):

          module Tomot
            module SomePlugin
              class << self
          
                def offset_a_face( face, dist )
          
                  unless face.is_a?(Sketchup;;Face)
                    fail(TypeError,"Sketchup;;Face instance expected for 1st argument",caller)
                  end
          
                  unless dist.is_a?(Numeric)
                    fail(TypeError,"Numeric subclass expected for 2nd argument",caller)
                  else
                    if dist.zero?
                      unless $VERBOSE.nil?
                        puts("Tomot;;SomePlugin;WARNING; offset_a_face(); Offset distance was zero.")
                      end
                      return nil
                    end
                  end
          
                  new_face = nil # this method's return value
          
                  pi = Math;;PI
                  verts = face.outer_loop.vertices
                  pts   = []
                  
                  # CREATE ARRAY pts OF OFFSET POINTS FROM FACE
                  
                  0.upto(verts.length-1) do |a|
                    vec1 = (verts[a].position-verts[a-(verts.length-1)].position).normalize
                    vec2 = (verts[a].position-verts[a-1].position).normalize
                    vec3 = (vec1+vec2).normalize
                    if vec3.valid?
                      ang = vec1.angle_between(vec2)/2
                      ang = pi/2 if vec1.parallel?(vec2)
                      vec3.length = dist/Math;;sin(ang)
                      t = Geom;;Transformation.new(vec3)
                      if pts.length > 0
                        vec4 = pts.last.vector_to(verts[a].position.transform(t))
                        if vec4.valid?
                          unless (vec2.parallel?(vec4))
                            t = Geom;;Transformation.new(vec3.reverse)
                          end
                        end
                      end
                      
                      pts.push(verts[a].position.transform(t))
                    end
                  end
          
                  # CHECK FOR DUPLICATE POINTS IN pts ARRAY
                  #
                  duplicates = []
                  pts.each_index do |a|
                    pts.each_index do |b|
                      next if b==a
                      duplicates<<b if pts[a]===pts[b]
                    end
                    break if a==pts.length-1
                  end
                  duplicates.reverse.each{|a| pts.delete(pts[a])}
          
                  # CREATE FACE FROM POINTS IN pts ARRAY
                  #
                  if pts.length > 2
                    begin
                      #
                      if Sketchup.version.to_i > 6
                        face.model.start_operation('Offset Face',true)
                      else
                        face.model.start_operation('Offset Face')
                      end
                        #
                        new_face = face.parent.entities.add_face(pts)
                        #
                      face.model.commit_operation()
                      #
                    rescue
                      face.model.abort_operation()
                      raise() # to outer rescue clause
                    end # begin
                  end # if
          
                rescue TypeError
          
                  raise() # just re-raise the Exception
          
                rescue => e # any other Exceptions;
          
                  unless $VERBOSE.nil?
                    puts("Tomot;;SomePlugin;WARNING; offset_a_face(); #{face.inspect} did not offset; #{pts}")
                    puts("Error; #<#{e.class.name}; #{e.message}>")
                    puts(e.backtrace) if $VERBOSE
                  end
                  raise() # re-raise to any debugger in use
          
                else # when no errors;
          
                  return new_face
          
                end # offset_a_face()
          
              end # proxy class
            end # module SomePlugin
          end # module Tomot
          

          💭

          I'm not here much anymore.

          1 Reply Last reply Reply Quote 0
          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            Example 2 : Here is a shorter edition that uses a vector or an array as the 2nd argument, and leverages the API's built-in Geom::Point3d#offset! method.

            You can create a vector to pass as the 2nd argument, or call the method with an array literal, to say, offset the face by 10 units in the positive Z direction:
            offset_a_face( @face, [0,0,10.0] )

            module Tomot
              module SomePlugin
                class << self
            
                  def offset_a_face( face, vect )
            
                    unless face.is_a?(Sketchup;;Face)
                      fail(TypeError,"Sketchup;;Face instance expected for 1st argument",caller)
                    end
             
                    unless vect.is_a?(Geom;;Vector3d) || vect.is_a?(Array)
                      fail(TypeError,"Geom;;Vector3d or Array expected for 2nd argument",caller)
                    else
                      vect = Geom;;Vector3d.new(*vect) if vect.is_a?(Array)
                      if vect.length.zero?
                        unless $VERBOSE.nil?
                          puts("Tomot;;SomePlugin;WARNING; offset_a_face(); Offset vector length was zero.")
                        end
                        return nil
                      end
                    end
            
                    new_face = nil # this method's return value
            
                    verts = face.vertices
            
                    # CREATE ARRAY pts OF OFFSET POINTS FROM FACE
                    pts = verts.map {|v| v.position.offset!(vect) }
            
                    # CREATE FACE FROM POINTS IN pts ARRAY
                    #
                    if pts.length > 2
                      begin
                        #
                        if Sketchup.version.to_i > 6
                          face.model.start_operation('Offset Face',true)
                        else
                          face.model.start_operation('Offset Face')
                        end
                          #
                          new_face = face.parent.entities.add_face(pts)
                          #
                        face.model.commit_operation()
                        #
                      rescue
                        face.model.abort_operation()
                        raise() # to outer rescue clause
                      end # begin
                    end # if
            
                  rescue TypeError
             
                    raise() # just re-raise the Exception
            
                  rescue => e # any other Exceptions;
            
                    unless $VERBOSE.nil?
                      puts("Tomot;;SomePlugin;WARNING; offset_a_face(); #{face.inspect} did not offset; #{pts}")
                      puts("Error; #<#{e.class.name}; #{e.message}>")
                      puts(e.backtrace) if $VERBOSE
                    end
                    raise() # re-raise to any debugger in use
            
                  else # when no errors;
            
                    return new_face
            
                  end # offset_a_face()
            
                end # proxy class
              end # module SomePlugin
            end # module Tomot
            

            💭

            I'm not here much anymore.

            1 Reply Last reply Reply Quote 0
            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              Example 3 : a one-liner (with no error trapping, etc.)

              Assume @vect is either an Array or a Geom::Vector3d instance:

              @nface = @oface.parent.entities.add_face(@oface.vertices.map {|v| v.position.offset!(@vect) })
              

              I'm not here much anymore.

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                @tomot said:

                That's precisely my problem in a larger nutshell 😄 , I'm trying to use RickW's offset.rb which draws a 2nd offset on the initial "sel" selected face. Since there now 2 faces I'm having difficulty selecting the offset face for pushpull that the offset.rb created, and NOT the initial "sel" selected face for pushpull. (I can post a pic if my description falls short)

                <span class="syntaxdefault"><br />model&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />entities&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_entities<br />sel&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">selection<br /><br /></span><span class="syntaxcomment">#&nbsp;Grab&nbsp;a&nbsp;list&nbsp;of&nbsp;existing&nbsp;faces<br /></span><span class="syntaxdefault">original_faces&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">grep</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)<br /><br /></span><span class="syntaxcomment">#&nbsp;First&nbsp;offset&nbsp;face<br /></span><span class="syntaxdefault">face&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">find&nbsp;</span><span class="syntaxkeyword">{&nbsp;|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)&nbsp;}<br /></span><span class="syntaxdefault">offset</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxdefault">20.mm&nbsp;</span><span class="syntaxkeyword">)&nbsp;</span><span class="syntaxcomment">#&nbsp;I&nbsp;don't&nbsp;know&nbsp;what&nbsp;the&nbsp;real&nbsp;method&nbsp;is&nbsp;there.<br /><br />#&nbsp;Then&nbsp;Push-pull&nbsp;inner&nbsp;face<br /></span><span class="syntaxdefault">faces&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">grep</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)&nbsp;-&nbsp;</span><span class="syntaxdefault">original_faces<br />inner_face_from_offset&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">faces</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">first&nbsp;</span><span class="syntaxcomment">#&nbsp;*should*&nbsp;be&nbsp;just&nbsp;one&nbsp;face<br /></span><span class="syntaxdefault">inner_face_from_offset</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">500.mm&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;</span><span class="syntaxdefault"></span>
                

                Untested

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  @thomthom said:

                  I don't know what the real method is there.

                  It was my Example 1 (above) but Rick's edition was an instance method added to the Sketchup::Face class. (I re-wrote it to pass the face instance into the method.)

                  As shown in my one-liner (Example 3) a method is not really even needed.
                  @oface is the old face in the selection.
                  The new face will be @nface, and then just do the push-pull on it.

                  I'm not here much anymore.

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    @dan rathbun said:

                    Example 3 : a one-liner (with no error trapping, etc.)

                    Assume @vect is either an Array or a Geom::Vector3d instance:

                    @nface = @oface.parent.entities.add_face(@oface.vertices.map {|v| v.position.offset!(@vect) })
                    

                    That just offsets in an direction - we're talking about offsetting in terms of what the Offset tool does.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      tomot
                      last edited by

                      Tig, thomthom and Dan, thanks for your input it will take me a few days to digest your input, and try putting your input into use.
                      but thomthom is right, I'm looking for the statement that allows me to offset the face the offset.rb creates.

                      I was hoping a simple Boolean expression in the API would have served a very useful purpose, in this particular instance. 😢

                      [my plugins](http://thingsvirtual.blogspot.ca/)
                      tomot

                      1 Reply Last reply Reply Quote 0
                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        @tomot said:

                        ... but thomthom is right, I'm looking for the statement that allows me to offset the face the offset.rb creates.

                        OK... then first of all the Example 1 re-write of Rick's method mimics the native offset tool, and returns the newly created offset face.

                        (Just ignore Examples 2 & 3, as I did not understand what was needed and may have misunderstood what Rick's code was doing.)

                        If you wish to AGAIN apply an offset, pass the newly created face and a new offset distance (or whatever distance,) into the method a second time.

                        If you wish to move it or something else ... do whatever by using the returned reference as needed.

                        Here is test script wrapped as Tomot::Offset, that adds right-click mouse "Offset Face" commands to the popup menu, but differs in result from the native tool by setting the selection to the new face. (The native tool does not change the selection set.) It also uses an inputbox to get the distance, ... but in practice you would bypass that and your code would supply the needed distance value.

                        module Tomot
                          module Offset
                            class << self
                        
                              def offset_a_face( face, dist )
                        
                                unless face.is_a?(Sketchup;;Face)
                                  fail(TypeError,"Sketchup;;Face instance expected for 1st argument",caller)
                                end
                        
                                unless dist.is_a?(Numeric)
                                  fail(TypeError,"Numeric subclass expected for 2nd argument",caller)
                                else
                                  if dist.zero?
                                    unless $VERBOSE.nil?
                                      puts("Tomot;;Offset;WARNING; offset_a_face(); Offset distance was zero.")
                                    end
                                    return nil
                                  end
                                end
                        
                                new_face = nil # this method's return value
                        
                                pi = Math;;PI
                                verts = face.outer_loop.vertices
                                pts   = []
                        
                                # CREATE ARRAY pts OF OFFSET POINTS FROM FACE
                        
                                0.upto(verts.length-1) do |a|
                                  vec1 = (verts[a].position-verts[a-(verts.length-1)].position).normalize
                                  vec2 = (verts[a].position-verts[a-1].position).normalize
                                  vec3 = (vec1+vec2).normalize
                                  if vec3.valid?
                                    ang = vec1.angle_between(vec2)/2
                                    ang = pi/2 if vec1.parallel?(vec2)
                                    vec3.length = dist/Math;;sin(ang)
                                    t = Geom;;Transformation.new(vec3)
                                    if pts.length > 0
                                      vec4 = pts.last.vector_to(verts[a].position.transform(t))
                                      if vec4.valid?
                                        unless (vec2.parallel?(vec4))
                                          t = Geom;;Transformation.new(vec3.reverse)
                                        end
                                      end
                                    end
                        
                                    pts.push(verts[a].position.transform(t))
                                  end
                                end
                        
                                # CHECK FOR DUPLICATE POINTS IN pts ARRAY
                                #
                                duplicates = []
                                pts.each_index do |a|
                                  pts.each_index do |b|
                                    next if b==a
                                    duplicates<<b if pts[a]===pts[b]
                                  end
                                  break if a==pts.length-1
                                end
                                duplicates.reverse.each{|a| pts.delete(pts[a])}
                        
                                # CREATE FACE FROM POINTS IN pts ARRAY
                                #
                                if pts.length > 2
                                  begin
                                    #
                                    if Sketchup.version.to_i > 6
                                      face.model.start_operation('Offset Face',true)
                                    else
                                      face.model.start_operation('Offset Face')
                                    end
                                      #
                                      new_face = face.parent.entities.add_face(pts)
                                      #
                                    face.model.commit_operation()
                                    #
                                  rescue
                                    face.model.abort_operation()
                                    raise() # to outer rescue clause
                                  end # begin
                                end # if
                        
                              rescue TypeError
                        
                                raise() # just re-raise the Exception
                        
                              rescue => e # any other Exceptions;
                        
                                unless $VERBOSE.nil?
                                  puts("Tomot;;Offset;WARNING; offset_a_face(); #{face.inspect} did not offset; #{pts}")
                                  puts("Error; #<#{e.class.name}; #{e.message}>")
                                  puts(e.backtrace) if $VERBOSE
                                end
                                raise() # re-raise to any debugger in use
                        
                              else # when no errors;
                        
                                return new_face
                        
                              end # offset_a_face()
                              
                              #{ get_dist(face)
                              #
                              #  Prompts for a distance, then calls offset_a_face()
                              #  If a new offset face is created, it will be set as
                              #    a single object of the current model's selection.
                              #
                              def get_dist(face)
                                result = UI.inputbox(['Offset distance ;   '],[0],'Offset a Face')
                                if result
                                  ret = offset_a_face(face,result[0])
                                  if ret
                                    sel = Sketchup.active_model.selection
                                    sel.clear
                                    sel.add(ret)
                                  else
                                    return nil
                                  end
                                else
                                  return nil
                                end
                              end #}
                        
                            end # proxy class
                        
                            unless file_loaded?(File.basename(__FILE__))
                        
                              UI.add_context_menu_handler {|popup|
                                unless Sketchup.active_model.selection.empty?
                                  sel = Sketchup.active_model.selection
                                  if sel.single_object? && sel[0].is_a?(Sketchup;;Face)
                                    face = sel[0]
                                    popup.add_item('Offset Face',10) { get_dist(face) }
                                  else
                                    face = sel.find {|o| o.is_a?(Sketchup;;Face) }
                                    if face # (nil if no face was selected)
                                      popup.add_item('Offset First Face',11) { get_dist(face) }
                                    end
                                  end
                                end
                              }
                        
                              file_loaded(File.basename(__FILE__))
                        
                            end
                        
                          end # module Offset
                        end # module Tomot
                        

                        Question to the room at large: Regarding line 137, which is faster for large selection sets ?
                        face = sel.find {|o| o.is_a?(Sketchup::Face) }
                        OR
                        face = sel.grep(Sketchup::Face)[0]

                        Keep in mind both need to be fololowed by a nil test conditional, viz:
                        if face

                        ❓

                        I'm not here much anymore.

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          tomot
                          last edited by

                          Dan thanks for your code, however regarding your last piece of code.
                          I'm unclear as to how to use it.

                          If I save your code as as offset.rb and replace it with the original offset.rb then load it in the console, I get an error in the console when I right click on selected face.

                          Is this the way you intended it to be used? Please explain further!
                          and just to make sure, please see the attachment regarding the face in question.


                          offset.png

                          [my plugins](http://thingsvirtual.blogspot.ca/)
                          tomot

                          1 Reply Last reply Reply Quote 0
                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            YES, make a selection, then right-click the selection (or a single face,) and an inputbox should pop up to enter a distance.

                            IF you get an error, it would help if you paste the error message into a post.

                            I'm not here much anymore.

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              tomot
                              last edited by

                              @dan rathbun said:

                              IF you get an error, it would help if you paste the error message into a post.

                              there is also no "offset" reference in the context menu


                              offset1.png

                              [my plugins](http://thingsvirtual.blogspot.ca/)
                              tomot

                              1 Reply Last reply Reply Quote 0
                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                @Tomot ... you have no profile information showing.

                                (1) What SketchUp version ?

                                (2) What SketchUp edition (Free or Pro) ?

                                (3) What Platform & Operating System ?

                                Lastly... if you are using an old version that does not support the 2nd ordinal position argument for add_item(), then remove that argument, and the menu items will just be at the end of the popup menu.

                                The popup menu items are really just for testing... you can directly call the methods just as the menu items do, and remove the popup menu code.

                                The code is an example.

                                I'm not here much anymore.

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  tomot
                                  last edited by

                                  @dan rathbun said:

                                  @Tomot ... you have no profile information showing.

                                  (2) What SketchUp edition (Free or Pro) ?

                                  Pro, My bad its working, after update!

                                  [my plugins](http://thingsvirtual.blogspot.ca/)
                                  tomot

                                  1 Reply Last reply Reply Quote 0
                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    @tomot said:

                                    Pro, My bad its working, after update!

                                    You may also be interested in this from TIG:

                                    [Plugin] TIG-Smart_offset v2.1

                                    I have not tried it, so I do not know if it sets the new offset face as the selection.

                                    TIG ?

                                    I'm not here much anymore.

                                    1 Reply Last reply Reply Quote 0
                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      @dan rathbun said:

                                      @tomot said:

                                      Pro, My bad its working, after update!

                                      You may also be interested in this from TIG:

                                      [Plugin] TIG-Smart_offset v2.1

                                      I have not tried it, so I do not know if it sets the new offset face as the selection.

                                      TIG ?
                                      The originally selected face remains selected, but it should 'return' an array of the new face[s] formed when run via code...

                                      TIG

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        tomot
                                        last edited by

                                        I would like to take offset 1 step further: namely allowing the selection of more than one face.
                                        I revised Dan's script and added a secondary Reveal offset to the menu. The Reveal menu item represents the depth of the reveal.

                                        The reason behind my initial interest in RickW's offset.rb was to use it to provide reveals
                                        of selected faces, using SketchUp, for proposed concrete faces, be they cast-in-place or precast.

                                        Dan correctly identified users selecting more than 1 face, before the offset professing occurs.
                                        I need a hint 🎉 so I can I change the code to allow selecting more than 1 face?
                                        The attached pic shows my added revised code, the revised code is also attached.


                                        offset1.jpg


                                        offset.rb

                                        [my plugins](http://thingsvirtual.blogspot.ca/)
                                        tomot

                                        1 Reply Last reply Reply Quote 0
                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          You should not really have that method.
                                          You should have written an additional method to do a multi-face offset.

                                          What do you want the selection to hold at the end of the multi-face offset ?

                                          (Also.. ALWAYS check if results from an inputbox, in case the user cancels the dialog.)

                                          I'm not here much anymore.

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            tomot
                                            last edited by

                                            @dan rathbun said:

                                            You should not really have that method.
                                            What do you want the selection to hold at the end of the multi-face offset ?

                                            I wanted all selected faces to be offset and revealed
                                            I was unaware that I would have to write a muiti-face offset routine 😞

                                            [my plugins](http://thingsvirtual.blogspot.ca/)
                                            tomot

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement