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    Group in a group in a group... - transform point to outside?

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Just thinking out loud, but he's drilling down then he's already got the right component instance because he would have found it while iterating over the current level of entities.

      When he drills down into it, he'll know what instance he's in. So once he drills into it, could he find a faces parent definition, then iterate over all those definition instances to see which matches the object_id of the instance he knows he's inside of?

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • thomthomT Offline
        thomthom
        last edited by

        Since he's going from the current context down into sub-components it's no need to preference parent entities at all. He just picks up the transformation for each level he digs into.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • N Offline
          niccah
          last edited by

          You helped me a lot! Thanks!!!!

          Now, my current (but not yet perfectly working result):

          <span class="syntaxdefault">group </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> projectGroup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_group<br /><br /></span><span class="syntaxcomment"># add selected faces to group<br /></span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">selection</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each do </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">tmp</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">    if tmp</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">ComponentInstance</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">||</span><span class="syntaxdefault"> tmp</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Group</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">        getEntities</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">tmp</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> nil</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> group</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    elsif tmp</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">        newFace </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> tmp</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">copy</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">group</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> nil</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    end<br />end</span>
          
          <span class="syntaxdefault"></span><span class="syntaxcomment"># Thanks to http://sketchucation.com/forums/viewtopic.php?f=180&t=29138&start=0<br /></span><span class="syntaxdefault">class Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face<br />    def copy</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">ents</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> trans</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">        vec </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> Geom</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Vector3d</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">new 0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0<br />        dist </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> 0<br /><br />        ov</span><span class="syntaxkeyword">=[]<br /></span><span class="syntaxdefault">        vec</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> dist if dist </span><span class="syntaxkeyword">!=</span><span class="syntaxdefault"> 0<br />        self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">outer_loop</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">vertices</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each do </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">v</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">            if dist </span><span class="syntaxkeyword">!=</span><span class="syntaxdefault"> 0<br />                ov</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">push</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">v</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">position</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">offset</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">vec</span><span class="syntaxkeyword">))<br /></span><span class="syntaxdefault">            else<br />                if </span><span class="syntaxkeyword">(!</span><span class="syntaxdefault">trans</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">nil</span><span class="syntaxkeyword">?)<br /></span><span class="syntaxdefault">                    ov</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">push</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">v</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">position</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">transform</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">trans</span><span class="syntaxkeyword">))<br /></span><span class="syntaxdefault">                else<br />                    ov</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">push</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">v</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">position</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">                end<br />            end<br />        end<br />        outer_face </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> ents</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_face ov<br />        outer_face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxstring">"green"<br /><br /></span><span class="syntaxdefault">        inner_faces </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[]<br /></span><span class="syntaxdefault">        if self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">loops</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">></span><span class="syntaxdefault"> 1<br />            il </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">loops<br />            il</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">shift<br />            il</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each do </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">loop</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">                ov</span><span class="syntaxkeyword">=[]<br /></span><span class="syntaxdefault">                loop</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">vertices</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each do </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">v</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">                    if dist </span><span class="syntaxkeyword">!=</span><span class="syntaxdefault"> 0<br />                        ov</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">push</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">v</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">position</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">offset</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">vec</span><span class="syntaxkeyword">))<br /></span><span class="syntaxdefault">                    else<br />                        if </span><span class="syntaxkeyword">(!</span><span class="syntaxdefault">trans</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">nil</span><span class="syntaxkeyword">?)<br /></span><span class="syntaxdefault">                            ov</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">push</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">v</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">position</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">transform</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">trans</span><span class="syntaxkeyword">))<br /></span><span class="syntaxdefault">                        else<br />                            ov</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">push</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">v</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">position</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">                        end<br />                    end<br />                end<br />                inner_face </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> ents</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_face ov<br />                inner_faces</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">push</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">inner_face</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">            end<br />            inner_faces</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each do </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">f</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">              f</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">erase</span><span class="syntaxkeyword">!<br /></span><span class="syntaxdefault">            end<br />        end<br />        return outer_face<br />    end<br />end </span><span class="syntaxcomment"># Class Face &nbsp;</span><span class="syntaxdefault"></span>
          
          <span class="syntaxdefault">def getEntities</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">element</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> trans</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> group</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    entitiesArray </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> Array</span><span class="syntaxkeyword">.new()<br /><br /></span><span class="syntaxdefault">    if </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">element</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">ComponentInstance</span><span class="syntaxkeyword">))<br /></span><span class="syntaxdefault">        elementEnts </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> element</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">definition<br />    else<br />        elementEnts </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> element<br />    end<br /><br />    elementEnts</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each do </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">entity</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">        if entity</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">ComponentInstance</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">||</span><span class="syntaxdefault"> entity</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Group</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">            if </span><span class="syntaxkeyword">(!</span><span class="syntaxdefault">trans</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">nil</span><span class="syntaxkeyword">?)<br /></span><span class="syntaxdefault">                trans </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> trans </span><span class="syntaxkeyword">*</span><span class="syntaxdefault"> entity</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">transformation<br />            else<br />                trans </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> entity</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">transformation<br />            end<br />            getEntities</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">entity</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> trans</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> group</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">        elsif entity</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">            newFace </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> entity</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">copy</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">group</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> trans</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">        end<br />    end<br />end</span>
          

          Oh my goodness - lots of stuff 😄

          So, copying all the faces into the group "group" is successful. Problem: At the end, the position of "group" is different then the original one... so, the transformation doesn't work.

          Do you understand my Ruby code and, with a little bit of luck - can you find a mistake using the transformation? I'm not quite sure about

          trans = trans * entity.transformation

          Thanks again for all your help!!!

          EDIT: Oh, why the tabs in the code are not shown? Now, the code looks not very clear... 😒

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          • thomthomT Offline
            thomthom
            last edited by

            Regarding your modification of the Sketchup::Face class: please don't release this code in a public plugin. Modifying base classes can easily conflict with other plugins. More info: http://www.thomthom.net/thoughts/2012/01/golden-rules-of-sketchup-plugin-development/

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • N Offline
              niccah
              last edited by

              @thomthom said:

              Regarding your modification of the Sketchup::Face class: please don't release this code in a public plugin. Modifying base classes can easily conflict with other plugins. More info: http://www.thomthom.net/thoughts/2012/01/golden-rules-of-sketchup-plugin-development/

              Good hint! Thanks a lot! I will try to write everything in a module to avoid problems with other plugins!

              Thanks for pimping my code style!! 😄

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                @thomthom said:

                Regarding your modification of the Sketchup::Face class: please don't release this code in a public plugin.

                If you read the new Trimble edition of the API Terms of Use, it can be understood that modifying the API classes is a violation of the terms.

                I'm not here much anymore.

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                • N Offline
                  niccah
                  last edited by

                  <span class="syntaxdefault"><br />Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each do </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">modelEnt</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">    if modelEnt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Group</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">&&</span><span class="syntaxdefault"> modelEnt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">name </span><span class="syntaxkeyword">==</span><span class="syntaxdefault"> </span><span class="syntaxstring">"Model2GCode_project_x"<br /><br /></span><span class="syntaxdefault">        UI</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">messagebox modelEnt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">transformation</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">origin</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">to_s<br />        modelEnt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each do </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">projectEnt</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">            if projectEnt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Group</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">&&</span><span class="syntaxdefault"> projectEnt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">name</span><span class="syntaxkeyword">.include?(</span><span class="syntaxstring">"Model2GCode_part_x_"</span><span class="syntaxkeyword">)<br /><br /></span><span class="syntaxdefault">                UI</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">messagebox projectEnt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">transformation</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">origin</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">to_s<br />                projectEnt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each do </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">partEnt</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">                    if partEnt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">                        partEnt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">vertices</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each do </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">vertex</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">                            UI</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">messagebox vertex</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">position</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">to_s<br />                        end<br />                    end<br />                end<br /><br />            end<br />        end<br /><br />    end<br />end<br /></span>
                  

                  I solved a lot of problems... but a last one is very tricky...

                  But let me explain a little bit more:

                  I have a group "Model2GCode_project_x". In this group, there is another group "Model2GCode_part_x_y". In this group, there are a lot of faces.
                  The faces inside this inner group start in the coordinates origin of Sketchup. So, at the end, I should get at least one point in (0, 0, 0). But I get very strange points with completly different positions.

                  However, the group.transformations are identity, means the origin of these transformations are (0, 0, 0).

                  At first: Do you understand my problem? 😒
                  And then: Do you have any idea, what's going wrong? I tested a lot, but always the same problem...

                  Thanks a lot for your help!!

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    It is not advisable to use UI.messagebox() for debugging. (If the string argument is invalid, then UI.messagebox() either fails silently, or causes a error by itself.)

                    Use puts() to output inspection strings to the Console instead.

                    I'm not here much anymore.

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      I tried to simulate your problem using the code you posted but I got 0,0,0 points for some of the faces as expected.

                      group in a group.png

                      Perhaps if you posted a model just so we are working on the same problem.

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • N Offline
                        niccah
                        last edited by

                        @sdmitch said:

                        I tried to simulate your problem using the code you posted but I got 0,0,0 points for some of the faces as expected

                        Perhaps if you posted a model just so we are working on the same problem.

                        Oh, that's so nice! Thanks a lot for your help!

                        I uploaded a Sketchupfile:

                        http://arbeitenkannstduspaeter.eu/Sketchup/Test3.skp

                        When you get the right result - this means, I have to look for the problem on an other position... puhh...

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                        • N Offline
                          niccah
                          last edited by

                          Okay, I played a little bit with this problem...
                          My new findings:

                          • when I move the group, the transformation of the outer group change in the right way
                          • but I have still an offset (in my case in -x direction)

                          Perhaps it helps a little bit to find the main problem!? 😄

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                          • N Offline
                            niccah
                            last edited by

                            I think, I solved the problem - but I don't know exactly, what WAS wrong...

                            I saw, by copiing the selected faces into a new group, not every face has the original direction. So, I changed my Face.copy function (I know, its not good to change the Face.class, but I will solve THIS problem later) in that way:

                            outer_face = ents.add_face ov outer_face.material = "green" if outer_face.normal != self.normal outer_face.reverse! end

                            Now, all the faces have the right direction and now the problem with the offset of the points is gone.

                            But, to be honest, I have realy no idea, how these two problems correlate! And it doesn't help, to change the direction of these faces by hand - the problem stays! Just by copiing all the faces again, the problem of the offset is gone!

                            Do you have ANY idea what's going on?

                            I thank you sohhhhh much for all your support!!! You helped my realy a lot!

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