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⚠️ Libfredo 15.4b | Minor release with bugfixes and improvements Update

Properly Curve mapping need help!!!

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  • I Offline
    iNikiii
    last edited by 26 Nov 2012, 14:01

    I'm creating a modell for a videogame and I need to texture map properly around curves.

    Here's a pic.
    -top shows you my problem
    -bottom shows you the texture properly (set by rightclick-> texture position and moved it)

    http://i50.tinypic.com/3313tll.png

    and here's the texture itself:

    http://i46.tinypic.com/1tmxxj.png

    Thanks in advance!

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    • C Offline
      cotty
      last edited by 26 Nov 2012, 14:37

      If you are able to change your geometry to quads, you can use the UV mapping tool from ThomThoms QuadFaceTools ...


      quad_uv.jpg

      my SketchUp gallery

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      • I Offline
        iNikiii
        last edited by 26 Nov 2012, 14:47

        @cotty said:

        If you are able to change your geometry to quads, you can use the UV mapping tool from ThomThoms QuadFaceTools ...

        Can you exactly show me how you did this?
        I tried like thom did in his videos, but it didn't really worked. (couldn't see everything tho 😕 and no voice in the vid)

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        • I Offline
          iNikiii
          last edited by 26 Nov 2012, 15:07

          It's not really working for me, could you make a video of specially a road?
          By the way: my road isn't flat it's has like little hills for better effect.(and not looking so boring)

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          • P Offline
            pbacot
            last edited by 26 Nov 2012, 18:15

            Try projecting as in this video. You can use the surface you already have positioned as the source. Set texture on that one face to be projected then sample and apply to the other surfaces with hidden geometry OFF.
            http://www.youtube.com/watch?v=fcIMTJ99mZc

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • P Offline
              pbacot
              last edited by 26 Nov 2012, 19:04

              Would work for the example shown, but I seemed to have ignored the word "curved" 😳

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • S Offline
                sdmitch
                last edited by 26 Nov 2012, 19:12

                Positioning the texture on individual faces to give a continueous appearence is not the problem. Bending the texture around curves is the problem.

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • C Offline
                  cotty
                  last edited by 26 Nov 2012, 21:25

                  The UV mapping is described in this video from Thomthom, so no need to reproduce it...

                  [flash:mueajh11]http://www.youtube.com/v/HdX517AryWs[/flash:mueajh11]

                  my SketchUp gallery

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