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    Properly Curve mapping need help!!!

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    • I Offline
      iNikiii
      last edited by

      I'm creating a modell for a videogame and I need to texture map properly around curves.

      Here's a pic.
      -top shows you my problem
      -bottom shows you the texture properly (set by rightclick-> texture position and moved it)

      http://i50.tinypic.com/3313tll.png

      and here's the texture itself:

      http://i46.tinypic.com/1tmxxj.png

      Thanks in advance!

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      • cottyC Offline
        cotty
        last edited by

        If you are able to change your geometry to quads, you can use the UV mapping tool from ThomThoms QuadFaceTools...


        quad_uv.jpg

        my SketchUp gallery

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        • I Offline
          iNikiii
          last edited by

          @cotty said:

          If you are able to change your geometry to quads, you can use the UV mapping tool from ThomThoms QuadFaceTools...

          Can you exactly show me how you did this?
          I tried like thom did in his videos, but it didn't really worked. (couldn't see everything tho πŸ˜• and no voice in the vid)

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          • I Offline
            iNikiii
            last edited by

            It's not really working for me, could you make a video of specially a road?
            By the way: my road isn't flat it's has like little hills for better effect.(and not looking so boring)

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            • pbacotP Offline
              pbacot
              last edited by

              Try projecting as in this video. You can use the surface you already have positioned as the source. Set texture on that one face to be projected then sample and apply to the other surfaces with hidden geometry OFF.
              http://www.youtube.com/watch?v=fcIMTJ99mZc

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • pbacotP Offline
                pbacot
                last edited by

                Would work for the example shown, but I seemed to have ignored the word "curved" 😳

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  Positioning the texture on individual faces to give a continueous appearence is not the problem. Bending the texture around curves is the problem.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • cottyC Offline
                    cotty
                    last edited by

                    The UV mapping is described in this video from Thomthom, so no need to reproduce it...

                    [flash:mueajh11]http://www.youtube.com/v/HdX517AryWs[/flash:mueajh11]

                    my SketchUp gallery

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