Flashing planes preventing textures and colors from showing
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I am overlaying walls so I can color them differently and set up scenes for a design presentation. However, I get the "flashing" problem. That is, a purple wall over a red wall will flash purple and red. I can't get each wall to show up its respective color for different scenes. Same thing when I put a house on a piece from google earth. The interior floors flash with the images of google earth, so I can't texture them with carpet or tile and have just those textures show up. Suggestions?
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Yes, that does answer it, thanks! I had already figured out about raising the floor a bit, but erasing the portion underneath it works even better. Will try what you suggested about the walls.
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You will get this whenever more than one face occupy the same plane. If you want to show alternatives, you have to put the face (and edges) in a group and assign to a layer, put the conflicting alternate face in a group and assign to a different layer. Make the layer setup for each scene hide the ones you don't wish to see. (If that makes any sense.) You might group all the interior wall surfaces for each scene together.
Either erase or hide that portion of GE terrain that lies under your carpet, or raise the floor above the GE image. Is the floor really exactly at ground level? It may be that the interior scene you are showing doesn't need the GE image layer on at all.
If this is not the answer, please post a model file.
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