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    Complex scripting/plugin - to create a component library

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    • TIGT Offline
      TIG Moderator
      last edited by

      I would have thought -90.degrees was the correct angle... but if +90 works use it ๐Ÿ˜‰

      I'm not sure how you are adding the initial components - importing as dxf/dwg outline ?
      Before you add the images to their matching components made from the CAD files... do you have one of every type of component in the model ?? Remember this code is just to add an image to each preexisting component with the same name...

      You have a spurious img.explode line of code at line#39 remove it: it must have got copied down from where it's used earlier... and I'd not noticed it before...

      There's currently no code to make each component a 'faceme' type...
      If you want that, then in the block {} that's processing the definition 'd' add a line
      d.behavior.always_face_camera=true
      ๐Ÿค“

      TIG

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      • L Offline
        Lersince1991
        last edited by

        @unknownuser said:

        I'm not sure how you are adding the initial components - importing as dxf/dwg outline ?
        Before you add the images to their matching components made from the CAD files... do you have one of every type of component in the model ?? Remember this code is just to add an image to each preexisting component with the same name...

        The .dwg files are imported into sketchup pro. But I used a batch import command I found elsewhere and it seems to work well. It will import every .dwg file in a selected folder, it imports all of these files into the current model - I used a new file so theres nothing else in it (apart from the default 2d woman!, but she got deleted). Each .dwg file is made into a component with the same name as the .dwg file. - so this should all match up with the file names of the jpegs in P:\02 General\Resource Library\People\JPEG
        I have also attached an image that should help show what the sketchup model is like.
        These components are all just outlines with no faces. just lines.

        example:
        0001 vyonyx_couple_001.jpg
        goes with
        0001 vyonyx_couple_001.dwg

        Hope this helps.

        @unknownuser said:

        You have a spurious img.explode line of code at line#39 remove it: it must have got copied down from where it's used earlier... and I'd not noticed it before...

        Ok will delete it.

        @unknownuser said:

        There's currently no code to make each component a 'faceme' type...
        If you want that, then in the block {} that's processing the definition 'd' add a line
        d.behavior.always_face_camera=true
        ๐Ÿค“

        Sorry I dont understand this ๐Ÿ˜„
        Shall I copy d.behavior.always_face_camera=true into the script? where does it go?

        If it helps I have also found that it is creating a file in "P:\02 General\Resource Library\People\JPEG" called "JPEG.skp" - this is empty though.

        If something is trying to save the components as .skp files, dont worry about this as long as they are in the same model I can just save all the components in the model via the components window.

        Heres the current code:

        
        module LukeR
          def self.importer()
        
        ### PURGE UNUSED COMPONENTS
        Sketchup.active_model.definitions.purge_unused
        
        ### SETUP LIST OF NAMES
        model=Sketchup.active_model
        defs=model.definitions
        cnames=[]
        defs.each{|d|cnames << d.name}
        cnames.sort!
        
        f='P;\02 General\Resource Library\People\JPEG'
        cnames.each{|name|
         d=defs[name]
         bb=Geom;;BoundingBox.new
         d.entities.each{|e|bb.add(e.bounds)}
        
        ### ADD IMAGE TEXTURES
         img=d.entities.add_image(File.join(f, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
         img.explode
         togos=[]
         d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
         d.entities.erase_entities(togos)
         d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
        
        ### STAND COMPONENT CONTENTS TO VERTICAL
         tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
         d.entities.transform_entities(tr, d.entities.to_a)
         }
        
        ### FACE ME
         cnames.each{|name|
        	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
        	}
        
        ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
        	togos=[]
        	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
        	d.entities.erase_entities(togos)
        
        ### REMOVE HOLES
        faces=[]
        d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
        (faces.length-1).times{
           for face in faces
            if face.valid?
              for edgeuse in face.outer_loop.edgeuses
                 if not edgeuse.partners[0] ### outermost face
                    faces = faces - [face]
                    loops = face.loops
                    for loop in loops
                       for fac in faces
                          if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                             faces = faces - [fac]
                             fac.erase! if fac.valid?
                             ### fac abutts kept face so it must be erased...
                          end #if fac
                       end #for fac
                    end #for loop
                 end #if outermost
              end #for edgeuse
            end #if valid
           end #for face
        }#times
        
        end
        end
        
        

        alldwgfiles.jpg

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        • TIGT Offline
          TIG Moderator
          last edited by

          You have got some of your coding steps in a tangle...
          I'll fix it and post a working [hopefully] version soonest...

          Incidentally, you don't need to open SketchUp with 'the 2d-woman' etc.
          You can delete her, Model Info > Statistics > Purge Unused...
          Then set other values exactly as desired - Units, number of dp's, no-snapping, no-unit-suffix, Text font/size, Dimension defaults etc.
          Then under File > Save as Template. Under Preferences set that as your default template, thereafter every time you open a new SKP it will be empty and have the exact settings you prefer...

          TIG

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          • L Offline
            Lersince1991
            last edited by

            Ok Thank you!!!!!!!!

            ~~I have used sketchup for 5 years and never bothered to change the default style! ๐Ÿ˜ฎ
            Thanks ~~
            CHANGED!

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            • TIGT Offline
              TIG Moderator
              last edited by

              Here it is:
              I can't try it because I have no paired dwg/image sets...

              ### Usage; Ruby Console type LukeR.importer
              require('sketchup.rb')
              module LukeR
                def self.importer()
                
              	model=Sketchup.active_model
              	defs=model.definitions
              	
              	### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
              	#defs.purge_unused
              
              	### SETUP LIST OF NAMES etc
              	cnames=[]
              	defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
              	cnames.sort!
              
              	fj='P;\02 General\Resource Library\People\JPEG' ### for images
              	ff='P;\02 General\Resource Library\People' ### for saved SKPs
              	
              	cnames.each{|name|
              		
              		puts name
              		
              		### SET UP defn etc
              		d=defs[name]
              		bb=Geom;;BoundingBox.new
              		d.entities.each{|e|bb.add(e.bounds)}
              
              		### ADD IMAGE TEXTURES
              		img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
              		img.explode
              		
              		### REMOVE img's UNWANTED PERIMETER
              		togos=[]
              		d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
              		d.entities.erase_entities(togos)
              		
              		### ENSURE FACES ARE 'UP'
              		d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
              
              		### STAND COMPONENT'S CONTENTS TO BE VERTICAL
              		tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
              		d.entities.transform_entities(tr, d.entities.to_a)
              
              		### MAKE IT A FACE-ME COMPONENT
              		d.behavior.always_face_camera=true
              
              		### REMOVE ANY 'HOLES'
              		faces=[]
              		d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
              		(faces.length-1).times{
              		   for face in faces
              			if face.valid?
              			  for edgeuse in face.outer_loop.edgeuses
              				 if not edgeuse.partners[0] ### outermost face
              					faces = faces - [face]
              					loops = face.loops
              					for loop in loops
              					   for fac in faces
              						  if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
              							 faces = faces - [fac]
              							 fac.erase! if fac.valid?
              							 ### fac abutts kept face so it must be erased...
              						  end #if fac
              					   end #for fac
              					end #for loop
              				 end #if outermost
              			  end #for edgeuse
              			end #if valid
              		   end #for face
              		}#times
              		
              		### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
              		d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
              		
              	}#names
              	
              	end#def
              end#module
              
              

              TIG

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              • L Offline
                Lersince1991
                last edited by

                SO MUCH BETTER!

                Ok its getting there!

                Its not working fully.
                I have deleted parts of the script and tried it again at various stages.
                I think the deleting the img edges after exploding isnt working. I think the newly created face needs to be intersected with the rest of the outline (found that the whole rectangle is one face and currently ignores the outline).

                Can we add an intersect just after ### ADD IMAGE TEXTURES?

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  The img.explode ought to auto-intersect the image's face and the rest of the edges [I assume that the component 'outline' consists of just edges ??]
                  However, as you suggest... the following code inserted immediately after the 'img.explode' line of code, should ensure proper intersection, if it's possible...
                  t=Geom::Transformation.new() d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)

                  Things that might stop this being always effective are:
                  that the outline edges are not quite coplanar and therefore don't split the newly added image face:
                  the outline contains edges that are tiny in length, and thereby the Sketchup intersect method fails as both ends are deemed to be coincident and therefore the edge is not recognized and therefore no full loop is made as needed to hold a face...
                  If that's the case we can try to 'heal' tiny edges... but let's first see how the current fix-up ideas work... ๐Ÿ˜•

                  TIG

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                  • L Offline
                    Lersince1991
                    last edited by

                    Yeah the components are just faces after being importer as dwg.
                    I tried just to add the textures them intersect them individually and that worked hence the suggestion of an intersect.
                    So that should work!

                    But I did this and got an error:

                    
                    LukeR.importer
                    0001 vyonyx_couple_001.dwg
                    Error; #<NoMethodError; undefined method `transformation' for Geom;Module>
                    C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;32
                    C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;20;in `each'
                    C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;20;in `importer'
                    (eval);0
                    
                    

                    I obviously put them in wrong! Sorry ๐Ÿ˜ž

                    UPDATE: My guess is it needs a capital T on transformation
                    testing now

                    
                    ### Usage; Ruby Console type LukeR.importer
                    require('sketchup.rb')
                    module LukeR
                      def self.importer()
                      
                       model=Sketchup.active_model
                       defs=model.definitions
                       
                       ### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
                       #defs.purge_unused
                    
                       ### SETUP LIST OF NAMES etc
                       cnames=[]
                       defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
                       cnames.sort!
                    
                       fj='P;\02 General\Resource Library\People\JPEG' ### for images
                       ff='P;\02 General\Resource Library\People\Sketchup People' ### for saved SKPs
                       
                       cnames.each{|name|
                          
                          puts name
                          
                          ### SET UP defn etc
                          d=defs[name]
                          bb=Geom;;BoundingBox.new
                          d.entities.each{|e|bb.add(e.bounds)}
                    
                          ### ADD IMAGE TEXTURES
                          img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                          img.explode
                          t=Geom;;transformation.new()
                          d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)
                          
                          ### REMOVE img's UNWANTED PERIMETER
                          togos=[]
                          d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                          d.entities.erase_entities(togos)
                          
                          ### ENSURE FACES ARE 'UP'
                          d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                    
                          ### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                          tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                          d.entities.transform_entities(tr, d.entities.to_a)
                    
                          ### MAKE IT A FACE-ME COMPONENT
                          d.behavior.always_face_camera=true
                    
                          ### REMOVE OUTER EDGES LEFT FROM EXPLODED IMAGE
                          togos=[]
                          d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                          d.entities.erase_entities(togos)
                    
                          ### REMOVE ANY 'HOLES'
                          faces=[]
                          d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                          (faces.length-1).times{
                             for face in faces
                             if face.valid?
                               for edgeuse in face.outer_loop.edgeuses
                                 if not edgeuse.partners[0] ### outermost face
                                   faces = faces - [face]
                                   loops = face.loops
                                   for loop in loops
                                      for fac in faces
                                        if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                          faces = faces - [fac]
                                          fac.erase! if fac.valid?
                                          ### fac abutts kept face so it must be erased...
                                        end #if fac
                                      end #for fac
                                   end #for loop
                                 end #if outermost
                               end #for edgeuse
                             end #if valid
                             end #for face
                          }#times
                          
                          ### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                          d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                          
                       }#names
                       
                       end#def
                    end#module
                    
                    

                    It didnt do that before I added the intersect command

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      You are right it needs to be t=Geom::**T**ransformation.new()

                      TIG

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                      • L Offline
                        Lersince1991
                        last edited by

                        WOW!

                        ๐Ÿ˜„))))))))))

                        Ok So a few things, very nearly perfect now!
                        I have attached an image showing a new model which i dropped approx 50 people into (in less than a minute ๐Ÿ˜„)))))))

                        Issues:
                        1 - I believe some of the jpegs need cutting out better as some have tiny artifacts where they should be transparent. This is causing the bounding box of the outline and the jpeg of some images to be off. I will look into a quick way of doing this i photoshop. (They have all been trimmed but not sure how to batch trim/crop/remove the artifacts and images when all the image sizes are different etc... Might go to the photoshop forums for this.)

                        2 - I removed some of the script to try and correct it as it was not working before. It seems to delete everything so all the skp files are empty. I thought this was the removing holes script but I beleive it to be either: "### REMOVE img's UNWANTED PERIMETER", "### REMOVE OUTER EDGES LEFT FROM EXPLODED IMAGE" or "### REMOVE ANY 'HOLES'"

                        Further testing is needed to determine the culprite of the mass deleting issue.

                        HOWEVER (dont ask me why, I will look into it though)
                        All the components have successfully saved as perfect components with the exception of off centered jpeg textures - issue one as above. Something deleted the img borders but not sure what!

                        1. Would be useful to get better thumbnails of the components. As they are currently shown in the component library window as the original dwg outlines - needs updating? (see attached image)

                        2. The odd few are out of scale for example groups of people and people sitting down. This is not an issue as they are just odd ones and will be scaled down manually after ๐Ÿ˜„

                        
                        ### Usage; Ruby Console type LukeR.importer
                        require('sketchup.rb')
                        module LukeR
                          def self.importer()
                          
                           model=Sketchup.active_model
                           defs=model.definitions
                           
                           ### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
                           #defs.purge_unused
                        
                           ### SETUP LIST OF NAMES etc
                           cnames=[]
                           defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
                           cnames.sort!
                        
                           fj='P;\02 General\Resource Library\People\JPEG' ### for images
                           ff='P;\02 General\Resource Library\Sketchup People' ### for saved SKPs
                           
                           cnames.each{|name|
                              
                              puts name
                              
                              ### SET UP defn etc
                              d=defs[name]
                              bb=Geom;;BoundingBox.new
                              d.entities.each{|e|bb.add(e.bounds)}
                        
                              ### ADD IMAGE TEXTURES
                              img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                              img.explode
                              t=Geom;;Transformation.new()
                              d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)
                              
                              ### ENSURE FACES ARE 'UP'
                              d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                        
                              ### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                              tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                              d.entities.transform_entities(tr, d.entities.to_a)
                        
                              ### MAKE IT A FACE-ME COMPONENT
                              d.behavior.always_face_camera=true
                              
                              ### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                              d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                              
                           }#names
                           
                           end#def
                        end#module
                        
                        

                        This code worked:


                        After import WOW!

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          I noticed you aren't 'hiding edges' anywhere...
                          In this code
                          d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS}
                          adjust it to read like this
                          d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS**; e.hidden=true if e.is_a?(Sketchup::Edge)**}
                          This saves iterating everything another time, to optimize speed...

                          Using a PNG image with a transparent background avoids the 'white-fringe' issues of poorly trimmed JPG images. It also allows potential holes to remain 'see-through', although the cutout's shadows won't then match, and PNG textured materials on faces never 'receive shadows' either...

                          You should also add...
                          **d.refresh_thumbnail**
                          to get an updated thumbnail image ?
                          Insert it just before the line that saves the SKP externally...
                          d.save_as(...)

                          Hope this helps...

                          TIG

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                          • L Offline
                            Lersince1991
                            last edited by

                            I'm not sure I want to hide edges. Will have a think about that one!
                            Mainly because I can always turn edges off on the style for the whole model.
                            I will ask a collegue what they would prefer to do but nice to have the code there if he wants them hidden so thanks again! - I quite like the option of having them as silhuettes as well for more concept images (change style to hidden line)

                            I will add the refresh thumbnail, cheers!

                            I'm trying to think if I need them to receive shadows or not! - i dont think it matters, in which case I will probably change to png images. However it will solve half the issue; fill the white with transparency. But it wont get rid of the small artifacts so there will still be lots of images with off axis images. - a photoshop issue. But yeah I think your right, use pngs!

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                            • L Offline
                              Lersince1991
                              last edited by

                              As an alternative to hiding edges, Is it easy to move the edges to another layer to allow easy on/off of them? Just a thought.

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                hidn=model.layers.add("HIDN-LINE")### or whatever name you like! d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS; e.layer=hidn if e.is_a?(Sketchup::Edge)}

                                TIG

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                                • L Offline
                                  Lersince1991
                                  last edited by

                                  So just to confirm is this right:
                                  Will this keep the lines visible? I would like it to save the component with the lines as visible then hide the layer is needed. The name should probably be "People Outlines"

                                  Also while were at it is might be good to have the components on they're own layer "People"

                                  is this right?
                                  I haven't added anything to move the component default layer though.

                                  
                                  hidn=model.layers.add("People Outlines")### or whatever name you like!
                                  d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS; e.layer=hidn if e.is_a?(Sketchup;;Edge)}
                                  
                                  
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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    The layer 'hidn' is visible by default.
                                    You can name a layer whatever you like!
                                    I don't recommend that you put the 'faces' on another layer.
                                    Let the user decide how to layer their own model. With the face on Layer0 inside the component it assumes the instance's current layer anyway - that way you can then have two separate sets of 'people' assigned to different layers and switch between them...
                                    BUT if you really insist it's simple enough...

                                    hidn=model.layers.add("People Outlines")### or whatever name you like!
                                    peep=model.layers.add("People Images")### or whatever name you like!
                                    d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS; e.layer=hidn if e.is_a?(Sketchup;;Edge); e.layer=peep if e.is_a?(Sketchup;;Face);}
                                    
                                    

                                    ๐Ÿ˜•

                                    TIG

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                                    • L Offline
                                      Lersince1991
                                      last edited by

                                      ABSOLUTELY BRILLIANT!

                                      This is SO good now!
                                      LONG STORY SHORT I THINK YOU'VE DONE IT!

                                      comments (some for me ๐Ÿ˜„ )/
                                      1 - deleted a duplicate (it was in the scrit twice!) of the img perimeter deleting - this caused everything to be deleted (a page back) ("### REMOVE img's UNWANTED PERIMETER", "### REMOVE OUTER EDGES LEFT FROM EXPLODED IMAGE")

                                      2 - I will need to sort out the images with small artifacts causing off axis

                                      3 - I am yet to try the hole deleting part but its not causing any issues on people - doing the trees tomorrow so will try then!

                                      4 - The layers work perfectly - will have a think whether to leave as default layer or change to People. Thinking of leaving as default as you said.

                                      5 - Changed to png which works much cleaner

                                      6 - Thumbnail refresh works well

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                                      • L Offline
                                        Lersince1991
                                        last edited by

                                        Ok TIG,

                                        I think it is deleting all the edges except the external outline. I.e. it is deleting all of the internal edges. I have tried removing the "remove holes" ruby script and I dont think this is what is deleting it. Is some of the script earlier on deleting all of the internal edges before the holes script gets to work?

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          If I don't have your current code then how can I comment on what it's doing ?

                                          Can you PM me with the current code, and two or three dwg/image pairs [all zipped], so I test this properly my self.
                                          It's almost impossible to debug at arms length like this... ๐Ÿ˜•

                                          TIG

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            I've managed to mock some files up and test it...
                                            I think this works now

                                            ### usage; LukeR.importer
                                            module LukeR
                                              def self.importer()
                                              
                                            	model=Sketchup.active_model
                                            	
                                            	defs=model.definitions
                                            	
                                            	#model.start_operation("importer",true) ### Bugsplats with image.explode !!!
                                            	
                                            	### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
                                            	defs.purge_unused
                                            
                                            	### SETUP LIST OF NAMES etc
                                            	cnames=[]
                                            	defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
                                            	cnames.sort!
                                            	
                                            	### ADJUST TO YOUR OWN PATHS
                                            	fj='P;\02 General\Resource Library\People\JPEG' ### for images
                                            	ff='P;\02 General\Resource Library\People' ### for saved SKPs
                                            	#fj='C;\Users\TIG\Desktop\SKPs\PNGs'
                                            	#ff='C;\Users\TIG\Desktop\SKPs'
                                            	
                                            	### PROCESS NAMES...
                                            	cnames.each{|name|
                                            		
                                            		puts name
                                            		
                                            		### SET UP defn etc ### COUNT EDGES
                                            		d=defs[name]
                                            		count=0
                                            		bb=Geom;;BoundingBox.new
                                            		d.entities.each{|e|
                                            			bb.add(e.bounds)
                                            			count+=1 if e.is_a?(Sketchup;;Edge)
                                            		}
                                            		
                                            		### ADD IMAGE TEXTURES NB; '.png'
                                            		img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".png"), [-1.mm, -1.mm, 0], 2.mm+bb.width, 2.mm+bb.height)
                                            		next unless img
                                            		img.explode
                                            		
                                            		t=Geom;;Transformation.new()
                                                    count.times{
                                            			d.entities.intersect_with(true, t, d.entities, t, true, d.entities.to_a)
                                            		} ### repeat to ensure all splits...
                                            		
                                            		### REMOVE img's UNWANTED PERIMETER
                                            		togos=[]
                                            		d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                            		d.entities.erase_entities(togos)
                                            		
                                            		### ENSURE FACES ARE 'UP' & SET LAYERING
                                            		hidn=model.layers.add("People Outlines")### or whatever name you like!
                                            		peep=model.layers.add("People Images")### or whatever name you like!
                                            		d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS; e.layer=hidn if e.is_a?(Sketchup;;Edge); e.layer=peep if e.is_a?(Sketchup;;Face);}
                                            
                                            		### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                                            		tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                            		d.entities.transform_entities(tr, d.entities.to_a)
                                            
                                            #=begin		### REMOVE ANY 'HOLES'
                                            		faces=[]
                                            		d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                            		(faces.length-1).times{
                                            		   for face in faces
                                            			if face.valid?
                                            			  for edgeuse in face.outer_loop.edgeuses
                                            				 if not edgeuse.partners[0] ### outermost face
                                            					faces = faces - [face]
                                            					loops = face.loops
                                            					for loop in loops
                                            					   for fac in faces
                                            						  if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                            							 faces = faces - [fac]
                                            							 fac.erase! if fac.valid?
                                            							 ### fac abutts kept face so it must be erased...
                                            						  end #if fac
                                            					   end #for fac
                                            					end #for loop
                                            				 end #if outermost
                                            			  end #for edgeuse
                                            			end #if valid
                                            		   end #for face
                                            		}#times
                                            #=end		
                                            
                                            		### ALL FACES GET MAIN MATERIAL
                                            		faces=[]
                                            		d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                            		mat=nil
                                            		faces.each{|e|mat=e.material if e.material}
                                            		faces.each{|e|
                                            			e.material=mat
                                            			e.back_material=mat
                                            		}
                                            		
                                            		### MOVE ORIGIN TO BOTTOM-CENTER OF OUTLINE
                                            		tr=Geom;;Vector3d.new(-bb.center.x, 0, 0)
                                            		d.entities.transform_entities(tr, d.entities.to_a)
                                            		
                                            		### MAKE IT A FACE-ME COMPONENT
                                            		#d.behavior.always_face_camera=true
                                            
                                            		### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                                            		d.refresh_thumbnail
                                            		d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                                            		
                                            	}#names
                                            	
                                            	#model.commit_operation
                                            	puts
                                            	puts 'Done.'
                                            	puts
                                            	
                                            	return true
                                            	
                                            	end#def
                                            end#module
                                            

                                            NOTE: the image files' PNG and folder names you might want to adjust...

                                            TIG

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