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    Villa Skanör, Sweden

    Scheduled Pinned Locked Moved Gallery
    21 Posts 12 Posters 1.7k Views 12 Watching
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    • pbacotP Offline
      pbacot
      last edited by

      Very nice. All the elements are there, including the foreground shadows! Well done!

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • FrederikF Offline
        Frederik
        last edited by

        Bravo...!
        Can't set a finger on anything... Well done...! 👍

        Cheers
        Kim Frederik

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        • novenaN Offline
          novena
          last edited by

          Chedda thanks! the roof texture is made out of the third image:
          http://www.cgtextures.com/texview.php?id=7839&PHPSESSID=to1ckkjalvt923jetmqig94gh2

          Peter, thank you for leaving a comment...

          Frederik, thanks, I appreciate your comment...

          http://hdzarkitektur.wordpress.com/

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          • C Offline
            cadmunkey
            last edited by

            Nice renders and a nice design too. I bet the client is very happy.

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            • allanxA Offline
              allanx
              last edited by

              Very nice composition Victor...

              allanx

              [Portfolio](https://www.coroflot.com/designers/work-stream?id)

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              • novenaN Offline
                novena
                last edited by

                cadmunkey thanks man, yes we have only happy clients 😄

                Allan your comments are much appreciated...

                http://hdzarkitektur.wordpress.com/

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                • olisheaO Offline
                  olishea
                  last edited by

                  Very simple, very elegant. 👍 Just perfect really. These remind me of Richard's renderings.

                  oli

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                  • novenaN Offline
                    novena
                    last edited by

                    Olishea thanks for your kind comment 😳 ...
                    I owe you a beer!!!
                    best
                    V

                    http://hdzarkitektur.wordpress.com/

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                    • novenaN Offline
                      novena
                      last edited by

                      hi guys!
                      here comes an update... night time view
                      your c & c are welcome

                      night time view

                      http://hdzarkitektur.wordpress.com/

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        Excellent!

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • CarlohC Offline
                          Carloh
                          last edited by

                          lovely renders! and i also like the design of the house 👍

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                          • novenaN Offline
                            novena
                            last edited by

                            Peter and Carloh, thank you guys for watching!!!

                            http://hdzarkitektur.wordpress.com/

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                            • M Offline
                              Macker
                              last edited by

                              The dusk shot is easily the best. I can't help but feel that despite obviously being a new building, adding some very slight weathering/imperfections to materials will make it infinitely more believable, perhaps even just the doge/burn tool in photoshop. I think the trick would be to do it, but so subtly that only people who know its there will spot it.

                              Check out my blog @ http://macviz.blogspot.co.uk

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                              • novenaN Offline
                                novena
                                last edited by

                                @macker said:

                                The dusk shot is easily the best. I can't help but feel that despite obviously being a new building, adding some very slight weathering/imperfections to materials will make it infinitely more believable, perhaps even just the doge/burn tool in photoshop. I think the trick would be to do it, but so subtly that only people who know its there will spot it.

                                Macker thanks for your comment!

                                agreed, actually some imperfections in materials were added, which are more noticeable in the WIP thread images http://sketchucation.com/forums/viewtopic.php?f=333&t=48884, and then after final rendering and PS postwork for some reason it turned difficult to detect especially the dirt on exterior walls...
                                best
                                V

                                http://hdzarkitektur.wordpress.com/

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                                • novenaN Offline
                                  novena
                                  last edited by

                                  hi everyone, after a long pause with this project I finally finished an interior view
                                  best
                                  V

                                  p.s. got my self as christmas present a license of Maxwell plugin for Sketchup, this is my first image with the paid version...

                                  130104-cam19-int.jpg

                                  http://hdzarkitektur.wordpress.com/

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                                  • ATLAStudioA Offline
                                    ATLAStudio
                                    last edited by

                                    Nice images and design. I agree the white walls could benefit from some light dirt/weathering, maybe something mossy at top edges and dirty at ground. I tend to chuck some of the decals on from CGtextures and mess with the blend mode, v quick. This might just be a personal preference though as living in Scotland you get used to being around older buildings that have been rained on a LOT.

                                    Where'd you get your pendant light, it's pretty cool.

                                    http://www.atlas-studio.co.uk

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                                    • Bryan KB Offline
                                      Bryan K
                                      last edited by

                                      Great render and design.

                                      See my portfolio at https://delphiscousin.blogspot.com/

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                                      • A Offline
                                        Adorno
                                        last edited by

                                        Looks great. All the white areas are very grainy though. I'm sure turning quality to max would create an excellent result.

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                                        • novenaN Offline
                                          novena
                                          last edited by

                                          ATLAStudio, thanks for your comments!
                                          I agree about the walls but the exterior white walls actually have very subtle imperfections which are more noticeable in the WIP thread images http://sketchucation.com/forums/viewtopic.php?f=333&t=48884, weather here in southern Sweden must be not so different to yours in Scotland 😄
                                          the pendant light was modeled by me, it is agnes chandelier designed by Lindsey Adelman http://lindseyadelman.com/lighting.php?item=214

                                          Bryan, thanks man for your kind comment!

                                          Adorno, much appreciated for your suggestion...
                                          I just read this comment from Jason Maranto in another thread:
                                          "I've seen plenty of nice interiors using just Physical Sky or HDR only, and it will be just fine, but add a emitter to the interior and you are asking for noise that may not resolve until very high SL."
                                          my mistake is having a sun light + physical sky + 10 emitters + 2 IES...

                                          thanks guys
                                          best
                                          V

                                          http://hdzarkitektur.wordpress.com/

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