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    Lining things up

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    • Dave RD Offline
      Dave R
      last edited by

      If the example components you posted were imported from Soildworks, I would be considering redrawing them in SketchUp perhaps from scratch or almost from scratch. It would drive me nuts to have to work with components like those all the time.

      As far as restructuring them for setting their origins, first they must be components. As far as doing things to establish where the origins are, I guess that depends upon the components and how you want to insert them. You'll have to figure out what makes sense to you as far as insertion points. The drawer pulls in my examples are easy. It's easy to mark out where the centers of the pulls will go on the furniture. In your case It might possibly be different.

      I would suggest that you look at Dynamic Components. You might find they'll do what you need to do. I'm guessing that one of the things you're thinking of making dynamic would be the tubes between the joint pieces. I would handle them differently but you might like that method.

      Etaoin Shrdlu

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      • J Offline
        Jamie Boutin
        last edited by

        I think Dynamic Components are only available in the pro version. I will have to do some more research to learn if it is a viable option to achieve my goals. How would you handle the tubes between the fittings in order to quickly change to specific dimensions? I have made an entire "side" a group and was able to change the width dimension with the move tool. Can components be part of two groups simultaneously (in order to change both the width and depth of an assembly)?

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        • Dave RD Offline
          Dave R
          last edited by

          Yes, you do need to have the pro version to make Dynamic Components so you'll need to evaluate whether or not that's a good investment for you. It might be if you could use things like LayOut, too. If you are going to be working in fixed increments, the DCs may be the way to go.

          If I were doing it I would probably just choose to use the Move tool instead. Most of what I draw is custom, one off things but often I need to be able to edit a drawing to change some dimension(s) It doesn't make any sense to use DCs for those models because of the way resizing works. It's a scaling operation which is the incorrect tool for doing things like changing the length of a rail with tenons on the ends.

          One thing I would do for models like the one in the render you showed is to use components only. Actually that's what I do in my own work. Absolutely no use for groups. (The regulars are rolling their eyes over that but in more than 8 years of using SketchUp I've never found a case for my work where a group was desirable over a component.

          You can't put a component into more than one group or component at a time but you could make strategic use of components and have a lot of power there. I'll try to make an example for you.

          Etaoin Shrdlu

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            There are a few align plugins out there. I never use them so I can't speak to their usefulness, but perhaps one of them would help with simple alignment of the round pieces.

            If they don't help, you could also articulate your needs and see if someone could write a simple script to help with it.

            Jan Sandström (Pixero) wrote one here:
            http://sketchucation.com/forums/viewtopic.php?t=20080

            And CadFather took his version and gave it a nice looking toolbar here:
            http://sketchucation.com/forums/viewtopic.php?t=20233

            And Didier Burr had also written one:
            http://sketchucation.com/forums/viewtopic.php?t=11224

            Not sure which is best, but I'd start with the one with a toolbar personally.

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • Dave RD Offline
              Dave R
              last edited by

              Alright, so this was quick. I just made up the parts out of my head and I did this all between my last post and this one.

              Tubes n Balls.png
              Here are some joint units. Each is a component. I probably missed some combinations, too.

              Tubes n Balls2.png
              Here's a quick frame. All the tubes are the same except the feet. By the way, the tubes I drew are really cylinders. If you won't see the insides of the tubes there's no reason to have inside walls and the associated file bloat.

              Tubes n Balls3.png
              And here I've made a longer version of the frame. I simply moved the right end frame work over 6 inches and then extended the length of the front and back tubes. they are all copies of the same component so I only needed to change the length of one of them to have that carry through.

              Although the joints are nested components, the frames aren't nested in this case and they were easy to handle, you could do something like make a nested component of an end frame, copy and flip it to make the opposite end. Note flipping is NOT rotating. You won't want to rotate the copy of the end for this sort of thing.

              I feel a bit sheepish sending you to another tutorial I did but take a look at this link. there's a video demonstrating how I converted a little fern stand into a hall bench.

              By the way, I didn't use any plugins in the making of the example for these images here.

              Etaoin Shrdlu

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Great model there Dave! Well done,

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • Dave RD Offline
                  Dave R
                  last edited by

                  Thank you sir. 😉

                  Etaoin Shrdlu

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                  • J Offline
                    Jamie Boutin
                    last edited by

                    Thanks Dave, this is really helpful. I will reserve any further questions until I check out all of the recommended tutorials and try to replicate your experiment. I really appreciate the effort.

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      You're welcome. If you want something to play with, here's the model I made. It's quick and dirty.


                      ball n tube.skp

                      Etaoin Shrdlu

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                      • M Offline
                        mac1
                        last edited by

                        In general the alignment will require a translation and two rotations. You have speciacl case with the way the two axies are aligned ( and their circular symmetry) and where the components axis are place . Slelect the short tube start move and type [0,0,0]. That will move it to the 0,0,0 global axis location installed as Dave shows shows above

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