Very Large Colony Spaceship
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Forward public observation decks. (top center modules)
Lower deck is a public plaza, upper deck is restaurant/club/ballroom.
The windows are 10ft sq.
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Couldn't wait. First rough test render.
3 minutes to export. 1.2 million triangles. 5 minutes to render.
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wow Bryan!!! it is just getting better and better...
this is the kind of work that I want to grab a comfortable lounge, my favorite drink and popcorns, sit and relax and watch it growing!!!
congrats
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Long range com towers
Side and dorsal sensor panels (the triangles)
Paneling on mid archs
Re-designed hangers
From the beginning
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Keep it up, great ideas put into this 1
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wow great work bryan! the outer hull needs some death star detail now!
Why not try and model the planet too? TOS and artisan would help greatly
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@olishea said:
wow great work bryan! the outer hull needs some death star detail now!
Why not try and model the planet too? TOS and artisan would help greatly
Thanks!
I won't be greebling the main hull. I'm going for the John Berkey style. His style has large expanses of smooth surface broken up by areas of intense detailing. There are many examples on google.
I doubt I'll make a planet. I'm limited to what I have or free and I'm pretty sure I can make a picture work. Photo matching is good practice for me. Massimo has shown me how to make my own HDRI with Kerky.
I still have a few more weeks worth of work on this one just to finish the exterior. Bow and stern still need hangers and I'm still not happy with the center arch details. Then there is the final scene set up.
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Fore and aft hangers.
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For fun, some x-rays.
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Looking great.
The last few images make it almost seem as if the ship has viking oars, ha ha.
Speaking of John Berkey, the following painting is one of my favorites of his. However when I look at it now all I think of is...
"Reavers!!!"Intrusion, an Unpleasant Visitor - 1990
Serenity - Firefly
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REAVERS!
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Well it's done. My PC has reached its limit.
Got the greeble completed around the hangers and that was all that can be done.
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Don't let a 'faulty' PC beat the best of you and please don't stop modeling on this one!
Is the filesize too big? Is it your videocard?
There are some work-arounds to keep on modeling on larger builds when SU is working against you
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@sh00ks said:
Don't let a 'faulty' PC beat the best of you and please don't stop modeling on this one!
Is the filesize too big? Is it your videocard?
There are some work-arounds to keep on modeling on larger builds when SU is working against you
Poor choice of words on my part. SketchUp is crashing. I'm bumping up against the 4 million poly limit.
You do know this thing is a mile long, right? Those "little" shuttles are actually cargo and passenger carriers and can carry four, 40' shipping containers.
No, It looks like I won't be stopping. There are still a few more details to be done, but like I said in an earlier post, there won't be any greebling on the main hulls as that is not the style I'm looking for. But for the most part, it's done.
After I finish the last of the details, a flyby animation in SU and then a final render will be next.
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Sepparate the large rounded hull pieces, and copy them in another sketchup file. Detail them appart from your ship and merge them in Kerkythea.
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Very nice and smooth motion! How did you do it?
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