2d orientation with axises
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I am designing a logo for myself. I have drawn the outline and I'm working on filling in the interior. But how do I orient the logo square to the screen and hold it there. Using pan and orbit I can move it around but not get it where I want to.
Thanks!
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Hi, jabjeffbrown:
Top Line Menu: View> Toolbars> Views. This will load toolbar with little house icons: Iso, top, front, left, back, right. I think top view is what you may want.
You can also set this up, make it a Scene, and click the scene tab to return the camera to that top view.
Hope this helps.By the way: Do take advantage of the Help> Help Center link up there at the top. Keep asking questions as you progress.
Edit: top of the sketchup workspace, not top of the forum, although there is wealth of info all over this forum.
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Tim has given you much good advice. Of course he usually does that sort of thing.
One thing to keep in mind. When you do orbit, pan, etc., you are not moving the model,your logo in this case. It stays put and you are moving the camera. It's like you are walking around your model, leaning in or away and so on. If you are thinking that the model is moving, you might wind up confused in your work flow.
I would suggest that you establish a Standard View of your model that show it as you want to see it. Then create a scene for that view so even if you do orbit, pan or zoom away from that view, you can quickly return to it by clicking on the scene tab.
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Thanks for the input. I think I drew the first logo not using the axises. Second time I started at the intersection of the axes and then didn't have a problem. I might have been able to move the axes to the corner of the first logo I drew and fixed the problem. I did use the scenes feature. Lots to learn,
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Yes. It does sound like lots to learn.
Although you can move the origin (the place where the axes cross) I would suggest you don't make a habit of it. As it is it gives you a good reference for the ground plane and which way is up (solid blue points up). My suggestion would be to get in the habit of drawing your models near the origin. This will help head off a number of problems.
When I am drawing a project that has some sort of orientation I put the front left corner of it at the origin and work to the right and back. I always do this and it makes things like the standard views provide predictable results.
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