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    Surfaces Won't Fill In

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    • W Offline
      Webman
      last edited by

      Hi All,
      I have created some steps with two walls on either side. The problem I'm having is that because the top portion of both walls are semi-circular and forming a half tube each, the surfaces of their front side won't fill in. Please take a look at my attached file and help me fill them in. Also, if you are successful please explain what you did to fill in the surfaces. Thanks in advance.


      Steps.skp

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      • T Offline
        timinder
        last edited by

        The problem you have is that many of the lines aren't perpendicular to each other, so any surfaces that do manage to get created aren't going to match up with any others.
        If you zoom in to the model you'll also see that in some places there are many lines near, but not quite in line with each other.
        If I were you I'd start again, and try to build one stage at a time, using components where possible. i.e. steps, rails etc.

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        • cottyC Offline
          cotty
          last edited by

          @timinder said:

          The problem you have is that many of the lines aren't perpendicular to each other, so any surfaces that do manage to get created aren't going to match up with any others.
          If you zoom in to the model you'll also see that in some places there are many lines near, but not quite in line with each other.
          If I were you I'd start again, and try to build one stage at a time, using components where possible. i.e. steps, rails etc.

          +1

          See example in the attachment...


          Steps_cotty.skp


          steps_cotty.jpg

          my SketchUp gallery

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          • pbacotP Offline
            pbacot
            last edited by

            The edges and vertices do not lie in the same plane. If you zoom in close at the top of the wall, you can see this. Also changing the line style to color BY AXIS makes this clear, especially on the left side.

            There may be all sorts of ways to fix this. One is to do it over. When you have so many vertices out of plane, it just becomes a struggle if you try to fix locally. I tried cutting it off further back with a vertical plane and "intersect faces" and using "Smart Push-pull" plugin to bring the resulting face back forward. You have a lot of edges to soften and erase, but at least it's straightforward and works.

            [I am too late, I see. Nice comments guys. Cotty shows this could be redrawn in the time it takes to fix the original.]

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • Jean LemireJ Offline
              Jean Lemire
              last edited by

              Hi webman, hi folks.

              Click in sequence on the scenes tabs of this SU file for ideas:


              Steps with comments.skp

              Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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