Swapped components come in at reduced size
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Hi,
I have a fairly large master plan scene with hundreds of trees. I decided to use instances of a small sphere to place in the locations I wanted these trees and used the replace instances feature to replace these with a model of a tree I had in the scene-yet they all come in at about half the size.
When I go back to component tree I am using to replace the spheres and re-place it in the scene it is still as large as it originally was. The only thing I can think of is that the sphere I used for my placement was originally larger than the downsized version I used as place-markers but why would that affect the size of the component tree I am replacing these with?
Can anyone suggest a solution for this issue?
Thanks!
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Maybe component Dropper by Thomthom makes some help ?
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Very interesting, thanks for the reply. That tool looks handy but I see it warns that 2D objects will not work with it and my trees are such.
On aside I have figured out that the downsizing of the original sphere component is what causes the trees to come in smaller. Obviously that history remains when the component is swapped-FYI for anyone having a similar issue.
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If you scaled down your placeholder components after they were made, this scale factor will apply to the reloaded components.
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Maybe GhostComp from Fredo6 will be helpful for such task?
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