Ruby for transfering edges to curves needed...
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hello,
has anybody a skp-ruby-script, which is able to smooth a polyline (circle / ellipse of edges) inserting more edges by interpolation while keeping the geometric form?
i have sections threw a cylinder ( = ellipses of certain amount of edges, no radius), which i would like to make smoother for further boolean operations.
thank you a lot.
stan
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Stan, I have a "Spline" plugin on my blog. It does a spline fit interpolation through the end points of selected edges and creates a curve.
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BezierSpline,
http://forums.sketchucation.com/viewtopic.php?t=13563#p100509select the curve, (you may have to use Recurve http://forums.sketchucation.com/viewtopic.php?t=36822#p324196) right click and choose BZ-convert to/ catmull spline.
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@sdmitch said:
Stan, I have a "Spline" plugin on my blog. It does a spline fit interpolation through the end points of selected edges and creates a curve.
hi, thanx, could not download for some reasons from your site...
stan -
me too error 500
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@artmusicstudio said:
hello,
has anybody a skp-ruby-script, which is able to smooth a polyline (circle / ellipse of edges) inserting more edges by interpolation while keeping the geometric form?
i have sections threw a cylinder ( = ellipses of certain amount of edges, no radius), which i would like to make smoother for further boolean operations.
thank you a lot.
stan
I have a plugin in preparation that do this sort of things (will be part of Curvizard).
Could you post or PM me your model so that I check on a real case.
Fredo
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hi fredo,
i was rather busy in last weeks.well, my situation is the following:
i made a quick sketch and forgot to high up the amount of edges in the circles, before i started to twist them.
so after that i have my "sculpture" with lots of "edged" curves in 3d, nearly impossible to "recreate" from scratch again.
the idea was, that a polygon of more edges in 3d is analyzed and more edge-point are inserted to get a smoother curve in 3d AND eventually a polygon correction, if connected to this curve (the curve is part of a 3d object),
but inserting points not only by dividing the lines (such rubies are on the market) , but interpolationg the curve.
i will extract an example and send it to you tonight (with a sketch of this idea).
thank you so far!
regards stan -
a 2d elipse or circle like you said int he first post is a VERY different beast than a 3d shape. Please try to not leave out important details like that
There are scripts that will subdivide 3d shapes like artisan or subdivideandsmooth. You could try those.
Subdivide - Free
http://www.smustard.com/script/SubdivideLoop Subdivision - Free
http://www.guitar-list.com/download-software/sketchup-loop-subdivision-smooth-pluginSubdivide and Smooth - $15
http://www.smustard.com/script/SubdivideAndSmoothArtisan - $29 on sale right now
http://artisan4sketchup.com/Though frankly, I'm not sure that subdivision will automagically make your model better. But it might be worth trying!
Chris
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