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    • HelmiH Offline
      Helmi
      last edited by

      Hi,

      I'm working with sketchup quite a while now and i'm used to the standard construction modelling sketchup offers. I'd like to take it to the next step now and do some advanced modelling. I've seen Artisan and Vertex Tools and instantly fell in love with both.

      Now i'm looking for some tutorials that help me step into that. A video tutorial would be great - or an ebook. I'd love to pay some money for that but having a tutorial alway makes it easier to step in πŸ˜„

      Any suggestions?

      Thanks,
      Frank

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      • numbthumbN Offline
        numbthumb
        last edited by

        There are tuts for both of them, like here: http://artisan4sketchup.com/documentation/documentation/

        And Catchup 13 features an extensive Vertex Tools review.

        Comfortably numb...

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        • HelmiH Offline
          Helmi
          last edited by

          Yeah i know both of them but i was looking for a more general approach like what is important on this way of modelling and really starting from the beginning.

          I don't eve know how to bringt that lot of vertices on a volumetric body in sketchup... like.. you know... beginners section of this part.

          All i did so far in sketch was simple extrusion and a bit of rounded corners with plugins πŸ˜„

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          • numbthumbN Offline
            numbthumb
            last edited by

            TBH, I donΒ΄t know where to find the beginners section. But as Whaat said: To get you started fast with Artisan, be sure to download the Artisan Quick Reference PDF which gives a summary of the controls for each tool included in the plugin.

            The same goes for the Vertex Tools.

            Some learning by doing is inevitable, though.
            So do some modeling, show us what you came up with and ask questions when you get stuck πŸ˜„

            Comfortably numb...

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            • HieruH Offline
              Hieru
              last edited by

              For Artisan, Cotty's 'Simple Artisan examples collection' thread is a good reference:

              http://forums.sketchucation.com/viewtopic.php?p=382310#p382310

              www.davidhier.co.uk

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              • HelmiH Offline
                Helmi
                last edited by

                @Hieru: Thanks a lot.

                @numbthumb Yeah you're probably right. I just gotta do some learning by doing - just thought there would be some tutorial about the basics to find the easier step into all that. I'm quit confident about what artisan and vertex tools are about to do but you always need the basic model and most of what i saw (e.g. under Hierus Link) places big question marks on my head about how to get to the basic model πŸ˜„

                But anyway... i'll try hard and i'll find out πŸ˜„

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                • numbthumbN Offline
                  numbthumb
                  last edited by

                  @helmi said:

                  but you always need the basic model and most of what i saw (e.g. under Hierus Link) places big question marks on my head about how to get to the basic model πŸ˜„

                  As for creating basic low poly geometry, i.e. proxies, there are some older video tuts, but the principle is the same:
                  http://forums.sketchucation.com/viewtopic.php?f=180&t=5687&p=53240
                  http://www.youtube.com/watch?v=I7sdl-bhlyM

                  Comfortably numb...

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    I agree there's some basics that some people just seem to understand. Besides the proxy results, there's just creating meshes from scratch, or simply how to draw the proxy shapes. I think if you watch car model videos, or buy one of the SCF books on car modeling (or a chair with organic shapes), you'll see how people approach some of this. I'm looking at learning more of the same things.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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