sketchucation logo sketchucation
    • Login
    πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    Loft along Path

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    8 Posts 3 Posters 785 Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K Offline
      kerriser
      last edited by

      Hello,

      I have a major problem when extruding faces -absolutely- perpendicular to a curved path/line, both sideways and up and down. The follow me tool seems to work, but over it has flaws, because it rotates itself along the curvature of the path, thus creating inaccuracies along the way.
      The extrude-edges-by-face-tool (TIG plugin) needs an edge in one plane, so that's out. The only tool that did the job, but not quite was the tool "loft-along-path" (Curviloft plugin), the only problem with this tool was the fact that the vector is only perpendicular to the starting plane, not throughout the whole path. So my question is simple, can someone recommend me a plugin where the latter won't happen? Or add the option of perpendicular to curved path to curviloft?

      Greets,

      Kerr


      face to be extruded along curved and sloping path

      1 Reply Last reply Reply Quote 0
      • pilouP Offline
        pilou
        last edited by

        If you have saved your file in V6 (save as V6) or put an image you will have yet your answer πŸ˜„

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • K Offline
          kerriser
          last edited by

          Okay,
          I extruded the the face along the desired path, and i wrote which method i used. It's in the model.
          Follow me: At the start it's good, but when the path goes back up again, the extruded rounded face becomes slightly askew, rotates and doesn't end at a proper perpendicular end. Also leaves a minor start failure, the extruded face is placed for whatever reason 5 degrees off-axis.

          Face along Path (curviloft): At the very start it's seems good, but then the form of the rounded tube becomes flat and rotates towards the end.

          Extrude edges by face: Minor edge failure of extruded face (can be repaired with loft-tools), but makes a strange weaving pattern towards the end, doesn't end perpendicular at all for no apparent reason.

          i didn't do edge follow me-plugin, it gives the same results as above.

          I know of the plugin "round corner", as a emergency solution it could do, but it really messes up when the thickness of the model isn't equal from beginning to end. This plugin doesn't like to have/use fluent lines/curves.

          In my model the edges should be rounded off from the top with a bezier-curve which beginns 4/5cm from edge and descents 3/4cm from top outer edges. From the bottom a 4cm curve which rises to a 0,5cm. Inbetween i leave it straight, because the thickness overall isn't equal, this measurement differs throughout. All i want is a true measurement of a rounded square (4cm along X-axis),

          Hope i made it clear where the plugins produce the 'error'.

          Greets,

          Kerr


          probe1a.skp

          1 Reply Last reply Reply Quote 0
          • sdmitchS Offline
            sdmitch
            last edited by

            Have you tried FollowMe and Keep http://forums.sketchucation.com/viewtopic.php?t=16465

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

            1 Reply Last reply Reply Quote 0
            • pilouP Offline
              pilou
              last edited by

              Thx for the V6 πŸ˜‰
              Damned Sdmitch has been more speedy ! β˜€
              Not sure if this that you want πŸ˜„
              FAK ? Follow-me and Keep by Wiiki

              FAK.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

              1 Reply Last reply Reply Quote 0
              • K Offline
                kerriser
                last edited by

                The plugin does it all, but still isn't flawless at the very tip, curving upwards. It doesn't end at 90Β° like it should, at least at the beginning the bug is fixed! Perhaps the path was too pointy. But above all the FollowMe&Keep plugin provides a workable workaround solution without needing to repair al lot of havoc.

                Even when i take two symmetrical edjes together with FollowMe&Keep it goes wrong in the pointy bit, with all kinds of this time not easy to repair akward anomalies. Butterfly sides, the same when you use "roundcorner" on pointy things. the two sides overlap, albeit not necessary for calculating how a face should be extruded along a path, and create a flap, almost a diamond, as face.

                Thanks for useful hint on FollowMe&Keep and fast answers. I have to explore the plugin a bit more.

                Greets,
                Kerr.

                1 Reply Last reply Reply Quote 0
                • pilouP Offline
                  pilou
                  last edited by

                  And put just one section on the front surf as a ring path? πŸ˜‰
                  Always Fake

                  one_other_side.jpg

                  Seems after the calculate you have just to to move a little by hand the "nose" (+ first segments) vertically!
                  hub1.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    kerriser
                    last edited by

                    I am certainly no maths expert, but the error shows up in almost every along-path-plugin. I think where two lines intersect, there should be a stop-don't extrude any further point. After the crossing (i think even in "round corner") nothing acts like it's supposed to. Perhaps too simple where lines cross each other, where x = y then end. Depending on the function x shouldn't be allowed to be greater than y after an x = y. But I'm also not very good with code-writing...

                    greets,

                    kerr

                    1 Reply Last reply Reply Quote 0
                    • 1 / 1
                    • First post
                      Last post
                    Buy SketchPlus
                    Buy SUbD
                    Buy WrapR
                    Buy eBook
                    Buy Modelur
                    Buy Vertex Tools
                    Buy SketchCuisine
                    Buy FormFonts

                    Advertisement