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    How to deform ovalish object

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    • R Offline
      rumcajs
      last edited by

      Q: When I try to rotate arms, should I rotate it outside or inside model? I see my model's arms are not exactly in same (mirrored) position.

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      • pilouP Offline
        pilou
        last edited by

        If you want really sculpt anatomy, maybe Sketchup is not the best tool for that πŸ˜‰
        of course you can use the Vertextools but...it's "old school" polygon sculpting! πŸ˜‰

        [flash=560,315:uck4kicz]http://www.youtube.com/v/xfM02PleFMg[/flash:uck4kicz]

        Try more Sculptris, a free crazzy one !

        Or if you want more elaboate body in SU use the Free Make Human and imort it inside SKetchup ! β˜€

        That is the method of Orgelf! πŸ˜‰

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • pilouP Offline
          pilou
          last edited by

          @unknownuser said:

          Q: When I try to rotate arms, should I rotate it outside or inside model?
          I see my model's arms are not exactly in same (mirrored) position.

          If it's component themselves : rotate it outside the component else all other componant (mirrored) will rotate also!

          @unknownuser said:

          Also I tried the Cross Section tool to add a circle bellow neck from Tgi3D,

          I have not this one so can't answer 😳

          @unknownuser said:

          Any suggestions how to correct

          add some segments and move them but it's very difficult work!

          About video
          type sculpt face modeling in youtube πŸ˜‰

          or this one πŸ˜‰

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • R Offline
            rumcajs
            last edited by

            Yeah, that is exactly that case as I mention here:
            http://forums.sketchucation.com/viewtopic.php?f=323&t=47752

            That when I rotated the arms (outside of component), they were not correct (same angles), but I did not see that. Even now after correction, they are not on 100% same angles. I would like to see some plugin for situation like this.

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            • R Offline
              rumcajs
              last edited by

              You are right, I have seen this and they use mirroring function.
              http://www.youtube.com/watch?v=LFqopkUTO0Q&feature=relmfu

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              • pilouP Offline
                pilou
                last edited by

                @unknownuser said:

                they are not on 100% same angles. I would like to see some plugin for situation like this.

                No need of plugin for that πŸ˜„
                Just take this who is in good position then make a "scale -1" in the direction wished!

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • R Offline
                  rumcajs
                  last edited by

                  @unknownuser said:

                  @unknownuser said:

                  Q: When I try to rotate arms, should I rotate it outside or inside model?
                  I see my model's arms are not exactly in same (mirrored) position.

                  If it's component themselves : rotate it outside the component else all other component (mirrored) will rotate also!

                  Sure I did so. But it is rotation like in y1=60Β°; y2=-60Β°; x1=13Β°; x2=-13Β°; and so ... it is mirrored...

                  So when I started to rotate the arm, so I had to rotate 1st arm and then the 2nd arm. So there is result that they are not same angle. Because I did not check the angle, when I started to do it. Now it looks like it is better then it was before.

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                  • R Offline
                    rumcajs
                    last edited by

                    I rotated head and removed the sides because they were deformed. I try to close the head now but when I draw the circle so it does not fit. Do you have idea why and what to do with it?


                    human body - head v6.skp

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                    • R Offline
                      rumcajs
                      last edited by

                      Or better I should take the ovalish head first and scale it to make rounded head... But how to fix that. Sizes are 0,23x0,21m and I want 0,23x0,23. But with tape I can only change the scale with ratio 1:1...

                      http://i50.tinypic.com/70c014.png

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                      • R Offline
                        rumcajs
                        last edited by

                        True, I don't know why I did not think about that (scale one direction). It should work. I'll test tomorrow.

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                        • pilouP Offline
                          pilou
                          last edited by

                          Scale tool by one direction ?
                          Draw a line with the good measure for snap on it

                          About the close circle in the file you post
                          Just draw a diameter πŸ˜„
                          That close it !

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • R Offline
                            rumcajs
                            last edited by

                            http://i50.tinypic.com/2nlztxi.png

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                            • pilouP Offline
                              pilou
                              last edited by

                              Yes In general drawing any line who close an "hole plane surface" close this surface an make it "physic" πŸ˜‰

                              I have not this tool
                              what is the meaning of S, H, G, W, E ,L, C ?

                              close_hole.jpg

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • pilouP Offline
                                pilou
                                last edited by

                                Thx πŸ˜„

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • R Offline
                                  rumcajs
                                  last edited by

                                  I have this as point of start. I have changed the position of components (was incorrect) and height (radius is 23 cm , 0,23m ), I will rescale when the head will be done.

                                  Well, here we go. I will start according the video frames.


                                  head 7 proportions v6.skp

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                                  • R Offline
                                    rumcajs
                                    last edited by

                                    I need to create the blue sphere, but I cannot success. The best result I got is the sphere on right! I cannot to get the edges to be exactly on the axis. I created 12x16 sphere, but as you can see, there is always one extra face on the axis! Please help.

                                    http://i49.tinypic.com/34f1ymd.png

                                    The face modeling in SU looks prety simple, if you go according the frames from the video.

                                    Pilou, that is the Pen Tool + as Gayieus recommended to me. See your link before. It is after the post when I said, I head dream about SU, that I was drawing soft lines directly. The shortcuts are S like soften edges, H like hidden edges... Guide, Weld, Edge, Line ...


                                    head v6.skp

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                                    • R Offline
                                      rumcajs
                                      last edited by

                                      In the last version of the file I uploded, there is the change. I did deleted the middle strip, and from the half I made component. According the frames from video, this fits:

                                      See this:

                                      http://i48.tinypic.com/16c2gsj.png

                                      It's exiting!

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        about your sphere 12*16
                                        As the follow-me must have a segment perpendicular
                                        And you don't have it with these number of arc segments!

                                        So you must make other thing πŸ˜„
                                        Like this you have a sphere 12 *16 πŸ˜‰
                                        I come back with the good image πŸ˜„

                                        sphere_12_16.jpg

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          See above for your sphere 12 * 16 with the vertices on the axes πŸ˜‰

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • R Offline
                                            rumcajs
                                            last edited by

                                            OK, I can use that technique next time. Right now, it is going well. I have finished the front (just basic shape).


                                            head 8 front v6.skp

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