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    OnScreen GUI Toolkit

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    • sdmitchS Offline
      sdmitch
      last edited by

      When I try to test OnScreen GUI no errors are indicated but the window never appears.

      OnScreenGUI.png

      Nothing is worthless, it can always be used as a bad example.

      http://sdmitch.blogspot.com/

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      • J Offline
        Jim
        last edited by

        Sam, you need to make it the active tool..

        Sketchup.active_model.select_tool(TestTool.new)

        And you may need to zoom a little to get it to activate - the tool may need a view.invalidate/view.refresh in there somewhere.

        Hi

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        • sdmitchS Offline
          sdmitch
          last edited by

          DOH!!!

          edit:

          Ok now how to use it. I have played around a bit with the testGUI.rb trying to figure out how to get the value from the widget. The slider example seems to emply that variable value should be the current value of the slider but it contains something like "pos(84.0,19.0,-1.0)flags0".

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • A Offline
            Aerilius
            last edited by

            That's a bug! (the raw data of the event and where the slider was clicked)

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            • T Offline
              tomasz
              last edited by

              Thank you for sharing this! I want to revamp SU2KT when time permits.
              I will report if I find any bugs.

              Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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              • K Offline
                kirill2008
                last edited by

                I don't even know how to call this coincidence maybe a kind of synchronicity... I mean a few weeks ago the idea to make custom UI library based on view.draw method suddenly came to my mind. And I even started to code it 😄 Actually I needed a kind of adjustment curve editing control for one of my tools and since I didn't find any javascript ready made widget I decided to make my own control based on view.draw...
                I think it would be interesting to take a look at the result in a video: http://youtu.be/QLfI1McLMa0?hd=1 (skip to 1:08 to view 'Control Curve' window).
                In short, now I think there is no need to continue coding my own library since OnScreen GUI Toolkit is already exist 👍 . I'll try to adapt 'Control Curve' control in it and post result here if you don't mind.
                Thanks for sharing your library 👍

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                • A Offline
                  Aerilius
                  last edited by

                  That looks cool!
                  This toolkit is in early development and it's possible that there will be soon bigger changes in the architecture of the underlying code.
                  Dialogs like yours don't exist yet at all, one would have to create a new Dialog class as subclass of Container and then create the dialog titlebar, close buttons etc. maybe border resizing...

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Ok, I uploaded my code for the RGB color picker. I'm sure there is lots of optimization that could be done. And its just wrapped in a class. As this development kit keeps improving and adding, maybe the RGB picker could get incorporated into it as well.

                    http://forums.sketchucation.com/viewtopic.php?f=180&t=47808

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Cool! It'd be really nice to see a unified framework here. We're clearly re-inventing each others work.
                      I have code that reads BMP files and let you draw it - but it's terrible slow.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • D Offline
                        dacastror
                        last edited by

                        with this would it be possible to create a dialog that allows the user to enter a number?

                        (google translator)

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                        • A Offline
                          Aerilius
                          last edited by

                          Possibly, but it would not be ideal.
                          I also haven't yet got time to finalize this, but I might be able to finish it in future.

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                          • D Offline
                            driven
                            last edited by

                            Has everyone else seen this one?
                            http://sketchucation.com/forums/viewtopic.php?f=323&t=41982&start=45#p406363
                            it is in the other thread but thought it was easier to ask about if it's here...

                            is it the same concept?
                            john

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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                            • D Offline
                              dacastror
                              last edited by

                              I would like to do this, to make a inputbox made with OpenGL, could you please show an example of how to do this?

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