WIP-My Game Dev projects-Webplayers inside
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@iichiversii said:
@liam887 said:
Thats crazy, and all done in SU!
Impressive!
Thats correct Liam, not bad ehh, sketchup isnt the prefered game development tool but once u know how to use it correctly it becomes a very useful game dev tool
yes I have had some of my models ported for games but never done it first hand.
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Yes iv seen the Halo mod u were involved in, now that was impressive, currently working on getting ninja trials done and we have a few game design documents in the pipline, so its going to be fun, we got a good game dev team together and all working hard on getting ninja trials released before x-mas, fingers crossed
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@iichiversii said:
Yes iv seen the Halo mod u were involved in, now that was impressive, currently working on getting ninja trials done and we have a few game design documents in the pipline, so its going to be fun, we got a good game dev team together and all working hard on getting ninja trials released before x-mas, fingers crossed
Awesome
one day, maybe after basecamp when I have a life again and dont constantly work it would be good to do something together or you can just take something from my back catalogue and make it fly for my own amusement etc. I have done 60 hours of freelance this week on top of my real job
I would really like my claptrap to move about you can have that model if you can do something with it: http://www.behance.net/gallery/CLAPTRAPS-WORK-IN-PROGRESS/4865821
It needs a bit of cleaning up but it pretty useable.
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[flash=600,450:33l73txm]http://www.youtube.com/v/t92ti3HC3Co&feature=youtu[/flash:33l73txm]
Final test for the night, again updated jump animation, better running animation and add props and assets to the scene, again all props, characters and assets where created completely in sketchup
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And here it is, for all you who are interested in trying "Ninja Trials" out for yourself, its still WIP, you will find it here on top of Josh Blazers web blog, a game dev hobbist from Seattle and a current member of Anazoth Productons and who is responsible for the animations and webplayer that you play, take the time to view other games created by Josh while your there, enjoy playing and would love to hear your feed back on this webplayer
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You are mad.....
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[flash=600,450:31ufhg4e]http://www.youtube.com/v/26x0Fd1bnzA&feature=youtu[/flash:31ufhg4e]
Another update on this project, hasnt being updated on the webplayer yet but ths is how the sound effects sounds, really adds to the game pla and adds more character to the gameplay.
Character is getting a makeover also with the help of vertex tools, mesh is improved, facial features redefined and overall better luck to the character, still WIP and will be added to webplayer in the coming week.also a new build for the spaceship webplayer is currently under way, so lookng forward to seen what Scott has to offer this time
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Please excuse the low rez, my screen capture isnt the best, here is a high poly up to date Character model for "NINJA TRIALS". Still more work to be done, proper texture mapping needs to be added
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[flash=600,450:1hn9hhmq]http://www.youtube.com/v/BwQeurTzgDA&feature=youtu[/flash:1hn9hhmq]
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In one of my earlier posts i here http://forums.sketchucation.com/viewtopic.php?f=333&t=46627&start=15 i mentioned i was working on a webplayer for IronSightStudios (ISS)
I posted this webplayer http://ironsightstudios.com/gameversions/island1/WebPlayer/WebPlayer.html of an office on an island which i created in sketchup
Now you can see the major update to the island here
http://ironsightstudios.com/gameversions/island3/WebPlayer/WebPlayer.htmlYou will find all models except for the terrain was created in sketchup, only characters need to be applied
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Very Very cool.
It's got a Mario 64 feel about it which is never a bad thing.
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@paladin_bs said:
Very Very cool.
It's got a Mario 64 feel about it which is never a bad thing.
Thanks Robert, the current webplayer is just for testing assets and character animations, the game itself is a more simplified version so it can be played both on webplayer and mobile devices, it had being discussed to make a Mario 64 type platformer but it was agreed to be too large of a project to undertake so we decided if the game does well on mobile divices then a platformer would be seriously considered
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Being working on creating a bamboo tree for ninja trials, here is the picture below
And the clip below shows the tree after animation of a breeze effect in XSI but we lost the texture on import, but this can be reapplied in Unity
[flash=600,450:4vyp7o0o]http://www.youtube.com/v/57pLUBsOBPY&feature=youtu[/flash:4vyp7o0o] -
Here is a link where you can view the ninja character at sketchfab in 3D and inspect the model yourself https://sketchfab.com/show/eHbjl0oC2e8TSIWrf4oCFr9YHYm
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Another new update with the added new character, still more work to be done on animations and effects, this is not available in the webplayer yet, we what to fully iron out all animations first
http://www.youtube.com/watch?v=MAO24gcZckk&feature=youtu.be -
Another game project im working on, almost near completion, again models created in sketchup and animated in motionbuilder and softimage.
Game is due for release early december on Android, IOS and Google play.For this model i created first a very basic model and then using vertex tools i built up a more detiled version, subdivide was never used in creating this model
Creating the texture for this model i found very challenging but the model is created using 1 texture 1024x1024
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Double speed walkcycle
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Need i tell you what this is???
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