WIP-My Game Dev projects-Webplayers inside
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In one of my earlier posts i here http://forums.sketchucation.com/viewtopic.php?f=333&t=46627&start=15 i mentioned i was working on a webplayer for IronSightStudios (ISS)
I posted this webplayer http://ironsightstudios.com/gameversions/island1/WebPlayer/WebPlayer.html of an office on an island which i created in sketchup
Now you can see the major update to the island here
http://ironsightstudios.com/gameversions/island3/WebPlayer/WebPlayer.htmlYou will find all models except for the terrain was created in sketchup, only characters need to be applied
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Very Very cool.
It's got a Mario 64 feel about it which is never a bad thing.
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@paladin_bs said:
Very Very cool.
It's got a Mario 64 feel about it which is never a bad thing.
Thanks Robert, the current webplayer is just for testing assets and character animations, the game itself is a more simplified version so it can be played both on webplayer and mobile devices, it had being discussed to make a Mario 64 type platformer but it was agreed to be too large of a project to undertake so we decided if the game does well on mobile divices then a platformer would be seriously considered
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Being working on creating a bamboo tree for ninja trials, here is the picture below
And the clip below shows the tree after animation of a breeze effect in XSI but we lost the texture on import, but this can be reapplied in Unity
[flash=600,450:4vyp7o0o]http://www.youtube.com/v/57pLUBsOBPY&feature=youtu[/flash:4vyp7o0o] -
Here is a link where you can view the ninja character at sketchfab in 3D and inspect the model yourself https://sketchfab.com/show/eHbjl0oC2e8TSIWrf4oCFr9YHYm
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Another new update with the added new character, still more work to be done on animations and effects, this is not available in the webplayer yet, we what to fully iron out all animations first
http://www.youtube.com/watch?v=MAO24gcZckk&feature=youtu.be -
Another game project im working on, almost near completion, again models created in sketchup and animated in motionbuilder and softimage.
Game is due for release early december on Android, IOS and Google play.For this model i created first a very basic model and then using vertex tools i built up a more detiled version, subdivide was never used in creating this model
Creating the texture for this model i found very challenging but the model is created using 1 texture 1024x1024
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Double speed walkcycle
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Need i tell you what this is???
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Sweet model and shot
Immediate got a christmassy Pixar-feeling
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@sh00ks said:
Sweet model and shot
Immediate got a christmassy Pixar-feeling
The Pixar image is something i always try to simulate, unfortunately this game has being put on hold for Christmas next yr due to the lack of time to complete it, there is a webplayer but cant post as it would give away the gameplay and we have being targets of copycats already, heres a sneak peek for another game currently in development.
The SMG gun in this image is something i threw together quickly, its not mapped correctly yet.This project is going to be taken with a slow approach and is being left in both the hands of Marian and I to design it, we dont wanna give too much away but this project has an asset library we have being working very hard on the past week, the story was written by us both and the coders who make it all happen are keen to work on how we want the mechanics of gameplay to be, an interesting project and i must admit, the most enjoyable
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Looks great! Love the uniforms and hardware.
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Thanks Bryan, a lot more assets have being created for this project, ill try and post some more up later tonight
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This is just another concept image, dont mind the noise in the render, its just proof of concept
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SMG re-textured to look more futuristic, still working on it so not finished result yet
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Looking good.
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