Metal Gear Rex
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This is great, it was only last wk I found myself with the rerelease box set for metal gear solid in hand, taught of this post as the mech is proberly the best ever created for gaming, only shame is you never get to take control, I see from the bottom image you have it rigged, even better, would like to see an animation of the finished product with key frame animation of even SP where controllers are added so finally we get control of this beast, well done, keep it up
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I hope I can make it 'dynamic', cause I know nothing about these techniques and how to do it.
When that time arrives, I'll have to dive into itBtw: You CAN control Metal Gear Rex in MGS4: Guns of the Patriot, Act 3 Realy cool to see how it all moves and work!
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@sh00ks said:
I hope I can make it 'dynamic', cause I know nothing about these techniques and how to do it.
When that time arrives, I'll have to dive into itBtw: You CAN control Metal Gear Rex in MGS4: Guns of the Patriot, Act 3 Realy cool to see how it all moves and work!
That I didn't know, unfortunately I don't have a ps3 and my understanding is it was only a ps3 game, would I be right in saying it was never released for Xbox or pc?
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True al along
MGS4 has been released as an PS3 exclusive
Here some vid from the gameplay with MG Rex
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Just finished all the details in 'hard' lines.
Here's the result
I personaly am very satisfied with the outcome so far, not in the last place for all the time it took Had some nights looking at the clock, reading 23:00, thought to draw a line or two more...next time looking at the clock....4:30
Time flies when you're having fun, ejTook a quick rendershot with Thea, and was amazed of the renderquality at this point!
Still spotting a lot of parts that could be improved/perfected though
[url=http://www.flickr.com/photos/sh00ks/8106017314/:bdux96eo][img:bdux96eo]http://farm9.staticflickr.com/8187/8106017314_a44f2a72ff_b.jpg[/img:bdux96eo][/url:bdux96eo]
Next up:
Smoothing out all the 'hard' lines/edges amd prep it for some quality rendershots.
After that a new technique for me to learn: texturingPlease C&C me
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Looks great already but keep coming with the details and has potential to be amazing!
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This is fantastic, came out a lot better than I imagined it would, like Liam said keep us updated, well done
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Love the complexity and amount of detail in this thing. Now if it just had racing stripes and high-speed hubcaps!
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Thx alot you guys!!
@ Liam: there isn't a lot more detail to give as in parts, cause it's an exact copy of the modeling I'm working from. There are some parts which I tend to enhance in detail though.
As for the detail in soft lines/smooth faces, there is still a lot to be done@ Hellnbak: it doesn't stand in a garage, therefore it ain't a car
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@sh00ks said:
Thx alot you guys!!
@ Liam: there isn't a lot more detail to give as in parts, cause it's an exact copy of the modeling I'm working from. There are some parts which I tend to enhance in detail though.
As for the detail in soft lines/smooth faces, there is still a lot to be done@ Hellnbak: it doesn't stand in a garage, therefore it ain't a car
Yeah I know I just meant invent some details hehe (functional of course.
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This one is inside the garage
AAHHH!!-my-brother-is-an-evil-genius!
By Dacad (SU) -
@unknownuser said:
This one is inside the garage
AAHHH!!-my-brother-is-an-evil-genius!
By Dacad (SU)Haha this is great!
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This is coming along fantastic, cannot wait for the final image, all the dirtmaps and all.
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Thx solo!
(Good) texturing is something I still have to learn, so I hope to I can produce some quality dirtmaps and other textures
@ Pilou/Dacad: Amazing piece of machinery!! Just brilliant! Also loving the render, great setting!
I'm also thinking about a good environment for Rex, but haven't come up with anything yet... Maybe you guys have any ideas?
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@sh00ks said:
Thx solo!
(Good) texturing is something I still have to learn, so I hope to I can produce some quality dirtmaps and other textures
@ Pilou/Dacad: Amazing piece of machinery!! Just brilliant! Also loving the render, great setting!
I'm also thinking about a good environment for Rex, but haven't come up with anything yet... Maybe you guys have any ideas?
The hanger from MGS1? Or maybe an exterior of shadow moses? I like the idea below if you can realise that? I would be happy to help create the scene in a month if you can wait that long! Always wanted to to Rex in an illustration.
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Thats an idea, id like to see a battle render, that would be sweet
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@iichiversii said:
Thats an idea, id like to see a battle render, that would be sweet
Rex is a stealth unit built to launch 'stealth' nukes via a railgun so would never be in direct combat unless it was self defence.
Sorry had to be a geek and chip in
'Ray' the 2nd gen has more of an assault capability, not only was it a naval unit so can travel underwater but also had a huge magazine of general purpose missiles not just nuclear. That gives it the capability to strike against ships and land targets etc.
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How about in a place you'd least expect such a monster like a tulip field or peaceful meadow.
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@solo said:
How about in a place you'd least expect such a monster like a tulip field or peaceful meadow.
and paint the Rex pink and have flower power logos stencilled on the body
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@ Liam: you know your MGS-stuff Have thouht of making a MG Ray one day, so maybe someday a nice MG stand off render will be reality.
As for your setting proposal: I'm game! The hangar has crossed my mind and already looked up some examples of weapons storage/launching facilities.
An exterior part of Shadow Moses also is a great idea, but I think Rex would look better in an enclosed envrioment...As for your offer to help me: that would be great! And I can wait a month After all, I'm not in a hurry with this project and wan't to make it a masterpiece. What better then to collaborate with a master
Just let me know when you're up for it.@ Solo: Never thought of that, but the huge contrast between object and enviroment in your proposal could work out epic! I will keep it in mind, maybe it would be a good starting point for me to learn instancing in TheaRender. Thx for your input!
@ iichiversii:
You never know, it could look absurdly awesome
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