Metal Gear Rex
-
THx
It is gonna be quite a project indeed
Hoped to get it done without using Artisan. Not beacause not liking Artisan/SS (loving it!) but because the models exists of alot of fases and vertexes if modeled in full detail, it will turn out very complex all together.
In this I hoped 'Round corners' would help me out if I kept it al in quads.Yesteday thought it all through and realised SS-ing couldn't be avoided if I want it to render real nice.
'Just' have to think of some solutions and explore new techniques that are out there.
Never stop learning@unknownuser said:
think i saw 1 on the warehouse thu
True, and it's not even that bad of a model the man build!
But I'm confinced I can do betterIf all else fails, I'll just buy the figurine for a mere β¬500,-
-
holy shit, 500 yoyos, now thats expensive, have you a link to this model?
-
Big bucks for a Big Rex
Link:
Click me -
bigger than i taught but i dont get it, 500 yoyos is far to much
-
Way to deep for my pockets too, but in figurine-world, the prices are all absurd.
But, in this absurd world, this 500 is quite a good price, seeing the sice and options for more stances and quality (3A is one of the best producers).Thank god for SU
-
May consider this before buying, and the self achivement of DIY
http://www.papercraftmuseum.com/metal-gear-rex/ -
-
Wow, I just figured out how much 500 euros is!! For that price I hope it's at least made of metal. It would definitely be cool to have one tho. Wonder if you could add servos and whatnot and have it mow the lawn or something.
Your model is looking good
-
Maybe you should model this so you can have each section 3D printed sh00ks, its looking good from what i see
-
@sh00ks said:
THx
It is gonna be quite a project indeed
Hoped to get it done without using Artisan. Not beacause not liking Artisan/SS (loving it!) but because the models exists of alot of fases and vertexes if modeled in full detail, it will turn out very complex all together.
In this I hoped 'Round corners' would help me out if I kept it al in quads.Yesteday thought it all through and realised SS-ing couldn't be avoided if I want it to render real nice.
'Just' have to think of some solutions and explore new techniques that are out there.
Never stop learning@unknownuser said:
think i saw 1 on the warehouse thu
True, and it's not even that bad of a model the man build!
But I'm confinced I can do betterDo a good job on this and you can have your own one printed - although probably more than Β£500!!
If all else fails, I'll just buy the figurine for a mere β¬500,- -
Looking good!
-
@hellnbak said:
Wow, I just figured out how much 500 euros is!! For that price I hope it's at least made of metal. It would definitely be cool to have one tho. Wonder if you could add servos and whatnot and have it mow the lawn or something.
Your model is looking good
Thx!
If it could mow the lawn, do the dishes, etc. I would pay way more then those 500
(Don't let the misses hear this)@iichiversii said:
Maybe you should model this so you can have each section 3D printed sh00ks, its looking good from what i see
I was thinking about that too, but don't know anything about it's possibilities and prices/quality.
Also don't know how I have to model exactly to get a good result/product.But it sure is an intersting follow up of a good sketch
@liam887 said:
Do a good job on this and you can have your own one printed - although probably more than Β£500!!
-
Progress
After making the head in full detail, to confince myself I can do this, I started to make the whole model in rough shapes that represent the outlining of the model.
This way I could get a good grip on the sizes and shapes of all the parts, cause that is some tough cooky when you have limited pictures of limited angles...
Also discoverd loads of movable parts and joints and realised that the shapes of adjoining parts is critical to prevent overlapping parts when moving the parts.
Since the goal is to make it a full detailed model, the parts have to be able to move like their supposed to.So it took me a sweet amount of hours to get it right, but I think I got it.
All together, it turns out like this
I would appreciate your input, mainly on the proportians of the parts and it relationships
Next up is fine detailing all the parts.
-
This is great, it was only last wk I found myself with the rerelease box set for metal gear solid in hand, taught of this post as the mech is proberly the best ever created for gaming, only shame is you never get to take control, I see from the bottom image you have it rigged, even better, would like to see an animation of the finished product with key frame animation of even SP where controllers are added so finally we get control of this beast, well done, keep it up
-
I hope I can make it 'dynamic', cause I know nothing about these techniques and how to do it.
When that time arrives, I'll have to dive into itBtw: You CAN control Metal Gear Rex in MGS4: Guns of the Patriot, Act 3 Realy cool to see how it all moves and work!
-
@sh00ks said:
I hope I can make it 'dynamic', cause I know nothing about these techniques and how to do it.
When that time arrives, I'll have to dive into itBtw: You CAN control Metal Gear Rex in MGS4: Guns of the Patriot, Act 3 Realy cool to see how it all moves and work!
That I didn't know, unfortunately I don't have a ps3 and my understanding is it was only a ps3 game, would I be right in saying it was never released for Xbox or pc?
-
True al along
MGS4 has been released as an PS3 exclusive
Here some vid from the gameplay with MG Rex
-
Just finished all the details in 'hard' lines.
Here's the result
I personaly am very satisfied with the outcome so far, not in the last place for all the time it took Had some nights looking at the clock, reading 23:00, thought to draw a line or two more...next time looking at the clock....4:30
Time flies when you're having fun, ejTook a quick rendershot with Thea, and was amazed of the renderquality at this point!
Still spotting a lot of parts that could be improved/perfected though
[url=http://www.flickr.com/photos/sh00ks/8106017314/:bdux96eo][img:bdux96eo]http://farm9.staticflickr.com/8187/8106017314_a44f2a72ff_b.jpg[/img:bdux96eo][/url:bdux96eo]
Next up:
Smoothing out all the 'hard' lines/edges amd prep it for some quality rendershots.
After that a new technique for me to learn: texturingPlease C&C me
-
Looks great already but keep coming with the details and has potential to be amazing!
-
This is fantastic, came out a lot better than I imagined it would, like Liam said keep us updated, well done
Advertisement