Best way to iterate all nested entities
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Correct.
We can't of course anticipate exactly what he wants - my method returns ALL matching faces - even those not included in the current model [or other container's entities]...
By including what I/you suggested he can skip unused definitions usingnext
... -
Yup.. he should be on the right track now.
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When iterating the definitions of a model keep in mind that Image entities also has definitions, and you dont really want to mess around with the entities of this special definition. So make sure to test for
definition.image?
.I've detailed SketchUp definitions and instances in this article: http://www.thomthom.net/thoughts/2012/02/definitions-and-instances-in-sketchup/
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Gentlemen,
Thanks! I wrote my code indeed along the lines TIG wrote..
edit:
Thomthom ok I'll do that!, thnx -
TT makes a good point because Images do not have a '.entities' method - unless you create one...
so at the start of the code dealing with definitions use... Sketchup.active_model.definitions.each{|defn| next if defn.image? defn.entities.each{|face|.....
to skip all Images.
Similarlydefn.group?
spots a 'group
', while anything else in thedefinitions
is a 'component
'... -
This method is fine if you are iterating over the entire model. I have situations when I only want to iterate over a selection. There is no definitions method in that case. I've been using recursion to iterate over a list of components/groups in the selection.
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matching_faces=[] Sketchup.active_model.selection.each{|e| if e.is_a?(Sketchup;;Face) ### check for compliance with some 'property' and then matching_faces << e if match elsif e.is_a?(Sketchup;;Group) e.entities.parent.entities.each{|face| next unless face.is_a?(Sketchup;;Face) ### check for compliance with some 'property' and then matching_faces << face if match } elsif e.is_a?(Sketchup;;ComponentInstance) e.parent.entities.each{|face| next unless face.is_a?(Sketchup;;Face) ### check for compliance with some 'property' and then matching_faces << face if match } end }
etc...
You can of course use the matching to do any number of things... that's up to you to decide... -
@david. said:
I've been using recursion ...
The bad news is that recursion is bad in Ruby, and worse in embedded Ruby.
It can cause a stack overflow, which crashes Ruby, and in the case of SketchUp embedded Ruby, will then crash SketchUp.
The good news is that you can write a method to collect the definitions whose instances are present in the selection.
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@dan rathbun said:
@david. said:
I've been using recursion ...
The bad news is that recursion is bad in Ruby, and worse in embedded Ruby.
It can cause a stack overflow, which crashes Ruby, and in the case of SketchUp embedded Ruby, will then crash SketchUp.
The good news is that you can write a method to collect the definitions whose instances are present in the selection.
I posted examples in a separate Code Snippet topic:
[ Code ] (Iterating) Finding Definitions -
In reality,... instances (Group or Component,) do NOT really have entities collections.
It is their
definition
that has theentities
collection. (Thegroup.entities()
method is a shortcut that often deceives novices into thinking that thegroup
instance has entities. It actually is a wrapper method forgroup.entities.parent.entities
)Also a the
Group
class is a special kind ofComponentInstance
class.Both have a parent
ComponentDefinition
So it is much more efficient to iterate the model's
DefinitionList
collection, and access the instances through a definitionsinstances
collection.
EDIT: Fixed second paragraph,
group.entities.parent.entities
wasgroup.parent.entities
in error. -
@dan rathbun said:
@david. said:
I've been using recursion ...
The bad news is that recursion is bad in Ruby, and worse in embedded Ruby.
It can cause a stack overflow, which crashes Ruby, and in the case of SketchUp embedded Ruby, will then crash SketchUp.
The good news is that you can write a method to collect the definitions whose instances are present in the selection.
I use recursion for digging into nested components levels - because the recursion level is not going to max out the call stack unless you have a model that was designed to crash it. Nobody nests geometry that deep.
Recursing when traversing over connected geometry on the other hand will quickly hit the limit of the call stack.
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@tig said:
> elsif e.is_a?(Sketchup;;ComponentInstance) > e.parent.entities.each{|face| > next unless face.is_a?(Sketchup;;Face) > ### check for compliance with some 'property' and then > matching_faces << face if match > } > end > }
One comment: This section of the code for components didn't work for me. It wasn't giving any error messages, it just wasn't making any changed to the components in my model. I changed the second line to e.definition.entities.each .... and that worked.
One question: I'm not processing faces like this example, but edges. I'm modifying another script from TIG to delete all vertical edges in my model. I need it to also recurse into groups and components, so I've combined it with the script here.
So ... the first time I run the script, it deletes all vertical lines that are not within groups/components. From groups/components, however, it leaves one vertical line in each. (This is run on a simple test file that has three cubes, one is ungrouped, one is a group, the last in a component.) If I run the script a second time, it deletes the remaining vertical lines from the groups/components. I'd appreciate if anyone could explain what's going on here, and if there is a way to write the code such that each vertical edge is dealt with in the first go.
Many thanks,
Shannon -
The API's
Entities
collection(s), is/are actually thinly-exposed (to Ruby,) C++ collection(s).You CANNOT safely both iterate such a set AND delete items from the set AT THE SAME TIME.
Doing so creates a "fence post error" in which the iteration reference skips one (or more) items in the set.
This has been covered so many times before. (Here and in other forums.)
Seems every newbie must fall for this boo boo.
Use the standard Ruby
to_a()
orgrep()
method to take a "snapshot" Ruby array copy of API collections.
Then iterate THAT Ruby copy, viz:
entities.grep(Sketchup::Edge).each {|e| e.erase! if is_vertical?(e) }
is_vertical?()
is a hypothetical utility query method within your plugin's class or module.Would be something like:
def is_vertical?(edge) vec = edge.start.position.vector_to(edge.end.position).normalize vec == [0,0,1] || vec == [0,0,-1] end
Note that some of those old examples were written before we knew how very fast the
grep()
method was.
USE it to filter collections when you want only one class of object. It is FAST!
(This method comes from the mixin moduleEnumerable
, which is mixed into many collection classes.) -
When "drilling down" into the entities of component or groups, it is so very much faster to go through the model's
definitions
collection, checking each definition if it'sinstances
collection hassize > 0
, (and possibly if it isimage? == false
,) and if so...... delete from the definitions entities collection, and all instances are changed.
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.grep
is an iterator itself - so no need for.each
:entities.grep(Sketchup::Edge) {|edge| edge.erase! if is_vertical?(edge) }
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Saying that - bulk methods is much faster than individual actions. Use entities.erase_entities when you erase multiple entities - it also avoids the pitfall of erasing the collection you are erasing from.
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Yea so you can also do this:
verts = entities.grep(Sketchup::Edge).find_all {|edge| is_vertical?(edge) } entities.erase_entities(verts) unless verts.empty?
P.S. @TT Yea I knew
grep()
is an iterator, but I usually avoid using a block with it, as it returns an array of block results which is a bit weird. (Especially when you expect a smaller subset than the whole.)
I tend to just use it as a filter, and then call another method on the filtered results. IMHO the code is more readable. (.. and I don't confuse myself as much.) -
@dan rathbun said:
Use the standard Ruby
to_a()
orgrep()
method to take a "snapshot" Ruby array copy of API collections.
Then iterate THAT Ruby copy, viz:
entities.grep(Sketchup::Edge).each {|e| e.erase! if is_vertical?(e) }
Thanks Dan! The grep method worked great!
@dan rathbun said:
def is_vertical?(edge) > vec = edge.start.position.vector_to(edge.end.position).normalize > vec == [0,0,1] || vec == [0,0,-1] > end
Your example for how to test for a vertical edge did not work for me, which could be entirely my fault. TIG's code from the other forum I mentioned did.
edge.line[1].z.abs==1
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To use the same tolerance as SketchUp does, use the methods built into the Ruby API:
vector = edge.line[1] vector.samedirection?(Z_AXIS)
http://www.sketchup.com/intl/en/developer/docs/ourdoc/vector3d.php#samedirection?
The components of a vector are floating point values so they should never be compared without a tolerance. For more information about floating point precision: http://floating-point-gui.de/
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@tt_su said:
To use the same tolerance as SketchUp does, use the methods built into the Ruby API:
vector = edge.line[1] vector.samedirection?(Z_AXIS)
http://www.sketchup.com/intl/en/developer/docs/ourdoc/vector3d.php#samedirection?
The components of a vector are floating point values so they should never be compared without a tolerance. For more information about floating point precision: http://floating-point-gui.de/
Excellent advice! Do you know whether Point3d#on_line? and #on_plane? also include the tolerance? The API docs don't say.
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