New blender sculpting is coming soon.
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Wonderful work and rendering! I wonder what the process and interface is like working on something like this. Any videos showing WIP?
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Thanks.
No videos, I don't feel comfortable when video capturing is running.
Here's a screengrab.
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Cool cyclope
The nodes' system is always a little bit anti artistic!
(lttle electric trains -
I do not agree.
This node system is very artistic Pilou.
It's a kind of magic. It's the easiest and the more spontaneous UI I had so far.
A two pages presentation-tutorial is all you need. Everything else is simple logic. Possibilities are endless.
As you plug all these nodes, you have a real time progressive preview running. A dream came true.It looks complicated.
But what you really see is a combination of simple shaders and some Pshop-like controllers. It isn't a post pros though. But you may start thinking like it. This coloramp for instance controls a B&W map used as value (works like the levels in Ps) . A value to control how two images are mixing together. So, if I have one texture node, split it in two hue-staturation nodes, make one green and the other red. Then, use a dirt vertexpainting node to control (plug it as factor, we can have greener texture as cavity.
It's a way to combine lot of shaders. It's quite easy after learning the basics. -
I can't see the image Michalis.
Merry Christmas to you too.
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Merry christmas to everyone, on this wonderful forum.
Doodling (Daumier style) 10 mins, blender dyntopology branch.
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