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    New blender sculpting is coming soon.

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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      @Pilou
      I have some questions on what we see in the Parthenon restoration video.
      It's well known that Parthenon doesn't use golden ratio only.
      As for the curvature, the "entasis"(=tension) of the columns, they didn't use the sun of course. The idea came from this, maybe, but not the method. The geometrical solution propose on this video is questionable also. It's not an arc then, it's a part of an ellipse. Or the opposite. They had to draw an ellipse. I wander what method they used.

      Fibonacci Gauge doesn't mean golden ratio only. Neither golden ratio is The key to beauty or something.
      1,2,3,5,8,13,21...

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      • gillesG Offline
        gilles
        last edited by

        @unknownuser said:

        They had to draw an ellipse. I wander what method they used.

        May be this one: a rope two nails a pencil.


        ellipse.jpg

        " c'est curieux chez les marins ce besoin de faire des phrases "

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        • pilouP Offline
          pilou
          last edited by

          Yes all is suppositions!

          I was two years ago at the Parthenon πŸ˜„
          The blend of new and old stones was very curious, "It's no earthly use"
          (in French like "applying a cautery to a wooden leg"
          the white new marble and the old stones were something unreal πŸ˜„

          And the crowd mob of turists an another curiosity πŸ˜„

          Ps about the explanation, the French Subtitles of youtube System were some weird! πŸ’š

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            @gilles
            This is one of the few methods. Try to be precise in large scale with this method. I'm not sure. They needed precision.
            @Pilou.
            Aged and new marble together. Not that bad. What other options? To leave them on the ground? To make new marble looking old?
            Something you may not know. The new marble looks fatter in this video. It is, then comes the fine tuning. Only when all the column is builded up. The same method as in ancient masonry. In fact, there aren't any modern methods. You can see today the weights they were using on their machines. The same you can find on today's elevators. Sometimes, it's so easy to say "they used slaves for the job". As saying, today, there aren't any slaves.

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            • pilouP Offline
              pilou
              last edited by

              Maybe it will more speedy and practical to remake a new one in an another place as a new forum and leave the old stones in place?

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                These old stones are a lot. It's the whole parthenon down in pieces.
                What you saw in this video was an extreme example. Most pieces are 80% there.
                More speedy to to rebuild a new parthenon? Where? There is only one place to do this.
                Parthenon fits in the hill of acropolis, nowhere else. You have to watch the lines of the Attic hills around, and see what relation they have with the lines of Parthenon. This isn't a roman building. It's close or even better to the wonderful Egyptian architecture. Scale! We had to wait for seeing such beauty till 20th century architectural masterpieces. The great ones I mean. Still not even close to Parthenon. It's a kind of magic.

                Jean Corteau visited acropolis, joined by his greek friend and artist Iannis Tsarouhis.
                "what a perversity, he said, greeks made their temples looking like cages with all these columns around"
                The answer from Iannis Tsarouhis was "exactly, this is all about, greeks turned their perversity into virtue" πŸ˜†
                Corteau never forgot this answer.

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                • P Offline
                  PHUONG_HEHE
                  last edited by

                  SO GREAT...YOU ARE MASTER πŸ‘

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    Thank you PHUONG_HEHE.
                    Not a master though.
                    Another one. One eye man.

                    https://dl.dropbox.com/u/24090090/wresR1S.jpg

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      Wonderful work and rendering! I wonder what the process and interface is like working on something like this. Any videos showing WIP?

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Thanks.
                        No videos, I don't feel comfortable when video capturing is running. πŸ˜†
                        Here's a screengrab.


                        Screen shot 2012-10-29 at 12.53.14 AM.jpg

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                        • pilouP Offline
                          pilou
                          last edited by

                          Cool cyclope β˜€
                          The nodes' system is always a little bit anti artistic! πŸ˜‰
                          (lttle electric trains πŸ’š

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            I do not agree.
                            This node system is very artistic Pilou.
                            It's a kind of magic. It's the easiest and the more spontaneous UI I had so far.
                            A two pages presentation-tutorial is all you need. Everything else is simple logic. Possibilities are endless.
                            As you plug all these nodes, you have a real time progressive preview running. A dream came true.

                            It looks complicated.
                            But what you really see is a combination of simple shaders and some Pshop-like controllers. It isn't a post pros though. But you may start thinking like it. This coloramp for instance controls a B&W map used as value (works like the levels in Ps) . A value to control how two images are mixing together. So, if I have one texture node, split it in two hue-staturation nodes, make one green and the other red. Then, use a dirt vertexpainting node to control (plug it as factor, we can have greener texture as cavity.
                            It's a way to combine lot of shaders. It's quite easy after learning the basics.

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                            • olisheaO Offline
                              olishea
                              last edited by

                              I can't see the image Michalis.

                              Merry Christmas to you too. πŸ˜„ πŸ˜„ πŸ˜„

                              oli

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                Merry christmas to everyone, on this wonderful forum.
                                Doodling (Daumier style) 10 mins, blender dyntopology branch.


                                d2portraits.jpg

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