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    New blender sculpting is coming soon.

    Scheduled Pinned Locked Moved Corner Bar
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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      @gilles
      This is one of the few methods. Try to be precise in large scale with this method. I'm not sure. They needed precision.
      @Pilou.
      Aged and new marble together. Not that bad. What other options? To leave them on the ground? To make new marble looking old?
      Something you may not know. The new marble looks fatter in this video. It is, then comes the fine tuning. Only when all the column is builded up. The same method as in ancient masonry. In fact, there aren't any modern methods. You can see today the weights they were using on their machines. The same you can find on today's elevators. Sometimes, it's so easy to say "they used slaves for the job". As saying, today, there aren't any slaves.

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      • pilouP Offline
        pilou
        last edited by

        Maybe it will more speedy and practical to remake a new one in an another place as a new forum and leave the old stones in place?

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          These old stones are a lot. It's the whole parthenon down in pieces.
          What you saw in this video was an extreme example. Most pieces are 80% there.
          More speedy to to rebuild a new parthenon? Where? There is only one place to do this.
          Parthenon fits in the hill of acropolis, nowhere else. You have to watch the lines of the Attic hills around, and see what relation they have with the lines of Parthenon. This isn't a roman building. It's close or even better to the wonderful Egyptian architecture. Scale! We had to wait for seeing such beauty till 20th century architectural masterpieces. The great ones I mean. Still not even close to Parthenon. It's a kind of magic.

          Jean Corteau visited acropolis, joined by his greek friend and artist Iannis Tsarouhis.
          "what a perversity, he said, greeks made their temples looking like cages with all these columns around"
          The answer from Iannis Tsarouhis was "exactly, this is all about, greeks turned their perversity into virtue" πŸ˜†
          Corteau never forgot this answer.

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          • P Offline
            PHUONG_HEHE
            last edited by

            SO GREAT...YOU ARE MASTER πŸ‘

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              Thank you PHUONG_HEHE.
              Not a master though.
              Another one. One eye man.

              https://dl.dropbox.com/u/24090090/wresR1S.jpg

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              • pbacotP Offline
                pbacot
                last edited by

                Wonderful work and rendering! I wonder what the process and interface is like working on something like this. Any videos showing WIP?

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Thanks.
                  No videos, I don't feel comfortable when video capturing is running. πŸ˜†
                  Here's a screengrab.


                  Screen shot 2012-10-29 at 12.53.14 AM.jpg

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                  • pilouP Offline
                    pilou
                    last edited by

                    Cool cyclope β˜€
                    The nodes' system is always a little bit anti artistic! πŸ˜‰
                    (lttle electric trains πŸ’š

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      I do not agree.
                      This node system is very artistic Pilou.
                      It's a kind of magic. It's the easiest and the more spontaneous UI I had so far.
                      A two pages presentation-tutorial is all you need. Everything else is simple logic. Possibilities are endless.
                      As you plug all these nodes, you have a real time progressive preview running. A dream came true.

                      It looks complicated.
                      But what you really see is a combination of simple shaders and some Pshop-like controllers. It isn't a post pros though. But you may start thinking like it. This coloramp for instance controls a B&W map used as value (works like the levels in Ps) . A value to control how two images are mixing together. So, if I have one texture node, split it in two hue-staturation nodes, make one green and the other red. Then, use a dirt vertexpainting node to control (plug it as factor, we can have greener texture as cavity.
                      It's a way to combine lot of shaders. It's quite easy after learning the basics.

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                      • olisheaO Offline
                        olishea
                        last edited by

                        I can't see the image Michalis.

                        Merry Christmas to you too. πŸ˜„ πŸ˜„ πŸ˜„

                        oli

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Merry christmas to everyone, on this wonderful forum.
                          Doodling (Daumier style) 10 mins, blender dyntopology branch.


                          d2portraits.jpg

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