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    Creating a 3D Wall Panel

    Scheduled Pinned Locked Moved Organic Modelling
    23 Posts 12 Posters 13.1k Views 12 Watching
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    • pilouP Offline
      pilou
      last edited by

      Any chance to see it in v6 ? πŸ˜‰

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • boofredlayB Offline
        boofredlay
        last edited by

        Wall Tile v6.skp

        http://www.coroflot.com/boofredlay

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        • pilouP Offline
          pilou
          last edited by

          Thx for the V6 😎
          Tricky indeed! β˜€

          colors.jpg

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • boofredlayB Offline
            boofredlay
            last edited by

            That just gave me migraine.

            http://www.coroflot.com/boofredlay

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            • GarethG Offline
              Gareth
              last edited by

              Pilou,

              Have you been eating those strange mushrooms again..??!!

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              • gillesG Offline
                gilles
                last edited by

                A very simple way to do it:


                Autofold_V6.skp


                Minitel version

                " c'est curieux chez les marins ce besoin de faire des phrases "

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                • K Offline
                  keyston
                  last edited by

                  Also can use fredo's curviloft skinning following 2 paths. fairly low poly result. πŸ‘

                  Actually, the result is exactly the same as in gilles method.

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                  • A Offline
                    artcarpenter
                    last edited by

                    How hard would it be to combine a 3d texture like this one, and a paintbucket command that would that would do say a wall with windows and doors, and omit the 3d shape at the voids like a paint texture does. I'm starting to learn ruby and thought it might be an interesting exercise

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Are you thinking of making a tool that would apply a square like this repeatedly to a surface? Essentially acting like the paint bucket tool, but it would paint a 3d square?

                      I would say that would be very difficult, but not impossible. The ruby side would be challenging, but the exercise in 3d geometry would be a nightmare. Although it would be a fun nightmare πŸ˜„

                      @boofredlay said:

                      That just gave me migraine.

                      I was thinking the exact same thing!

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • A Offline
                        artcarpenter
                        last edited by

                        Yes exactly It would save so much time, I am modeling alot of architecture, things like 3d bevel siding, brickwork etc. , doing one now I will post later of an older building with a rough textured block. Im thinking: select face, extrude edges x distance past thickness, array component, explode all, intersect with model erase negative space, reverse faces in negative space, or something along those lines. My ultimate wish would be some kind of code driven geometry, or smart component that would recognize edges and adjust itself accordingly, ultimatly I would love to see a program that would do perhaps stone work without tiling, using some random number generator function, and some ways to mix the shape with out repeating.


                        textured block on brickworks project.png

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