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    Problem with pull/push

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    • K Offline
      Kurochi
      last edited by

      Hello everyone, I'm fairly new to sketchup, and even more new to this forum.

      However, I encountered a problem after pulling an object I have drawn using mostly lines, and arcs (I'm not english, I don't know if I should say "arc", "bow" or "arch" :c).

      I've been trying to reproduce this: http://www.stungunweapon.com/images/taser02.jpg

      Here's what happened:

      http://i.imgur.com/h9yon.png

      Thanks in advance for your help.

      1 Reply Last reply Reply Quote 0
      • mitcorbM Offline
        mitcorb
        last edited by

        Hi, Kurochi:
        To start off. If you had the dark grey faces before the pushpull operation, they will have a tendency to go in opposite direction, or, they will not close faces on completion of the pull. Select the dark areas, right click, select Reverse Faces in the pop up menu. Should turn white, and then pull them to the desired distances. Or pull them by click drag, and mouse over an edge or adjacent face at the desired destination.
        I hope this makes sense.

        I take the slow, deliberate approach in my aimless wandering.

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        • Dave RD Offline
          Dave R
          last edited by

          The results are to be expected when you divide up a face into smaller faces. It really is exactly the same thing happening as when you have a 3D shape, draw a smaller face and push that in. You can skin those recesses by tracing a line segment along the edge of the recess. It would be better to start with just the outline of the gun and extrude that. Then add the lines for the various smaller faces and use Push/Pull on those. Since the gun is mostly symmetrical, model one half of it. then copy the half with Move/Copy and flip the copy to make the opposite half.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • K Offline
            Kurochi
            last edited by

            @dave r said:

            The results are to be expected when you divide up a face into smaller faces. It really is exactly the same thing happening as when you have a 3D shape, draw a smaller face and push that in. You can skin those recesses by tracing a line segment along the edge of the recess. It would be better to start with just the outline of the gun and extrude that. Then add the lines for the various smaller faces and use Push/Pull on those. Since the gun is mostly symmetrical, model one half of it. then copy the half with Move/Copy and flip the copy to make the opposite half.

            I will try this. Thanks 😄

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