3D coordinates
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I'm a former AutoCAD user and miss some features. If I have a component floating in space instead of on the floor where it belongs, I want to interrogate a point on that component to find its 3D coordinates then move it relative to its current position specifying the xyz displacements as 0,0,-z where z is the distance the component is floating above the ground plane. Can I do this in Sketchup? (Using Sketchup 8 Free on Windows XP)
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Hi DougieL and welcome!
Yes, you can move both by absolute and relative co-ordinates. Have a look at this Help Center article:
http://support.google.com/sketchup/bin/answer.py?hl=en&answer=94863As for "interrogating" the co-ordinates: if you place a leader text (Tools menu > Text) onto any raw geometry (i.e. not inside a group/component unless you edit it to access the geometry), it will, by default, display the co-ordinates of that point.
If you enable Extensions and (I think in this case) Utilities under Window > Preferences > Extensions, under the Tools > Utilities menu item, you will find a Query tool which also displays the co-ordintes of (now already) any point you place it on.
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Great, thanks. But how do I find the coordinates of a point?
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Sorry, I did not know you were going to be so quick.
See my earlier post edited with the info.
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Thanks, perfect.
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Hi folks.
By the way, if you want to move the component to the floor, there is no need to go through this complicated sequence of finding the Z coordinates of the component, then the Z of the floor, then doing a subtraction an then moving the component by a relative Z value.
Use the Move Tool and grab the component by its lowest point and move it vertically untill you get an inference snap from the floor.
Just ideas.
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I was going to make the same suggestion Jean made but he was faster.
It does seem like a lot of unneeded work to deal with coordinates to move the components down to the ground plane.
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I was going to create a new thread slightly similar to this but I happened to find this in a search so decided to ask here if there was a plugin similar to the functions of the transform type in box found in 3ds Max.
Anybody that's fimilar with this knows it basically behaves differently depending on the transform tool used. There are x,y & z coordinates both relative and absolute for move, scale, rotate.
It works at both at the top-level of an object and subobject level (vertices, polygons etc)
I've searched for this on the forum, but if anyone knows of anything similar please let me know.
I believe this is my first post, I've been reading for a while now and I have to say it's one of the best forums out there.
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