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    Old Afgan ruin

    Scheduled Pinned Locked Moved WIP
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    • numbthumbN Offline
      numbthumb
      last edited by

      Very nice work ๐Ÿ‘
      Is this where the "knife kick" kicks in ?

      Comfortably numb...

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      • E Offline
        Ecuadorian
        last edited by

        Nice modeling. You could try to find a background with more resolution.

        -Miguel Lescano
        Subscribe to my house plans YouTube channel! (30K+ subs)

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        • pbacotP Offline
          pbacot
          last edited by

          Very nice. This has some great potential. I only crit because I want to see more...

          Doesn't look like a common Afghanistan background (mountains?) But have I been there? No. Some of the stones around the openings look like they should have fallen in by now. Artistic license?

          Is this for a game?

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • iichiversiiI Offline
            iichiversii
            last edited by

            @numbthumb said:

            Very nice work ๐Ÿ‘
            Is this where the "knife kick" kicks in ?

            lol, knife kick was only a animation test numbthumb, you should see what i have now, iv moved onto the gaming side of things thu, sorry about the background, i wasnt trying to make a scene, just rendering the ruin with a HDR for quick result, yes its 1 of many concepts for a game in preproduction, hopefully lol

            Bring on the Rain...

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            • numbthumbN Offline
              numbthumb
              last edited by

              @iichiversii said:

              lol, knife kick was only a animation test numbthumb, you should see what i have now

              Aah, something like "say hello to my little friend" stuff?
              And is that Shaderlight?

              Comfortably numb...

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              • iichiversiiI Offline
                iichiversii
                last edited by

                @numbthumb said:

                @iichiversii said:

                lol, knife kick was only a animation test numbthumb, you should see what i have now

                Aah, something like "say hello to my little friend" stuff?
                And is that Shaderlight?

                Belevive it or not but i used crazy talk with the same charater and he says that,lol, yes its shaderlight, baught the lience last year, very easy to use but restricted in some areas unfortunately

                Bring on the Rain...

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                • H Offline
                  Hussel Hann
                  last edited by

                  what you've done really amazed me. ๐Ÿ˜ฒ
                  ...because I have no idea how u build the wall. looks like u model the brick one by one and put them together and then smash it with a SWAT's metal ram using Sketchy Physics. I really want to know how u create that openings.. ๐Ÿค“

                  Thanks!!!

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                  • mitcorbM Offline
                    mitcorb
                    last edited by

                    Good job on first image. I actually like the feel of the scene as is. Maybe the timbers are popping out more than you might like.

                    I take the slow, deliberate approach in my aimless wandering.

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                    • iichiversiiI Offline
                      iichiversii
                      last edited by

                      @hussel hann said:

                      what you've done really amazed me. ๐Ÿ˜ฒ
                      ...because I have no idea how u build the wall. looks like u model the brick one by one and put them together and then smash it with a SWAT's metal ram using Sketchy Physics. I really want to know how u create that openings.. ๐Ÿค“

                      Thanks!!!

                      Ok ill give a quick tutorial to ow i did it, not sure if its the only way it can be done but this is my workflow.

                      First i build the house first with out any flaws, in this image under you will notice the building on the left has no flaws with stone work but has with the woodwork, ill show you a quick tutorial with this also.

                      2 buildings complete.jpg

                      Once i have the building made i remove each wall which are all saved as seperate groups or componants, i the use the line tool to trace out sections of stone i want to remove as illustrated in the image below.

                      Tutorial image.JPG

                      And to create the weathered timber look under you will find another tutorial.

                      DENT%20PROCESS.png

                      Bring on the Rain...

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                      • iichiversiiI Offline
                        iichiversii
                        last edited by

                        @mitcorb said:

                        Good job on first image. I actually like the feel of the scene as is. Maybe the timbers are popping out more than you might like.

                        Sorry i should of mentioned, my models are based on a cartoon war game, i over exagerate in my models to add to the look and feel of the game, glad you like it thu ๐Ÿ˜„

                        Bring on the Rain...

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                        • iichiversiiI Offline
                          iichiversii
                          last edited by

                          Heres a little more added to the scene, not finished yet, more to be added, I would like to point out the pallets, the pallet is a tutorial in Robin de Jonghs book "google sketchup for game design" fantastic tutorial and if you have issues with texturing in SU you wont after doing the pallet tutorial, thats for sure, the book is great but im running into problems with some parts but thats due to my lack of knowledge of using Gimp and Unity3D, will add more to this scene in the next few days, ๐Ÿ˜„

                          more added.jpg

                          Bring on the Rain...

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                          • R Offline
                            Roger
                            last edited by

                            Have you looked at the histograms of your images? The histograms are so dark that in some of the images, I can not see the buildings at hall. Had to take them into PhotoShop and redo levels just to confirm there is an image.

                            http://www.azcreative.com

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                            • H Offline
                              Hussel Hann
                              last edited by

                              Thanks for the tips and tuts Damien..
                              Appreciate it so much..
                              Thanks!!! ( ๐Ÿ‘ x 100)

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                              • iichiversiiI Offline
                                iichiversii
                                last edited by

                                @roger said:

                                Have you looked at the histograms of your images? The histograms are so dark that in some of the images, I can not see the buildings at hall. Had to take them into PhotoShop and redo levels just to confirm there is an image.

                                I'm sorry I didn't relise, the brightness is so high on my comp it looks fine but I'll bare that in mind in future, cheers for the heads up ๐Ÿ˜ณ

                                Bring on the Rain...

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                                • iichiversiiI Offline
                                  iichiversii
                                  last edited by

                                  @hussel hann said:

                                  Thanks for the tips and tuts Damien..
                                  Appreciate it so much..
                                  Thanks!!! ( ๐Ÿ‘ x 100)

                                  No problem at all Hussel, I'm only glad to help out, if you need anymore help sure get back to me, hope the tut was clear and concise, ๐Ÿ‘

                                  Bring on the Rain...

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                                  • pbacotP Offline
                                    pbacot
                                    last edited by

                                    Funny the settings can be so different.

                                    The images look more detailed on my screen like this:afghan.png

                                    and it's a cool technique. Trying to see how it can apply in other models. Thanks!

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • iichiversiiI Offline
                                      iichiversii
                                      last edited by

                                      Thanks Peter, glad you liked it, will post up a better image at some point today, i find your image very bright, maybe its my comp but we will see with the next image, ill get working on it with more added detail ๐Ÿ˜„

                                      Bring on the Rain...

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                                      • iichiversiiI Offline
                                        iichiversii
                                        last edited by

                                        Ok here are a few more images with lighting improvments, also some close ups to enthisize the detail of the pallet and the stone work, let me know if these images are too dark, ill redo them again. ๐Ÿ˜’

                                        improved lighting.jpg

                                        close up.jpg

                                        Bring on the Rain...

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                                        • pbacotP Offline
                                          pbacot
                                          last edited by

                                          Looks good! It still has a certain darkness and redness, like an overcast dusk, but that may be what you're after. a very quiet mood. Where'd all those palettes come from?:enlight:

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                          • iichiversiiI Offline
                                            iichiversii
                                            last edited by

                                            It's exactly the setting I was looking for, the pallets is a tutorial in the book "google sketchup for game design" I only got it last wk and tried out the tutorial, fantastic tut on how to create a pallet with the right texture applied, took just under an hr to complete but it taught me a lot on texturing in SU

                                            Bring on the Rain...

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