Teatime (classic white interior)
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modelling lightning and texturing is incredible! better then reality.
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Dang!! awesome stuff. I see this and I wanna play too (just to damn busy right now)
I'd love to see how you modeled that awesome chair.
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I love its style, especially the chairs
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Nice render congrats...
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Agree with jo-ke
If there is any tut for that cool chair it would be awesome...
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Fantastic image. Tutorial: Visualisation Composition Series #1 Rule of Thirds
Make your style and use it when you start to render, for better framing.
http://nomeradona.blogspot.com/2012/03/tutorial-visualisation-composition.html
Regards to Nomer, for his awesome support! -
Stunning render and modelling. Is it me or does the back of the chair look twisted clockwise from the seat? I'm guessing the model is accurate so could it be the curvature of the top moulding, perspectiv/lens length, v-ray or possibly just an optical illusion?
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Thanx for the nice comments. I should set something straight. Room was made with SU (Window + panneling etc) the chair model is from Arvhive3d. I too want to know how to model a chair like that in SU, but at the moment it's not within my range of modeling skills . I think it can be done in SU but better in another modeling app like C4D, MAX or Maya. Maybe some ZBrush for the details.
Greetz Twan
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@stefanq: thanks for the tip on nomers composition tutorial. I've learned a few things. I've noticed that there are a lot of tutorials for SU and other 3d modeling software that cover the basics like basic modeling, texturing light setup and rendering, but not a lot of good tutorials for more advanced things like compositing, material creation(accurate)and environment modeling.
Greetz Twan
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