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    Teatime (classic white interior)

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    • jo-keJ Offline
      jo-ke
      last edited by

      modelling lightning and texturing is incredible! better then reality.

      http://www.zz7.de

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      • soloS Offline
        solo
        last edited by

        Dang!! awesome stuff. I see this and I wanna play too (just to damn busy right now)

        I'd love to see how you modeled that awesome chair.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • N Offline
          ninopiamonte
          last edited by

          I love its style, especially the chairs ๐ŸŽ‰

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          • F Offline
            fymoro
            last edited by

            Nice render congrats... ๐Ÿ‘

            http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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            • Bryan KB Offline
              Bryan K
              last edited by

              ๐Ÿ˜ฎ ๐Ÿ˜ฒ ๐Ÿ˜ž ๐Ÿ˜‰ ๐Ÿ˜„ ๐Ÿ˜„

              See my portfolio at https://delphiscousin.blogspot.com/

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              • H Offline
                Hussel Hann
                last edited by

                Agree with jo-ke

                If there is any tut for that cool chair it would be awesome... ๐Ÿ‘

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                • stefanqS Offline
                  stefanq
                  last edited by

                  ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘
                  Fantastic image. Tutorial: Visualisation Composition Series #1 Rule of Thirds
                  Make your style and use it when you start to render, for better framing.
                  http://nomeradona.blogspot.com/2012/03/tutorial-visualisation-composition.html
                  Regards to Nomer, for his awesome support!

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                  • A Offline
                    ArCAD-UK
                    last edited by

                    Stunning render and modelling. Is it me or does the back of the chair look twisted clockwise from the seat? I'm guessing the model is accurate so could it be the curvature of the top moulding, perspectiv/lens length, v-ray or possibly just an optical illusion?

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                    • pugz1983P Offline
                      pugz1983
                      last edited by

                      Thanx for the nice comments. I should set something straight. Room was made with SU (Window + panneling etc) the chair model is from Arvhive3d. I too want to know how to model a chair like that in SU, but at the moment it's not within my range of modeling skills ๐Ÿ˜„ . I think it can be done in SU but better in another modeling app like C4D, MAX or Maya. Maybe some ZBrush for the details.

                      Greetz Twan

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                      • pugz1983P Offline
                        pugz1983
                        last edited by

                        @stefanq: thanks for the tip on nomers composition tutorial. I've learned a few things. I've noticed that there are a lot of tutorials for SU and other 3d modeling software that cover the basics like basic modeling, texturing light setup and rendering, but not a lot of good tutorials for more advanced things like compositing, material creation(accurate)and environment modeling.

                        Greetz Twan

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