Machine shop lamp n°006
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Thanks guys.
Nothing special Rich, it's the "fluorescent 65 W warm" emitter material that comes with Thea. I've just applied a very slight glare in the darkroom: radial, weight=5% and radius= 2% if i remember well. -
Fantastic
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Outrageously good!
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My motivation just took a nose dive. -
Holy ****! That is probably some of the best renders I have ever seen. Really, ever. Before I read the description I thought that they where real life pics, and renders would come after, but then I read, and was like... Jesus!
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impressive
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Thank you very much guys.
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Brilliant.
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Again...looks like a photo!
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Yeah, looks like a photo...great job massimo
allanx
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OMG who can imagine that is a 3d render ?
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so real....fantasic
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Massimo, just an eyes up - you've posted the reference photos by mistake mate!
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Thanks everybody for the kind words.
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@unknownuser said:
What's the setting on the filament?
@massimo said:
Nothing special Rich
a realistic bulb lamp is one of the most difficult thing I have ever tried
...without success obviously -
since the image is perfect, the only lack I notice (not your fault) is a odd behaviour of Thea with the out of focus areas, some metal reflections look crisp and fake. I already saw this effect in other works before.
Do you agree with this? perhaps is related to the render method you used? -
Really nice job on modeling and texturing!
Just curious: what was the render time for one of these images?
Congratulations!
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awesome stuff.. is the background in thea as well?
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Outstanding modeling and texturing. Your image reminds me of ---> http://vimeo.com/7809605
cheers -
Thanks guys.
@unknownuser said:
is a odd behaviour of Thea with the out of focus areas, some metal reflections look crisp and fake
Really? I see nothing really odd in the reflections... Anyway did not compared different render methods. That was TR1, I'll make a comparison with different presets.
@unknownuser said:
Just curious: what was the render time for one of these images?
Render time was quite quick (something like 80 passes per hour with progressive TR1) with the exception of the image with the light on, but you have to consider that the emitter's light shines through a double thin glass (the bulb) + a double glass with refraction (the diffuser) and caustics are involved.
@unknownuser said:
is the background in thea as well?
Yeah it's a HDRI from Sibl archive with environment+background+reflection and refraction maps. It's called "Van Kleef 03".
@unknownuser said:
Your image reminds me of ---> http://vimeo.com/7809605
Well thanks for the compliment, Alex Roman is really one of the best and that video is really amazing...Sadly I'm not absolutely close to him though.
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