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    Skateboard like figure

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    sketchup
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    • G Offline
      grapefruitsketch
      last edited by

      Thanks, Command + paint bucked helped a step further, but didn't quite manage all the way though... any idea why the logo appears to be upside down? And how to get it centered?

      The right square is made by intersecting a block through the skate and removing extra graphics, so it should be on line with the curved surface of the skate.


      skatelogo.jpg

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      • GaieusG Offline
        Gaieus
        last edited by

        There are two issues here. From here, it still does not look like that face would be perpendicular to the direction you are projected the image, This is wh it's shifted.

        As for being mirrored; I bet that red face is reversed. Go to monochrome view and if it's blue, that's the problem.

        Gai...

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        • G Offline
          grapefruitsketch
          last edited by

          Thanks, managed to do it right!

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          • GaieusG Offline
            Gaieus
            last edited by

            Oops; I seem to have forgotten to attach my image. The red arrows show how the planar projection currently (seem to) work: it is always projected perpendicular from the face you set it projected (red arrows) while you would need to get them projected straight onto the face below (green arrows).

            If you PushPull the original face, it makes sure that the shape you intersect with is perpendicular to the face you are projecting from.


            skatelogo.jpg

            Gai...

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            • G Offline
              grapefruitsketch
              last edited by

              Thanks, finally ended up doing it so that I drew the logo (a very simple text logo) in SU and push/pulled it up to 3D form, then intersected it with the curved surface and removed extra graphics.

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