Angaston pavilion
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OUTSTANDING, great feel in yor renders.
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Definitely Murcuttesque with the rust metal lattice feel, very successful !
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Thank you.
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nice style , love it
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looks nice so the grass is only a rectangle with an alpha texture and copied all over the place?
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Where can I learn the work flow involved in the instancing? Is that one 3D plant" Are any of the parameters of the plant randomized in each instance? Is the placement of the plants done on SU or in Thea?
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Thanks guys.
@unknownuser said:
so the grass is only a rectangle with an alpha texture and copied all over the place?
No it's 3d. Haven't modeled it myself though.
@unknownuser said:
Is the placement of the plants done on SU or in Thea?
In Thea of course, all that 3d vegetation would easily kill SU.
@unknownuser said:
Where can I learn the work flow involved in the instancing?
Actually it is quite simple: it's almost like Kerkythea but of course more powerful. You have to input a canvas (a portion of the terrain defined by a material) and an instance (the model of the grass or of a tree) and then you can use a "populate" command or a "brush" tool. Each tool is customizable.
@unknownuser said:
Are any of the parameters of the plant randomized in each instance?
I've used four different instances for the grass and two for the trees. Anyway you can assign to each package of instance+canvas (and that will affect randomly each generated instance) parameters such as Direction, Normal, Roll, Scale (percentages), Minimum distance (meters) etc.
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Am I correct that THEA runs as a SU plugin and as a plugin costs about $60?
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No, Thea is a standalone studio renderer that sells for β¬ 295 (application + two nodes) and the exporter plugins are sold separately - the SU plugin for β¬ 39.5 (that would be around $ 52-53) plus tax where applicable.
See the whole pricing table here (for me at least, prices appear in β¬):
http://www.thearender.com/cms/index.php?page=shop.browse&category_id=1&vmcchk=1&option=com_virtuemart&Itemid=53 -
A close up from the terrasse.
Here I've used a double panel glass.
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this is really great, mate. I love the simplisity and light mood.
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Thanks Majid.
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@massimo said:
A close up from the terrasse.
Here I've used a double panel glass.thea is aweasome, I love Proxy model, but on the last view your sky looks fake.
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@wychylylybymy said:
@massimo said:
A close up from the terrasse.
Here I've used a double panel glass.thea is aweasome, I love Proxy model, but on the last view your sky looks fake.
Dear unpronounceable, to me, the sky looks very realistic. My impression is the bottom of a storm cloud overhead with the sun hitting the building in the last moment of sunset.
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@unknownuser said:
but on the last view your sky looks fake.
@unknownuser said:
to me, the sky looks very realistic. My impression is the bottom of a storm cloud overhead with the sun hitting the building in the last moment of sunset.
Yeah, Roger is right. The sky is a spherical HDR photo of a sunset sky used as background+lighting. You can find it here. Here is a miniature.
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Stunning work Massimo! Mate can you place your proxies in SU and export to render without need to open in Thea?
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Thanks Richard really appreciated.
@unknownuser said:
Mate can you place your proxies in SU and export to render without need to open in Thea?
As far as I know you can export components as proxies and then in Thea you'll have a single component. You can do some changes to all the proxies at once, e.g. subdivision of the mesh, some changes on the geometry, assignment of materials etc., but actually you can't replace the proxies with other models in your HD during the render even if I think it's in the roadmap.
Instead for instancing you have to load a model in Thea and then use it on a canvas as I explained in a previous post.
Hope I've understood what you meant. -
Cheers Massimo.
Can't wait to see your interior shots. BTW I reckon you need to get rid of the fence on the left side of the building.
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