RICHARD'S ULTRA LOW POLY CARS - UPDATED
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fantastic timesaver, awesome
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Thank you very much Richard!
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Great! I'm sure they will come in handy! Thank you, Richard.
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Thank you Richard, saw this in CatchUp. Would be handy soon!!
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Cheers Rich
Always working on massing models, your cars are sweet!!
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Thanks all you guys! I'm glad Rich O'Brian noted those so people could advantage them.
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Thank you so much sir! I often have to create site plans in a hurry and I just don't have time to fill up the parking lots with bulky, detailed cars. This will help my presentations big time.
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Wow, Richard,
These are great! Thanks for sharing!!
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Thank you, mate! I wish this forum had a "Thank You" button!
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Can not Thank you enough.
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Thanks for the fine cars Richard, even a holden in there!, very handy down this way
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Thank you Richard
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Thanks to all you guys for the note of "Thanks" - as mentioned earlier, the cars are a bit rough on today's standards. Though they should still work well as scene fillers!
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Today's standards?
Wait, are you trying to tell me they don't have airbags!!!?
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thanks a lot richard!
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@richard said:
I've been meaning to tidy up and post these for years. All created from scratch by hand!
They aren't the prettiest photo real cars but developed at the time specifically for NPR (my own pencil technique or the Dennis technique) and also work brilliantly as plastic or cast metal cars in model scale renders.
To work best in sketchy NPR type renders the critical curves of the surface have been smoothed and a group of minimal line work added over the surface to maintain lines where needed to illustrate the panels, etc!
The cars can be used ON MASS!!! MAX MASS! Partly as all seats and wheels are common nestled components. You will also note from the poly count they are LOW and fairly representative of the model yet generic enough to suit NPR. The cars are default painted to await your paint job.
If using for model scale plastic cars it is worth exploding, deleting windows and grills, painting all and moving the head and tail lights in a bit.
From left to right:
BMW X5
CITROEN XSARA
HOLDEN ASTRA
HOLDEN MONARO
MERCEDES A CLASS
PEUGEOT 307
TOYOTA RAV4
TOYOTA TACOMA
VOLVO S80Files updated to include SU-V7 version and cast metal / plastic versions included
[attachment=2:z16uevh9]<!-- ia2 -->UTLRA-LOW-POLY-CARS.jpg<!-- ia2 -->[/attachment:z16uevh9]
thank you verymuch
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@gaieus said:
I think for most of you/us it goes without saying but I think it is not completely useless to mention that once you painted the certain elements (windows, wheels, lights etc.) as faces inside the groups/components, you can paint the individual instances of the same component with different colours - as long as they bear the default material - as it is also described with the examples of cars in the SU Help Manual, too.
[attachment=0:3us9lipp]<!-- ia0 -->PaintComponent.png<!-- ia0 -->[/attachment:3us9lipp]
Great cars, Richard, thanks!the caveat being the fact that some renderers (podium, for one) do not accept that you apply materials to groups/components: in those cases one must apply them to faces.
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Well, in that case (although this is definitely a workaround), you can explode the component (the raw geometry will automatically "inherit" the component material) and then (while everything is still selected), make a new component.
Certainly this brings up a lot of other issues however...
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