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    Vray for blender

    Scheduled Pinned Locked Moved V-Ray
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    • StinkieS Offline
      Stinkie
      last edited by

      Yeah, the Shader Tree can be confusing.

      BTW:
      http://www.cmivfx.com/tutorials/view/221/Blender+V-Ray+Introduction
      http://www.cmivfx.com/tutorials/view/312/Blender+to+VRay+-+Settings+Part+2
      http://www.cmivfx.com/tutorials/view/413/Blender+to+V-Ray%3A+Volume+3

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      • andybotA Offline
        andybot
        last edited by

        yeah, saw those. So far have found what I need in the wiki and on the various forums. A lot translates from using VFSU. Except having the up-to-date and fully functional vray is worlds better!

        http://charlottesvillearchitecturalrendering.com/

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        • stefanqS Offline
          stefanq
          last edited by

          Andy, I'm having baby steps with blender. I've printed the keyboard shortcuts on A4 sheets of paper, and I have watched some basic tutorials. I'm having a "steam-punk" feeling about blender, and I'm loving it.
          I will not use v-ray, since I'm short with money, but it's nice to have a powerful sub-d modeler and more for FREE. Thanks so much for the push.
          Regards,
          Stefan

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          • andybotA Offline
            andybot
            last edited by

            Hey Stefan,

            Excellent! Glad you are making some progress. The more I am using Blender, the more impressed I am with its capabilities.

            As for vray in blender, I am rendering various test scenes that I have from vfsu, and trying to match the settings. I am finding that v/b is significantly faster than vfsu to render the same scene. I can't say that it's scientific, but I'm getting the output to match and I think I have the settings matched as best as I can. Anyway, it's yet another learning curve, but I am finding a lot to love.

            As for control of the scenes and model in blender, it's night and day from sketchup. 😍

            Andy

            http://charlottesvillearchitecturalrendering.com/

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            • soloS Offline
              solo
              last edited by

              Yup, I gotta make the move myself, I'd like to use Blender/Thea workflow.

              Any good free basic tutorials? I really mean basic, I need to first figure out the UI and navigation stuff before even atempting to create a box.

              I really need better UV tools and better poly handeling software, SU has hit it's limits I believe.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • stefanqS Offline
                stefanq
                last edited by

                When you start blender, a box is already created πŸ˜„
                http://cgcookie.com/blender/get-started-with-blender/
                http://blendtuts.com/blender_tutorials?field_level_value=Beginner
                http://www.blenderguru.com/
                The last one have advanced tutorials, but I had great time watching some of them, blender is awesome,when you are Andrew Price.

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                • soloS Offline
                  solo
                  last edited by

                  Thanks.

                  Where can I find the newest version of Blender, what is it actually? as there seems to be so many floating around.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • stefanqS Offline
                    stefanq
                    last edited by

                    Here it is:
                    http://blendtuts.com/2010/07/how-to-get-recent-blender-build.html

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                    • stefanqS Offline
                      stefanq
                      last edited by

                      http://www.blender.org/download/get-blender/.
                      The last one is 2.62. There is a tutorial actually about how to update your blender, without uninstalling. I'm digging right now and I'll post the link . Anyway, blender .org is the place to go when you need something related to blender. This guys are moving quite fast.

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                      • andybotA Offline
                        andybot
                        last edited by

                        Pete,

                        It might link from the same that Stefan posted, but anyway, here's where I started:
                        http://www.blender.org/education-help/tutorials/getting-started/
                        Then the manual is very helpful as well to understand what each setting does.

                        I tried, but didn't get very far with the Thea exporter. I got stuck on trying to get an animation to render.

                        For importing SU geometry, I've found using the SU pro 3ds exporter works the best. The main issue with the obj exporter is that the geometry is in discontinuous planes. Fine for architectural, but an issue with anything you'd want to smooth. Also, note that the default blender unit is one meter, versus 1 inch for SU.

                        The UV tools are a delight to use!

                        Andy

                        http://charlottesvillearchitecturalrendering.com/

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                        • soloS Offline
                          solo
                          last edited by

                          @unknownuser said:

                          Also, note that the default blender unit is one meter, versus 1 inch for SU.

                          Thanks, that can explains a lot, I gave up when I could not find a small pillow I imported to test.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • andybotA Offline
                            andybot
                            last edited by

                            Indeed! And the real-world scale is critical too for rendering - things like lighting fall-off and fog/translucency will not work right if you have the wrong scale (I was finding this out the hard way... πŸ˜• ) It was also surprisingly hard to track down this little bit of information...

                            http://charlottesvillearchitecturalrendering.com/

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                            • soloS Offline
                              solo
                              last edited by

                              Care to share the blender scene? or the SU one (though I'd prefer the higher poly one) so I can use as a 'render this' and see how best to mach the photo.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • StinkieS Offline
                                Stinkie
                                last edited by

                                Might be of interest to some: http://cgcookie.com/blender/cgc-series/interior-3d-architectural-visualization/

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                                • andybotA Offline
                                  andybot
                                  last edited by

                                  So I thought I would post a relatively simple 1 to 1 comparison of a scene in Sketchup and the same scene in Blender, both rendered with vray (different versions - the SU version is a year or so behind...) Here is the wireframe in SU. I exported as a 3ds mesh into blender. The camera views aren't exact matches, but oh well.
                                  SU wireframe view
                                  Here is the original photo I based the model on.
                                  photograph - taking camera exposure settings for the vray physical camera
                                  Next, I adjusted the materials as best I could in vfsu, set the lighting to real-world units (the bulb in the lamp is 1200 lumens)
                                  Vray for Sketchup rendering
                                  Then, I did the same in Blender - except that I used a smooth and a subdivision modifier on the wineglass and the lamp to get the curves nice and clean. The lighting is the same, using the same exposure and light source. The material properties, even though I tried to match, the fog effect seems to be completely different in v/b - much closer to the photo. The colors, even with the same color mapping, etc, are quite different, and seem much more accurate.
                                  vray for blender - better match of exposure and viewpoint...

                                  http://charlottesvillearchitecturalrendering.com/

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                                  • andybotA Offline
                                    andybot
                                    last edited by

                                    Pete- sure why not. Have fun! It's all modeled from scratch, so no reason not to share.


                                    sketchup file


                                    blender file with textures

                                    http://charlottesvillearchitecturalrendering.com/

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                                    • andybotA Offline
                                      andybot
                                      last edited by

                                      @tomDC - yeah, I'm going to learn more about bmesh when I have a chance, looks really powerful. Right now the v/b build is with 2.62

                                      http://charlottesvillearchitecturalrendering.com/

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                                      • StinkieS Offline
                                        Stinkie
                                        last edited by

                                        Yeah ... bmesh looks good. Its bevel tool still needs some work, though.

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                                        • andybotA Offline
                                          andybot
                                          last edited by

                                          well, vray has a round edges. That's one thing I want to play with sometime.

                                          http://charlottesvillearchitecturalrendering.com/

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                                          • andybotA Offline
                                            andybot
                                            last edited by

                                            quick DOF test.


                                            vb-test9.jpg

                                            http://charlottesvillearchitecturalrendering.com/

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