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    Altared Images

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    • Bob JamesB Offline
      Bob James
      last edited by

      Tiedowns for the Mobile Launch Platform
      VAB - Vehicle Assembly Building
      S-IC, S-IIB, S-IVB, LM,SM and CM - Vehicle stages
      MLP/LUT - Mobile Launch Platform/Umbilical Tower
      CT - Crawler Tractor
      LC39A or LC39B - Launch Pads

      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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      • hellnbakH Offline
        hellnbak
        last edited by

        @paul russam said:

        Inside the VAB an S-IC, S-IIB, S-IVB, LM,SM and CM are stacked on an MLP/LUT and then taken using the CT to either LC39A or LC39B whereupon the CT parks the MLP/LUT upon 6 of the things above

        How many whiskies did you say you had? 😲

        "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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        • Paul RussamP Offline
          Paul Russam
          last edited by

          Mr James is quite right.
          I got the as built drawings for the Mobile launch platform/Launch umbilical tower for the SaturnV, the scale of it is just fantastic. 78 pages of what you see below!

          I've seen a few models but I fancied doing my own, There are lots of photos of the Saturn V but finding good reference photos of the launch platform is hard work.


          Untitled.jpg

          Paul Russam
          English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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          • hellnbakH Offline
            hellnbak
            last edited by

            You'd think that with something this massive they could have sprung for something a little beefier than those '49 Buick shock absorbers πŸ˜†


            1.jpg

            "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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            • Paul RussamP Offline
              Paul Russam
              last edited by

              If I've understood it right, they're adjusters. the top and bottom connectors are threaded into the centre section and it's 8 sided like a big nut. Turning it with what must be the mother of all spanners would enable them to adjust the tie down's angle. That part of the drawing was hard to read.

              There are 2 ball joints (one at the top, one at the bottom) within the tie down post. I asume they'd have to adjust the tie downs position due to thermal expansion etc on the Launch platform.

              Paul Russam
              English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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              • leedeeteeL Offline
                leedeetee
                last edited by

                This project is staggering. Wow. I have thoroughly enjoyed seeing all your fabulous WIP shots. Thanks for posting.

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                • urgenU Offline
                  urgen
                  last edited by

                  @paul russam said:

                  Last nights render.....

                  ...O-O-o! 😲
                  ...Great,really Great!Thanks Paul! πŸ‘

                  --pupil forever...------

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                  • Paul RussamP Offline
                    Paul Russam
                    last edited by

                    Here's this weekend's panorama. 64 hours on a Core2 Quad 2.5Ghz 4000x2000 jpeg

                    https://lh4.googleusercontent.com/-Uamkg-K_r_c/T0IFHRJc37I/AAAAAAAAGHQ/QikYoZSLK5I/s800/Test23-Easy09-Exp18.jpg

                    Links to full size 4000x2000 jpeg

                    Link to panorama on Pixeet

                    Paul Russam
                    English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                    • leedeeteeL Offline
                      leedeetee
                      last edited by

                      Could I ask what the stats for this model? (Apologies if I've missed it elsewhere).

                      Faces/mb etc?

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                      • Paul RussamP Offline
                        Paul Russam
                        last edited by

                        Edges : 4,573,393
                        Faces : 2,120,510
                        Components : 35,953
                        Groups : 6,100
                        Comp Definitions : 958
                        Layers : 63
                        Material : 256

                        Size : 65.5 Mb
                        Zipped : 41.5 Mb

                        Paul Russam
                        English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                        • jo-keJ Offline
                          jo-ke
                          last edited by

                          really great stuff. Nice idea with the panoramas. Very inspiring!

                          I have some problems with twilightrender with huge models and big imagesizes. Mostly twilightrender gets stuck.

                          http://www.zz7.de

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                          • Paul RussamP Offline
                            Paul Russam
                            last edited by

                            I'm using XP and this model wouldn't render, it would get through the processing stage and then go straight to Complete without rendering anything. I then found this thread on the Twilight forum and it enabled me to have enough free memory to render it.

                            Additionally I used ThomThom's CleanUp plugin a extensively to purge a lot of waisted faces/edges etc. At one point I copied the model several times and in each one cleared out everything except floors or walls or windows etc. I then cleaned that particular model of everything (layers/styles/scenes/edges/faces etc etc)and then reimported it into a clean SketchUp file. This got rid of a lot of stuff I didn't even know was in there.
                            I thought I'd been efficient in my modeling but CleanUp showed just how wrong I was. 😳

                            Paul Russam
                            English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                            • Paul RussamP Offline
                              Paul Russam
                              last edited by

                              Tonight's Render
                              3000x2250 Image looking from altar towards front doors with depth of field effect to focus eye on roundal in front of altar (I hope πŸ˜„ )
                              Click to View Progress - Updated every 10mins

                              Edit:
                              Instead of creating a new post, I'll just edit this one.

                              Here's the finished render and the pure SU view:

                              https://lh5.googleusercontent.com/-nA0Oup8RJ4Y/T0Nb9g7fdEI/AAAAAAAAGHY/0y-yEFEp2Fg/s700/Test24-Easy09-F14-Exp20.jpg

                              https://lh3.googleusercontent.com/-A2n560wyWVA/T0NcGf9qtNI/AAAAAAAAGHc/NtlFCJ7LifE/s700/Test24-SU.jpg

                              Something is not quite right with the rendering, if your look at the roundal on the floor you can see 1/4 of it look different, I've make it in 4 quarters so I could get 4x1200pix images for the texture(s).
                              In every other view its fine, I changed nothing and all the settings match in the 4 materials so I'm not sure what's going on.

                              Paul Russam
                              English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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