NEW Raylectron v2, a photorealistic SketchUp render plugin.
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The render output looks pretty good but like others I don't see anything that would make me choose this program over the competition.
Two things I would like to see:
Support for pre-made material libraries, no one wants to reset materials every time they make a new file.
IES light profiles, for me this is a must for accurate architecture rendering. -
@mrmikeesq said:
I tried it on a quick interior I'd made before. It has 4 small down lights. It lit the room fine but the ceiling itself was black? Or mostly black. Seemed like very hard shadows with very linear lighting, which I assume you can tweak but couldn't work out how
Have you clicked on the "Tone mapping" setting?
If you used Raytrace mode, there is a number of reasons why the ceiling is almost black. The "ambient range" (in Camera settings) should be the longest "line" length that would fit in that room. For example, a 16'x16'x8' room has a 24' max line length that can fit in it (from corner to corner in diagonal). Then the ambient multiplier to brighten or darken the shadows. In raytrace mode, lights always produce hard shadows. But if you uncheck Raytrace and use "Direct illumination", you will have much better result for shadows. Same if you use photons.
Here's a quick raytrace with 12 lights on the ceiling and a fireplace, then the same scene rendered using photons...
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@zapwizard said:
The render output looks pretty good but like others I don't see anything that would make me choose this program over the competition.
More than one tool is better than a single one. We are by no mean trying to make anyone switch.
One big thing to know about Raylectron is, you can stop the render, edit your materials and lights, zoom pan etc. then render. No need to re-export the whole model again and wait for it to load the export file etc.
@zapwizard said:
Two things I would like to see:
Support for pre-made material libraries, no one wants to reset materials every time they make a new file.
IES light profiles, for me this is a must for accurate architecture rendering.On the works already.
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Ill have another attempt tomorrow, was rushing today. One thing I hate about podium is the annoying light anomalies/patches. This seems to be at a similar difficulty level so if its better i may switch
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@mrmikeesq said:
Ill have another attempt tomorrow, was rushing today. One thing I hate about podium is the annoying light anomalies/patches. This seems to be at a similar difficulty level so if its better i may switch
We've lost all our help section on our site, and we are redoing it. So feel free to ask any questions. Many features are not documented yet.
@zoom123 said:
Interesting. The price is good but for the same price you can get Twilight Render and Maxwell for SU which are using known and mature render engines. Apart from the network abilities are there any other significant advantages of Raylectron over the other render plugins of the same price?
I've ran a render using Raylectron, Podium, Twilight and Maxwell, all ran under a few minutes and here are my results...
Sketchup model:
Raylectron render: (raytrace mode only, light source is a simple white square set as an emitter)
Twilight render: (light source is an IES light, weird glass colors! Floor shifted!)
Podium render: (couldn't get it any nicer!)
Maxwell render: (I couldn't get that one to work!)
In all, Raylectron was faster to produce the result, even if the actual render time was a little bit slower than Twilight and Podium. The reason was, I spent most of my time adjusting lights and re-render the whole thing. In Raylectron, it was easy to set the lights. Stop, change setting, Start, until I have it right, and while rendering, I can adjust Tone Mapping and everything else, 30 secs and done. Twilight, Podium and Maxwell, I had to make the changes in Sketchup and re-export. In Raylectron, I use the light editor outside of Sketchup, no need to re-export nor reload anything. Also, anti-alias was best in Raylectron. Look at the back wall and you'll notice.
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I feel that I have to support Zoom123's opinion. Especially in Twilight Render aspect. From Twilight you can export XML for Kerkythea and use the BOOST version which have huge speed improvement, especially on x64 machines. Also, as I could see on your screenshots, the material editor doesn't have preview. Indeed, I haven't tried it yet, but to compete with the existing rendering engines is not enough just to have a "comparable result"... it needs to come up with something. Look at Maxwel Render, is by far the slowest unbiased rendering engine... but also, the most realistic one and the materials are created in a intuitive mode, that allows to copy almost anything you find around you. Also, there is that multilight editor which can produce astonishing effects with only one rendered image!
I don't want to run down your rendering engine, far from me this thought. Actually I'm glad to see new software that come to compete the existing ones... but, as I said before, the software must come in front with something... let it be the price, the interface (Twilight Render conquered the market with a very simple yet powerful interface), let it be the speed, or the flexibility ... I don't know... as I can see now, I'm not very tempted. And for the same price, I can find another (better) one.
I'm not sure where I could use a stereo rendered image, I never used such, please give me a hint.
What I like, is the possibility to resume a render.Good luck !
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@unknownuser said:
I feel that I have to support Zoom123's opinion....snip...
Criticism is good for improvement, so I thank you for that, and thanks for the "Good Luck" . But, it is rather too early for you to make such judgment "I can find another (better) one" as you never tried the software. Each are good in their own way, depending on what you render. There are no "better one". They are all good.
One feature I'm sure you'd love to have is the X-Ray. When you want to render a room for example, you always have to place the camera in a corner and set the FOV to high number to get a fish-eye view, or, remove a wall. Not very practical. In Raylectron, you don't need to corner the camera nor do you need to remove walls. Just use X-Ray, and you'll render through the walls while keeping the walls in the render such as in mirrors and everything else.
You can edit your material and lights right from Raylectron. Edit, preview, stop, edit, preview stop, etc. Set the viewport to the size you want your preview, and it's easy and simple. Materials react differently in different environment, so a preview with white surrounding is not always accurate.
Just like anything else, you need to get use to it, know it. Use it for a while, then you'll see what's wrong and what's good, and, if you like it or not.
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@unknownuser said:
I'm not sure where I could use a stereo rendered image, I never used such, please give me a hint.
Try it on a 32" monitor full screen. It's better than life itself. Better than 3D glasses.
Of course, the only place you can use it is, in your head, since you're the only one that can view it in stereo. Not useful you may say? Why does it have to be!
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@unknownuser said:
I've ran a render using Raylectron, Podium, Twilight and Maxwell, all ran under a few minutes and here are my results...
I won't bother to comment on those render "results" but maybe for fairness you could post the test scene for others to play.
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Care to share that model? that way experienced users of Twilight, Podium and Maxwell can test it and have a proper comparison, I believe yours have been done with a certain bias.
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@solo said:
Care to share that model? that way experienced users of Twilight, Podium and Maxwell can test it and have a proper comparison, I believe yours have been done with a certain bias.
I will be providing it on our forum when I have it all finished (fixing defects etc.). Objects used are from the 3D warehouse. Anyone can simply make a 16'x16'x8' room, white walls and ceiling, 12x12 mirrors on the back wall, and a few furniture, a light at the top left corner behind the cam, and that's it.
"...certain bias"? Strictly raytrace, no photon, no path tracer.
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@unknownuser said:
"...certain bias"? Strictly raytrace, no photon, no path tracer.
I guess Pete meant that youwere not unbiased, not the rendering method.
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@gaieus said:
@unknownuser said:
"...certain bias"? Strictly raytrace, no photon, no path tracer.
I guess Pete meant that youwere not unbiased, not the rendering method.
Indeed!
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Michael, the file doesn't have to be perfect, even better that its the same that you used. I think its only fair to offer a chance to the other renderers to show what they can do also by experiences users
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One question:
If you set your camera looking in Xray through the corner of a volume, do you set the number of planes to 2 or 1? Or does the camera "see" both planes as one plane? -
@mitcorb said:
One question:
If you set your camera looking in Xray through the corner of a volume, do you set the number of planes to 2 or 1? Or does the camera "see" both planes as one plane?It all depend on how many planes your wall is made of. If your camera is outside, pointing in, how many planes does it have to go through before it's actually inside? That's the number you put in.
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@mike lucey said:
:lol: Michael, the file doesn't have to be perfect, even better that its the same that you used. I think its only fair to offer a chance to the other renderers to show what they can do also by experiences users
The other users forced me into it by saying that the others are better. So I did a compare. But the model remain off limits until we release it on our site as a complete model specifically for Raylectron. It will include just about all the feature of the software.
Sorry about that Mike, I don't want to sound rude or anything, but if anyone wants to make a comparison, they can in fact use any models from the 3D warehouse, which is where this one is from anyway!
Or better yet, why not make a new topic with a complex model that we can all download and post our rendered result along with the settings we used, so that everyone else can try it, to make sure no one cheated. This way, it will not be only a Raylectron thing, but a true comparison of all renders, at least those willing to participate. What do you think?
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I dont think the test was biased, although he obviously is more experienced with raylectron! To me twilight looked the best as it has a nice balance between the 2 (crisp/realism/warmth)
Cant do video can it? -
@unknownuser said:
Or better yet, why not make a new topic with a complex model that we can all download and post our rendered result along with the settings we used, so that everyone else can try it, to make sure no one cheated. This way, it will not be only a Raylectron thing, but a true comparison of all renders, at least those willing to participate. What do you think?
I like the idea! Maybe a standard interior scene, rendered day time with light coming from a window and night time with artificial lights. Then each one can post the steps taken to achieve the result so we can not only see the end result but also how easy or complicated was to achieve it. This could also serve as a way to measure render times.
I made a quick search at 3D Warehouse and I came up with this: http://sketchup.google.com/3dwarehouse/cldetails?mid=7e192f09383ff157eb01393c3387d97d which are highly rated and maybe one of those rooms with some modifications could serve as the test scene.
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@notareal said:
@unknownuser said:
Or better yet, why not make a new topic with a complex model that we can all download and post our rendered result along with the settings we used, so that everyone else can try it, to make sure no one cheated. This way, it will not be only a Raylectron thing, but a true comparison of all renders, at least those willing to participate. What do you think?
There is one, popular challenge, based on famous H.Jensen's frosted glass dragon at http://forums.cgsociety.org/showthread.php?f=2&t=902691&page=1&pp=15
Keep in mind that it's not a all around challenge, but it does address to one particular area that can make rendering of a photo realistic scene impossible. Probably most of the renders are already updated from the time of challenge, but it's still a good test to try. Good news is that you only need two (or three materials if emitter plane is counted): a diffuse and a rough glass (no SSS).Interesting challenge, I'd love to see an experienced user of Raylectron attempt it, please post results.
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