Podium V2 interior
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@unknownuser said:
Not perfect by any means, I know (and I should really recalibrate my screen), but the entire process (rendering + postpro) only took ... 53.5 mins.
nice rendering but 53 mins. is too much
now in Lumion 2 you can do it less than 53 sec -
@kais said:
@unknownuser said:
Not perfect by any means, I know (and I should really recalibrate my screen), but the entire process (rendering + postpro) only took ... 53.5 mins.
nice rendering but 53 mins. is too much
now in Lumion 2 you can do it less than 53 secBut we are not talking about Lumion 2. We are discussing Podium! Let's try and stick to the subject in hand
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Tom, you make v-ray to look bad. Podium looks fantastic, amazing illustration!
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I don't particulary mind, Mike. I am always curious to hear what people's opinions are on the apps they use. However, I do think Kais is comparing apples to oranges.
Thanks, Stefan. For implying that the last image, which is Vray, looks bad.
Kidding, kidding!
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@mike lucey said:
@kais said:
@unknownuser said:
Not perfect by any means, I know (and I should really recalibrate my screen), but the entire process (rendering + postpro) only took ... 53.5 mins.
nice rendering but 53 mins. is too much
now in Lumion 2 you can do it less than 53 secBut we are not talking about Lumion 2. We are discussing Podium! Let's try and stick to the subject in hand
Mr. Mickey
You are not interested in time -
53secs is good but in terms of realism I think both vRay and Podium cannot be compared to Lumion.
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@kais said:
@mike lucey said:
@kais said:
@unknownuser said:
Not perfect by any means, I know (and I should really recalibrate my screen), but the entire process (rendering + postpro) only took ... 53.5 mins.
nice rendering but 53 mins. is too much
now in Lumion 2 you can do it less than 53 secBut we are not talking about Lumion 2. We are discussing Podium! Let's try and stick to the subject in hand
Mr. Mickey
You are not interested in timeNo Kais, I'm not interested in time in this case. I am only interested in learning more about how Tom achieves these Podium renders as other are.
BTW, the name is Mike
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@unknownuser said:
53secs is good but in terms of realism I think both vRay and Podium cannot be compared to Lumion.
Hi Rich
I think you mean Lumion v1
but now Lumion 2 is too defiant -
no, I mean Lumion v1 or v2,
It's a great tool but I've yet to see something that made me say 'that's incredible'. I find it still resembles a game engine. In fact I'd say TwinMotion2 has much nicer output than Lumion with no hidden costs.
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@unknownuser said:
I find it still resembles a game engine.
I've checked out their gallery today, and I feel the same. The quality of the output doesn't compare to Podium's, let alone Vray's or Maxwell's. (I imagine that's not the developers' main concern, either.) Interesting app, but as I said ... apples, oranges.
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great render! makes me wanna try podium
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This is great...its awesome to see how far podium has come. Props to all the developers and users.
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New one. Tad too gloomy, me thinks. 36 mins for a 5000 x 2694 render -not bad.
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just show some light coming out of that fixture over the island, and you've got a winner there.
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Nice work, 36 mins what are you running on ?
The floor looks nice is that lots of tweaking, can you give us a run down of how you got to this quality. -
looks good....really like the atmo.
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The wall opposite the island looks like it could use a cool piece of art.
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@unknownuser said:
The wall opposite the island looks like it could use a cool piece of art.
I was thinking the same thing, although I'd possibly opt for 4 or 5 equally sized works rather than one big one. I suspect that would work best.
I should also up the lamp's polygon count.
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Thanks, lads.
David -yes, I should do that, shouldn't I? I'm quite keen to find out what Podium light would work best in this case.
Congellous -I'm using a 4 or 5 year old Mac Pro. The floor is a mat from Podium's Component Browser. Podium's mats are pretty straightforward. There's reflection, bump, and a blur tickbox. That's it. There's some stuff on mats over at http://www.suplugins.com. Pretty much all you need to know.
After the render finished, I took it into Photoshop, lowered the saturation of the yellows and the reds, added a curves layer, sharpened the image up using the high pass filter, did some manual blurring, and added a blueish cast to the right of the image. Then I downsampled it.
If I remember correctly. My postprocessing tends to be capricious rather than methodical.
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