[Plugin] FredoTools - v4.5c - 24 Jun 24
-
@dave r said:
I'm not sure what you are doing wrong. I do see that all of your curves are exploded to their individual segments. I welded the curves back together and ran Curvishear. It worked fine for me.
[attachment=0:2rb4kko1]<!-- ia0 -->Screenshot - 12_1_2019 , 8_07_53 AM.png<!-- ia0 -->[/attachment:2rb4kko1]Maybe you can review the usage instructions here and try again. It would also be helpful if you outline the exact steps you are using as you are setting up for and running Curvishear.
But how to weld all the lines, i tried to use super weld plugin and it work just like that
-
I used TIG-Weld to do it but I only welded the curves. I did not weld the entire perimeter. Why are the curves exploded in the first place? Maybe you should redraw them so they aren't exploded.
-
HI Fredo
I downloaded the LibFredo6 package for Sketchup 19 on MAC. It is loaded and installed, but I can't see any of the tools. It is showing in the Window drop down menu but nowhere else that I can see. Have I done something wrong in the installation ? In the extension manager it is Enabled. Any help would be appreciated.
Thanks -
Have you quit and restarted SketchUp after installing?
Fredo Tools shows in the Tools menu. Do you see that?
-
Many years I dream of ability to explicitly move the end vertex, run CurviShear and get desired slope (it means curve as required condition has to be ditched).
-
@rv1974 said:
Many years I dream of ability to explicitly move the end vertex, run CurviShear and get desired slope (it means curve as required condition has to be ditched).
Unless I am wrong, you can do it natively
-
Launch the Move tool with no selection
-
Hover an extremity, click and drag vertically.
-
The curve should deform itself
-
-
It won't happen (the curve will be deformed in plan view and it won't even remotely resemble a ramp). That's why CurviShear was created.
-
@rv1974 said:
It won't happen (the curve will be deformed in plan view and it won't even remotely resemble a ramp). That's why CurviShear was created.
In short, you would like an interactive version of CurviShear....
-
No (although I wouldn't disagree). Take a look at TT's Edge tools (last 5 commands).
https://sketchucation.com/pluginstore?pln=tt_edgetools
I'm talking of CurviShear to adopt the similar way of input.
I wouldn't call it interactive. I just feed Curvishear real geometry (bunch of connected edges or polyline) and get result without any input in modal window.
-
@rv1974 said:
Take a look at TT's Edge tools (last 5 commands).
https://sketchucation.com/pluginstore?pln=tt_edgetoolsBut then tt_edgetools does the job.
Do I miss something?
Or do you want to keep the original curve?
-
CurviShear generates right 'ramp' curve, TT's 'Make colinear' doesn't. That's the main difference
The only CurviShear's weak link is UI.
-
@rv1974 said:
CurviShear generates right 'ramp' curve, TT's 'Make colinear' doesn't. That's the main difference
The only CurviShear's weak link is UI.Ok. Understood. I put it on my list, but this is what I mean by 'interactive'.
-
Hello, Not sure if I'm posting in the correct location. I have a shape with an image as the face. I'm trying to round the corners and have a smooth transition. However, I'm getting the following results. Is there a workaround, I'm I doing something wrong. I don't think this was a problem in the previous version.
-
@dalenster said:
I'm trying to round the corners and have a smooth transition. However, I'm getting the following results. Is there a workaround, I'm I doing something wrong. I don't think this was a problem in the previous version.
It would be helpful to say which tool you use (RoundCorner, FredoCorner, or something else).
None of these tools have the objective to ensure texture continuity. In general, texture application should be done after the geometry is generated.
Anyway, posting the model would help.
-
Hi Fredo,
It's a great plugin, especially ThruPaint. Thank youIs it possible to add an option to paint algong the shortest/lognest sides when painting whole groups/components?
It would be great for example for wood furniture so the texture always goes along the long side of a plank. For example when you have a cupboard made of many planks every plank is textured along the longer sides automatically, as it is in real furniture.
Now it's kind of random and the only way is to correct it manually face after face.
-
@kubap said:
Is it possible to add an option to paint along the shortest/longest sides when painting whole groups/components?
Unfortunately, Sketchup does not provide any UV control for painting objects (groups or components). The positioning of textures is based on axes and position of the objects.
So, if you want control of orientation, you have to paint at the face level.
Fredo
-
NEW RELEASE: FredoTools v3.8b - 05 Feb 20
Requirement: LibFredo6 v9.5e or above
FredoTools 3.8b is a minor release for ReportLabelArea, allowing to count the material coming from object containers, when faces are painted with the dedfault material.:
See FredoTools plugin home page for Download.
See also main post of this thread for User Discussion.
Fredo
-
Bonjour Fredo,
Je rencontre un problème avec "Volume Solide", aussi bien dans SU19 que SU20.
Je joins un Gif qui, j'espère sera plus explicite que ma mauvaise prose.
-
@bharralure said:
Je rencontre un problème avec "Volume Solide", aussi bien dans SU19 que SU20.
Je joins un Gif qui, j'espère sera plus explicite que ma mauvaise prose.Je ne comprends pas trop ce qui se passe dans le Gif. Le modèle me serait plus utile.
Fredo
-
Bonjour Fredo,
Je viens seulement de prendre connaissance de votre réponse, et je vous en remercie. Je ne comprends pas pourquoi je na'ai pas été automatiquement alerté ?Je cherche à connaître le volume de A (qui doit être de 0,00096 m³) que l'on peut obtenir en déduisant C (0,08502 m³) de B (0,08502 m³).
"Volume Solides" indique 0,04080 m³ du fait de la présence de "96 faces orientées incorrectement", même après avoir utilisé "AutoReverseFaces", et alors que "Solid Inspector²" ne trouve pas d'erreur.
Si j'inverse les faces sur C, "Volume Solides" trouve 241 Faces orientées incorrectement (ce qui est normal), et indique un volume faux. "AutoReverseFaces" corrige l'erreur parfaitement, et dans ce cas "Volume Solides" indique une valeur correcte.
Ma question est donc : pourquoi cela ne fonctionne pas sur A ?Je viens de me souvenir qu'une version antérieure avais posé problème pour la volume des pièces crées "en miroir" (je n'ai pas retrouvé le post). Je viens donc de le rajouter à mon modèle que joins, le résultat est également faux.
Test_VolumeSolide.19.skp
Advertisement